Empyrion – Galactic Survival - Community Forums

by EleonGameStudios at 3:58 AM
(8,139 Views / 22 Likes)
EDIT: November 6, 2016 Updated Server to Build 693
- Fixed several internal errors


Hi Galactic Survivalists!

We have just released a new version - Alpha 4.2. New features include tracer effects for bullets, the possibility to change the 3rd person camera position in vessels, decorations that can get destroyed with vessels, we added several new wings and thrusters as well as two new weapons that shoot homing missiles. Moreover, we rebalanced several weapons, fixed many bugs and added other improvements to the game.

Try out the newest version and let us know what you think!

Please report remaining bugs over here: Bug Reports: Alpha 4.2.0

Empyrion Dev Team

Changelog: Alpha 4.2 (Build 688)

Main Features:
- Added tracer effects for bullets to certain weapons
The new tracer effects that we added to several weapons (including mounted weapons and turrets)

- Added possibility to change 3rd person camera position in vessels by Page UP and Page DOWN buttons (saving camera y and z offset in blueprint)
You can now adjust the third person camera for you vessels to find your preferred position.

- Deco trees/bushes/rocks get destroyed when CV collides with them (larger deco will not get destroyed, smaller deco does get destroyed)
Remember the situations when a little bush prevented your vessel from landing? These times are over now...

- Added several new wings + possibility to change wings of same size via Change Tool (equip tool, aim at the wing and hit LMB to cycle through the variants)
This picture shows a part of the new set of wings that we integrated - the full set of wings is waiting for you! (note: as shown in screenshot, you can easily change the texture on the wings)

- Added new set of thrusters for SV
This is the new set of jet-style thrusters

- Added new weapons: Mounted rocket launcher with homing missiles for SV and hand-held rocket launcher with homing missiles
Try out the brand-new handheld rocket launcher with homing missiles. It is a lot of fun to shoot down drones with this...
by EleonGameStudios at 5:59 PM
(4,042 Views / 5 Likes)
Hi everyone,

We just released a small hotfix that addresses some bugs introduced in Alpha 4.1.0. In addition, we made wood and concrete more attractive in the early game by increasing their hitpoints and allowing Rock Dust as a base ingredient for blueprints made of Concrete.

Changelog: Alpha 4.1.1 (Build 678)

Bug Fixes:
- Fixed internal error (Number #278C9 from support email)
- Fixed: Problem that one could not see particle effects (including sound) of other players in multiplayer anymore (rotation not yet fixed)
- Fixed: Problem that Change & Rotate Tool could be used on foreign structures/bases
- Fixed layer problem on lava planet
- Fixed: "Error 102" on startup

Changes / Improvements:
- Increased Hitpoints for Concrete and Wood blocks
- BP Factory: Rock Dust now allowed as base ingredient for blueprints made of Concrete (instead of Cement)
by EleonGameStudios at 3:21 AM
(5,928 Views / 23 Likes)
Hi Galactic Survivalists!

Ready for the pre-Halloween Weekend with Empyrion - Galactic Survival? We finished version 4.1 with more refinements, tweaks and bugfixes just in time!

As the transition to Alpha 4 has caused some inevitable workload for updating blueprints and prefabs, we have added more functionality and a new command for bringing your favorite builds up to speed!

Other Improvements range from making the HV weight balancing more convenient (by adding smaller artificial weight blocks), removing purified water from our high-tech self-hydrating concrete to make it more affordable in the early game, up to giving faction members access to all terrain placeables.

Also important for our builders and engineers: the T2 Multitool got stronger, especially for the high end materials! No tedious grinding of Combat Steel anymore. But maybe you should now handle it with some extra care. ;-)

Have a look at the other tweaks and re-balancing changes below.

If you want to dive into "Empyrion - Galactic Survival" for the weekend, maybe with your friends that do not own the game yet, this is a good chance: we are on a 50% sale on Steam right now. Get your game key for $9.99 and have fun playing!

As always, we are looking forward to your feedback, while helping us to squash the remaining bugs. :)

Cheers and have a great weekend!

Empyrion Dev Team

1) If you still have problems with the game freezing when performing a certain action, please read on here:
Game Freeze with helmet, inventory, bike, gamestart etc...
2) Report any bug in 4.1 over here: Bug Reports: Alpha 4.1.0

Changelog: Alpha 4.1.0 (Build 677)

AMD improvements:
- AMD maximum and minimum source quality now scaled relative to the savegames max-min deposit sizes for the selected difficulty level (before: fixed overall scale)
- Added new animations to AMD: it now opens/closes the shields and rotates them
- Animations + drill laser effect are only triggered when AMD is actually mining (thus you now see from far away whether AMD is active)

The AMD is now closed (Tier 2 and 3) and mining laser is switched off when it is not mining:

Console commands for managing blueprints:
- Added new...
by EleonGameStudios at 3:17 AM
(3,468 Views / 11 Likes)
Hi everyone,

We just released a new version where we integrated the promised manual console command to convert all blocks automatically. Please note that it is only necessary to convert the old blocks on BA / CV (thus the new command only works on these structures).

How to use the extended replaceblocks cmd:
1. Start a creative game
2. Spawn the blueprint you want to convert
3. Use console cmd "di" to show the id of the entity
4. Use console cmd "replaceblocks" as follows: replaceblocks <EntityID> -alpha4

The command will replace all blocks mentioned in this post: https://steamcommunity.com/app/383120/discussions/0/333656722972453685/
Thus, you don't have to type the more than 50 replacement commands by hand :)

Changelog: Alpha 4.0.2 (Build 664)

Changes / Improvements:
- Extended manual console cmd "replaceblocks" to convert all blocks automatically
by EleonGameStudios at 2:37 PM
(1,339 Views / 2 Likes)
Hi Galactic Survivalists,

We probably found the reason for the inventory crashes and the overall lagginess that experienced some players in Alpha 4. Thanks for all your feedback on this matter - it helped us to fix this problem!

The problems originated from the new UMA characters and the way how their textures are generated (remember you will soon be able to change armor and appearance of your character dynamically in game). For those that already operated at the limit regarding VRAM in pre-Alpha 4, the new UMA character setup was the "straw that broke the camel's back". To fix the problems, we have now reduced the resolution of the textures and force low-res textures on systems that have only 1GB of VRAM.

If you have 2GB of VRAM but you are still experiencing lags and crashes, please set the texture resolution to "half" in the video options.

CHANGELOG: Alpha 4.0.1 (Build 663)

Changes / Improvements:
- Added check on opening Main Menu to force half texture resolution if VRam < 1500mb or DRam < 4500mb
- Reduced resolution of UMA character textures

Bug Fixes:
- Fixed: Wrong assigned texture on female helmet
- Fixed: Colouring on female armour
- Fixed: Blank menu/background texture on DX9
- Fixed: Preset selecting in options window

P.S. If you are experiencing problems with your blueprints in Alpha 4.0, please bear with us: in Alpha 4.0.2 we will introduce a manual console command that will convert all blocks for those blueprints that were spawned and saved in the experimental version in Builds 639 and 640. For more info, see: http://steamcommunity.com/app/383120/discussions/0/333656722972453685
Thus, we suggest to wait before you do the more than 50 replacement commands by hand.
by EleonGameStudios at 12:26 AM
(1,425 Views / 5 Likes)
EDIT: Patch (Build 661)

We released another patch with a potential fix for the crash mentioned below.


Hi everyone,

We just released a new hotfix that hopefully solves at least one major issue ("error on connection to server") currently present.

We tried to fix also the "hard crash when opening player inventory / player setup window" - however, it seems that it still occurs (at least for some players on the experimental branch). Unfortunately, we cannot reproduce this crash on our end because none of our machines is affected - so it is difficult to make sure that it is fixed (it seems to happen only on a specific hardware - especially ATI cards with low VRAM).

Nevertheless please let us know if this patch has improved the situation with the inventory crash for you. If you still experience the crash, please try setting Quality Preset to "Fast" under Video Options.

If crash still occurs, can you please attach the following files to an E-mail to [email protected], this will help us immensely with tracking down this issue.

1. Client_<Date-Time>.log, found under <Empyriondir>\Logs\<Buildnumber> (Buildnumber is currently 660)
Easiest way to find this is:
- Right Click on Empyrion in Steam Libray
- Go to Properties
- Go to Local Files Tab
- Click Browse Local Files...
- Navigate to Logs -> 660
- Grab the Client_<DateTime>.log with the latest Date/Time after the crash

2. DXDiag output
Easiest way to find this:
- Press Windows Key+r
- type in dxdiag and press Enter or OK button
- Wait for the Green Progress Bar to complete
- Press Save All Information button
- Save this somewhere accessible and attach to the e-mail

Please Title the e-mail with Player Window/Avatar Crash (and also note if you are using male or female character)

CHANGELOG: Alpha 4.0.1 (Build 660)

Bug Fixes:
- Fixed: Error that sometimes occurred when connecting to a server (2nd try)
- Potentially Fixed: Crash that sometimes occurred when accessing player inventory or player setup window (only happening on ATI cards)
- Fixed: Problem that BA blueprint was not spawnable (appearing in red) if rocket turret was placed

P.S. If you are experiencing problems with your blueprints in Alpha 4.0 please check out this thread: http://steamcommunity.com/app/383120/discussions/0/333656722972453685
by EleonGameStudios at 4:16 AM
(3,824 Views / 6 Likes)
Hi everyone,

We just released a patch that fixes some bugs introduced in Alpha 4.0. We are working on fixing the remaining bugs.

If you have problems with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com

Changelog: Alpha 4.0.0 (Build 659)

Bug Fixes:
- Fixed: Error when spawning very large blueprints
- Fixed: Emergency O2 Generator has no map icon
- Fixed: Error that sometimes occurred when connecting to a server
- Fixed: Can not place block at Center of Mass position
- Fixed: Error that sometimes occurred when flying over terrain
- Fixed: Problem that SV and CV did not slide anymore on a planet when tilted

Changes / Improvements:
- Reduced light intensity on player drone and enemy drones
- Added additional hover engines to stock prefab HV Tier 2
- Tweaked textures on male character
by EleonGameStudios at 3:16 AM
(16,391 Views / 33 Likes)
Hi Galactic Survivalists!

Many of you have already tipped your toes into the Experimental version of Empyrion Alpha 4.0 - so please, ladies and gentlemen, switch to the public version right now!

For everyone else, and because we added a ton of new stuff and a few game-changers, please read on below to get all the info!

We are looking forward to your feedback and, as always: thanks everyone in advance for helping to squash the remaining bugs! :D

Empyrion Dev Team

P.S. We recommend starting a new game in Alpha 4.0. Please note, however, that your old save games are technically compatible in Alpha 4.0 but the visuals (e.g. light intensity - especially during night) will be messed up due to the switch to linear space (see below).

PPS: In any case of a problem with a blueprint, check these help topics first: https://eleon.zendesk.com/hc/en-us/categories/201081145-Knowledge
If this does NOT resolve your issue with RED or ORANGE markers, PLEASE send in your blueprint for review in the bug thread or submit to support.empyriongame.com THX A LOT!

PLEASE NOTE: we are going to wipe the official server for a fresh restart in about 12h from now. Spread the word!

Changelog: Alpha 4.0.0 (Build 658)

New Main Features:

1. Auto Mining Device:

- Added terrain-placeable auto-mining device with 3 Tiers
- Possibility to upgrade from T1 through T3
- Mining rate depends on the Tier and the Source Quality (dependent on the size of the deposit)

2. New HV Handling:
- With the new HV handling your HV will now adapt to the ground, i.e., it will no longer remain horizontal if you drive up a hill
- The new hover engines apply a local force below them (somehow like a virtual wheel). Thus, the position of hover engines and distribution of weight plays a big role now
- Added visual overlay for "Center of Mass" and "Center of Vessel" (Use building-helper menu to show; default button: N)
- Added artificial mass block that adds additional weight and can be used to balance the Center of Mass of the vessel for improved flight and hover behavior
- Added T1 and T2 hover engines with new 3d models
- Added Hover Booster device that allows HV to perform jumps (old Hover Engine Model)
- Changed HV...
by EleonGameStudios at 1:22 AM
(2,402 Views / 5 Likes)
Hi Galactic Survivalists,

We have fixed the severe lags on dedicated servers that occurred when opening containers and interacting with devices on busy playfields.

Changelog: Alpha 3.4.2 (Build 623)

Bug Fixes:
- Fixed: Severe server lags (opening containers, interacting with devices etc) on busy playfields
by EleonGameStudios at 1:52 AM
(5,805 Views / 17 Likes)
Hi Galactic Survivalists,

We have just released our final round of bug fixes before the next major update of Empyrion.

Changelog: Alpha 3.4.2 (Build 620)

Bug Fixes:
- Fixed: Problem that tags of Bases, POI and Vessels did not vanish when Core was destroyed (structures with 0 blocks will now be removed completely and also their tags on map)
- Fixed: Duplicate exploit in MP related to containers when opening and closing very fast
- Fixed: Black screen problem with blood overlay/damage effect
- Fixed: Drone Base still spawns drones even if Alien Core destroyed
- Fixed: Resuming a game sometimes shows "congrats you have disabled the drone base, there will be no more drone attacks" message
- Fixed: Survival Constructor Item on all planets and orbits visible
- Fixed: Turrets on some bases (e.g. drone base Xenu P1 on Masperon) shooting through terrain in SP and MP
- Fixed: Vessels sometimes flip over when landed on a planet with thrusters still activated
- Fixed: Capital vessels lose steering ability sometimes (CV sometimes suddenly turn extremely slow when using mouse. They sometimes don't even react to using the arrow keys anymore. This can only be resolved by hitting Q/E and dragging the mouse simultaneously.)
- Fixed: HV issues: Shift-Space will get HV stuck in any material ceiling - if you accidentally or on purpose use the Shift-Space jump of a HV in a room with a ceiling that is too low, you will get stuck/glued to the blocks (either steel or terrain)
- Fixed: HV: Boost-Jump still available when Hover Engine removed
- Fixed: Console Spam with error message: "Attempting to update a disabled Reflection Probe. Action will be ignored."
- Fixed: Bottom of randomly placed POIs may have negative y coordinate, therefore teleporting player back to surface when accessing lower levels of POI
- Fixed: Drone bases sometimes spawn below / in a lake
- Fixed: Ships that were built into up direction, getting incorrectly teleported up
- Fixed: Jetpack Exploit: Permanent fly around on planet like a SV (MP/SP)
- Fixed: “SubjectKilled” does not trigger in SP
- Fixed: Mission “No Man on the moon” does not trigger / wrong check
- Fixed: Wrong Asset: Pyramid crystals on Aitis regrow as straight crystals

Changes / Improvements:
- Offline protection shield is now impermeable from both sides
- Player drone can now be spawned when flashlight is equipped
- Pressing horizontal alignment button "O" in space now allows alignment with default...