Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 5:52 AM
(8,662 Views / 20 Likes)

Hey Galactic Survivalists!

We originally started Alpha 5.3 with the aim of only fixing some remaining issues in order to have a stable and polished game during the longer development phase for the upcoming major Alpha 6.0 update.

However, we could not resist the temptation and added a few more goodies for you to play around with. One of the highlights: we added the first iteration of an improved turret targeting mechanism. You can now choose sub-targets like thrusters, turrets, mounted weapons or generators!

When taking a tour of the 5.3 features, we strongly recommend visiting Aitis (complete overhaul) as well as Masperon, Masperon Moon, Aestus and Skillon for having a look at the new and refined deco!

Find all the additions, tweaks and bugfixes listed below!

Thanks to all testers of the Experimental version over the last week and all the valuable feedback given! :) The Experimental thread had more than 17’000 views and more than 300 comments. That is awesome!

As always: have a lot of fun and thanks a lot in advance for helping us track down remaining bugs!

Please report 5.3 bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-3-x.9500


Empyrion Dev Team


Changelog: Alpha 5.3 (Build 857)

Improved Turret Targeting:
- First implementation of a more fine-grained turret targeting: you can decide for each turret which target it attacks among these devices: Core, Turrets, Mounted Weapons, Thrusters, Generators.

New Terrain and Decorations on Aitis:
- Complete overhaul of lava planet Aitis

Other Decoration Improvements on Planets:
- Added more alien deco plants to Masperon (planet + moon)
- Added dark rocks to Masperon (planet + moon)
- Added biome sound to Masperon planet
- Tweaked Masperon Moon: reduced ground fog intensity + tweaked colors on some plants / tree to better match environment
- Tweaked deco on lava planet Aestus
- Tweaked barren planet Skillon: grass matches better terrain color, tweaked material of stones
- Several other tweaks to deco plants and trees
- Added big flower to Akua

- Updated models of thrusters (regular,...
by EleonGameStudios at 5:29 AM
(7,158 Views / 23 Likes)

UPDATE: February 2, 2017. Hotfix 2 (Build 844)

Client-side only hotfix:

We solved / significantly improved the shadow flickering problem that was plaguing you for a while now.

Changelog: Alpha 5.2.0 (Build 844)

Bug Fixes:
- Fixed shadow flickering (except for uses cases in space very far from origin)

- Replaced obsolete turrets on stock prefabs

Disclaimer: Please note that you may still experience shadow flickering in space if you are very far away from the origin (>8000m) - however, the other use cases for the shadow flickering problem (planet and space closer to the origin) should be solved / significantly improved now.


UPDATE: February 1, 2017. Hotfix (Build 843)

Client-side only hotfix:

We just released a hotfix that addresses some issues introduced in Alpha 5.2. In particular, we fixed the problem with SV/HV cockpits for which projectiles were not visible anymore (own projectiles like tracer effects and projectiles of other players).

Changelog: Alpha 5.2.0 (Build 843)

Bug Fixes:
- Fixed: Problem that tracer rounds and projectiles were not visible when using SV/HV cockpits
- Fixed: Terrain placeables (autominer, O2 Generator etc) were visible on starmap in space after planet-space transition
- Fixed: Problem that drilling Sathium did not give XP
- Fixed client exception linked to missing Game Object 'SciFiRed'
- Possible fix for water showing green patches sometimes
- Possible fix for client exceptions linked to PDA

- Laser pistol + rifle do not destroy terrain anymore
- Updated HV Tier 4: added harvest container
- Slightly increased range of Harvester Module HV
- Reverted to old preview icons: motor + control panel (slight color tweak to distinguish better from computer)


Original Post: January 31, 2017.

Hey Galactic Survivalists!

January comes to its end, but we are just about to start. With Alpha 5.2 we kept fixing bugs and adding more improvements to...
by EleonGameStudios at 4:10 AM
(3,057 Views / 13 Likes)
UPDATE: January 22, 2017. 5.1.1 Build 821 - HOTFIX#2

Hi Galactic Survivalists!

We just released a second Hotfix for the public version 5.1.1

- Fixed "overbright" problem that resulted from an earlier unity update
- Fixed HV-Drill-Crash issue (re-added fix)

Please report remaining Bugs over here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183/

Note: This is a client-side update! Servers do not need to be updated and will stay at 5.1.1 build 817


Over-bright issue and how to solve it

Hi Galactic Survivalists,

After updating to Alpha 5.1.1, several players reported that the game suddenly appears "over bright".

We analyzed the issue and found out that unfortunately Unity causes this problem. Some technical details to understand it: we updated Unity to U5.5.0p3 for Alpha 5.1.1 in order to solve the HV drill crash. However, we now found out that this Unity update causes a negative side effect in that it sometimes does not recognize the correct graphics card anymore, which then can cause the mentioned over-bright problem. Apparently, it happens especially for older graphics cards (thanks to everyone who sent in output logs and helped us to track down the problem - especially "Renegade" was a big help).

How to solve the over-bright problem:
For those of you who experience the over-bright problem, you can switch to the Experimental branch and it should be fine. However, by switching to the Experimental branch, please note that you will again have the old problem with the HV drill crash because we downgraded Unity back to 5.5.0f3. In other words, you have to choose between the over-bright problem and the HV drill crash. We are really sorry for the inconveniences. We hope you understand.

How to switch to Experimental version: http://empyriononline.com/threads/new-experimental-branch-on-steam.6371/


EMP Dev Team


UPDATE: January 22, 2017. Release of Build 817 (client-side)

We just released a client-side update that fixes the problem with the strange fog...
by EleonGameStudios at 9:26 AM
(11,219 Views / 27 Likes)
Hey Galactic Survivalists!

Today we are releasing Alpha 5.1 to the public. Initially planned as a small bug fixing and polishing update, 5.1 turned into a massive update with many new cool features and improvements as documented in the long changelog below.

Please note that this update will not break your savegame or server world, but if you want to make use of the new defaults like the resource additions and loot distribution changes, these will only work with playfields that were not visited ahead of the update.

Again, we would like to thank all players that gave us valuable feedback and helped in tracking down bugs while version 5.1 was on the experimental branch.

Without further ado, please dive into 5.1, review the changes and new additions and, of course, report and help us to fix remaining bugs and issues right here: http://empyriononline.com/threads/bug-reports-alpha-5-1-x.9183

First and foremost: have fun playing!

Empyrion Dev Team

P.S. Here is an overview of symbols and icons that are supported on our LCD panels/signs: http://www.wingamestore.com/misc/egs-lcd-symbols (thanks to Frigidman for generating this table)

Changelog: Alpha 5.1 (Build 811)

Resources & Mining:
- Added turret drill for CV
- Added Voxel asteroids of all resources (iron, copper, promethium, gold etc) => they can be placed via playfield.yaml
- Added larger variety of Voxel resource asteroids to space
- Added Blue Crystal (Pentaxid) terrain resource texture => currently not yet used in default setup of Empyrion but you can integrate Pentaxid deposits similar to other resources in playfield.yaml
- Renamed Blue Crystal into Pentaxid (raw)

Turret drill for CVs:

Asteroid mining in space:

New Loot Distribution:
- Updated loot: the loot distribution is now much more fine-grained and almost each container has an own "theme" (e.g. food in fridge, etc)

It will now be a lot more rewarding and interesting to explore POIs because you can find more diverse loot depending on the container you are opening:

Reload Animations:
- Added first...
by EleonGameStudios at 3:22 AM
(8,591 Views / 23 Likes)
UPDATE: Alpha 5.0.4 (Build 797)

Minor Update:
- Added more debug outputs to track some bugs for Alpha 5.1 release


UPDATE: Server hotfix released: Alpha 5.0.4 (Build 796)

Bug Fixes:
- Fixed problem that players obtain duplicate IDs in certain circumstances

We recommend updating your server to Build 796 if you experience the following problems:
- Players see each other twice
- Player cannot access their structures anymore

Both issues are caused by players obtaining duplicate IDs in certain circumstances


Hi Galactic Survivalists,

We just released another hotfix for Alpha 5.0 which fixes a major exploit (container content duplication) and several other bugs.

Changelog: Alpha 5.0.4 (Build 795)

- Changed underlying network communication

Bug Fixes:
- Fixed: Duplication exploit with container content
- Fixed: Problem that changes of colors in Player Menu did not affect the in-game player avatar
- Fixed: Problem that homing rockets did not shoot at crosshair
- Fixed: "Sequence number mismatch" error by using improved networking
- Fixed: Exception in Resume Game menu
- Fixed: Problem that requesting client logs by server host did not work
- Fixed: Several internal exceptions reported on support email

Here are another two teaser screenshots that show some more goodies that are waiting for you in the upcoming Alpha 5.1. Have a guess what these features are...:)



Alpha 5.1 will hit the Experimental branch in a couple of days. Keep your eyes open to check it out.

Empyrion Dev Team
by EleonGameStudios at 4:13 PM
(4,102 Views / 29 Likes)
Hi Galactic Survivalists,

With great excitement we followed the voting for the '2016 Indie of the Year Awards' on IndieDB. Today, the results are in: "Empyrion - Galactic Survival" made it to place NUMBER 4 in the Top 100 votings of the 'Indie of the Year' main category: http://www.indiedb.com/features/players-choice-indie-of-the-year-2016

Thanks a lot to all our supporters that brought us here. :)

Big things are lying ahead of us. 2017 will be an exciting year for Empyrion, for the dev team and first and foremost for all of our new and veteran players.

Have an awesome rest-of-the-year-party and have a happy NEW year 2017!

Cu there! :)

Changelog: Alpha 5.0.3 (Build 792)

We have another small patch for you:

Bug Fixes:
- Fixed problem that particle effect of drill turret HV was broken after login (we changed the particle effect temporarily as a workaround)
- Fixed problem that Mission "Clans of Akua" could not be fulfilled
- Possible fix for problem that sometimes removed terrain suddenly re-appeared
- Fixed internal exception

Last but not least, here is a little teaser that shows some cool features that are waiting for you in the upcoming Alpha 5.1 release:
by EleonGameStudios at 5:01 AM
(6,208 Views / 12 Likes)
UPDATE: December 29, 2016. Release of Build 790

Alpha 5.0.3: Build 790

Server-side update only:
- Fixed internal exception that occurred on playfield servers: System.ArgumentException


Hi guys,

All good things come in threes: we just released the third patch for Alpha 5.0 :)

Merry Christmas!

Changelog: Alpha 5.0.3 (Build 789)

Bug Fixes:
- Fixed problem that no drones were present on Akua, Omicron and Masperon after starting a new Survival game in Alpha 5.0.1 and 5.0.2
- Fixed problem that HV drill and HV turret did not take anti grief zone into account
- Fixed exception on playfield server if parameter "Infinite" was used for drone waves
- Fixed marketplace problem that after wiping the pending goods can nowhere be claimed: now every Trading Station can claim "virtual" offers

Changes / Improvements:
- Updated models for Medic Station and Clone Chamber
- Reduced bloom intensity in space
- Implemented sending of client log files to dedi if requested by server host
by Kane Hart at 11:16 PM
(1,758 Views / 16 Likes)
I just want to wish you guys and girls and your family a wonderful Christmas or Holiday / Other Traditions, and a Happy New Year. Please remember to not drink and drive and if you are not sure what is going to happen that night then leave your keys behind and take a taxi to the event. We want to see all of you back here in tip top shape!

2016 was beyond an amazing year for Empyrion and I personally can't wait for 2016. These are some the most finest and dedicated developers I have seen in the gaming industry. You guys will have a plate and a cold glass of ale at my table this Christmas.

I want to wish the Developers and you guys and girls who make Empyrion so amazing a safe and productive 2017!

Empyrion Online had over 3 Million Page Views in 2016.
We hope your experience here has been a stable and pleasant one. We have also removed all ads and don't plan on ever bring them back.

Empyrion is also 50% off and makes an amazing gift for your friends and family!

Join our Holiday Themed Screenshots/Media Thread Here:
by EleonGameStudios at 3:32 AM
(2,558 Views / 10 Likes)
Hi Galactic Survivalists,

We have just released the second patch for Alpha 5.0.

Changelog: Alpha 5.0.2 (Build 784)

Changes / Improvements:
- Added lines to starmap to indicate when two sectors are sufficiently close to be reached by a warp jump (<25AU)
- Added possibility to pickup grow-able plants with your Multitool: sprout of the plant will be placed in inventory (mode "disassemble" on private or faction structures)
- Drone Base: Added parameter "Infinite" to playfield.yaml to ensure infinite drone waves (added "Infinite" to Akua, Omicron, Masperon). Note: if the drone base is not set to infinite, the drone waves stop when the stock of drones is exhausted
- Tweaked color of warp arrow to make it better visible
- Added better muzzle fire on pistols
- Added better particle effect, hit effect and sound for drill turret
- Tweaked red laser shot of alien laser turrets
- Changed: Player drone cannot open cargo boxes anymore (to avoid sneaking into POIs and emptying cargo boxes without being attacked)
- Updated Trading Stations on Ningues and Zeyhines (thanks to Frigidman)

Bug Fixes:
- Fixed: Error when upgrading an Auto Miner of an empty resource
- Fixed: Marketplace exploit - it was possible to by every item from yourself
- Fixed: Problem with Food Processor that crafting process was blocked when creating nutrient solution with crushed stone
- Fixed several other internal exceptions reported on support email (thanks for the bug reports - keep them coming)
by EleonGameStudios at 4:03 AM
(3,017 Views / 15 Likes)
Hi Galactic Survivalists,

We just released the first patch that fixes several issues from Alpha 5.0 and incorporates some of your feedback. We are currently working on another small patch that will be released very soon.

We were very excited to hear that after the Alpha 5.0 release some of the servers out there had reached the limit of 128 (simultaneous) online players! When we implemented this limit a long time ago, we thought that it would be enough but we were wrong ;) You never cease to amaze us! We now increased the player limit to 256. Let's see when you break it...

We also prepared a short video about the main features that were introduced in Alpha 5.0:

Please report all remaining issues over here: Bug Reports: Alpha 5.0.x

Changelog: Alpha 5.0.1 (Build 782)

Changes / Improvements:
- Drill module and drill turret can now also be used to mine resource meteorites
- Increased player limit on a multiplayer server from 128 to 256
- Adapted weapon hold of all pistols + color / texture tool
- Updated 3d model of console used for e.g. Trading Station
- Female eyelashes now appear only in player previews - looked bad with in game lighting
- Slightly increased length of barrel of minigun turret (BA, CV)
- Marketplace: Slightly improved GUI

Bug Fixes:
- Fixed: Days not displayed in Marketplace Duration column for durations >= 1 day
- Fixed: Problem that picking up blocks from pre-Alpha and pre-block-separation could not be used in blueprint factory
- Fixed: Problem that T2 Drill in flatten mode had no reload sound
- Fixed: Problem with wrong info on CV Flak which said it can also be used on a planet
- Fixed several internal exceptions sent to support email (thanks for your reports)