Empyrion – Galactic Survival - Community Forums

Aug
11
by EleonGameStudios at 5:01 PM
(1,708 Views / 7 Likes)
6 Comments
Hi guys,

We just released a small patch that fixes a problem with the motorbike on a dedicated server: If you disconnect from a dedicated server after riding the motorbike and re-connect on this server, it could happen that you could not move anymore.

Please note that you have to update your server to ensure that the fix works.

Changelog: Alpha 3.0.0 (Build 549)

Bug Fixes:
- Fixed motorbike bug: Player cannot move anymore after re-connect to a dedicated server
- Fixed missing main menu if the console opens because of a software exception
Aug
11
by EleonGameStudios at 7:43 AM
(10,572 Views / 16 Likes)
82 Comments
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Hi Galactic Survivalists!

A few days ago, we celebrated with you the first anniversary of “Empyrion - Galactic Survival” and released a first test candidate of the Anniversary Update on our Experimental Branch. After having hunted down bugs and added a few other refinements and effects, Alpha 3.0 will go public right now!

As you might already know, this update is about beautification and adding new elements to improve and create more authentic worlds, including increased density of forests, more deco effects and trees, ambient airborne lifeforms, individual ground textures for different biomes, NPCs and animals wandering around in herds, thunderstorms and meteor rain as new distant effects on some planets...and much more. Read through the whole list of features and have a look at the screenshots below or just load the update and take your new Motorbike for a ride and explore!

Tip: If you want to known how far we already got in terms of creating living worlds, just have a look at our 1-year comparison screenshots in the Anniversary Update Blog: http://empyriononline.com/threads/1-year-anniversary.7027

The Anniversary Update also introduces an improved version of the PDA, adding a first iteration of a Mission-Reward mechanic to the game. We have prepared several missions for you to try out. More missions are about to follow. We have also created a new topic in our feedback forum to discuss this new feature: http://empyriononline.com/threads/missions.7076/

As a closing comment, we want to make an announcement for everyone who plans to visit Cologne, Germany next week: “Empyrion - Galactic Survival” will be at Gamescom 2016!

More info on this event coming very soon! :)

Have another look at the short preview video of Alpha 3.0:


P.S. Please note that you can continue your old save games in Alpha 3.0 - they are fully compatible! However, to see all the new shiny features you have to start a new game.

P.P.S: As always, and because we added a lot of new stuff to some of the playfields, please run the Performance Survey so we can gather direct feedback about your current FPS: http://survey.empyriongame.com

Changelog: Alpha 3.0 (Build 547)

Main Features:

1. Motorbike:
- Added first version of motorbike
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2. Missions and...
Aug
05
by EleonGameStudios at 10:55 AM
(16,337 Views / 33 Likes)
94 Comments
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Happy Birthday, Galactic Survivalists!

Only 12 months ago - on August 5, 2015 - we released the first public version of "Empyrion - Galactic Survival" on Steam. Since then, we have added many awesome features (dedicated servers, procedurally generated planets, solar system, factions, PvE, PvP, Steam workshop, structural integrity, tutorial, player progression, planet configuration, difficulty settings, marketplace and much more) and we have significantly improved the visuals of Empyrion.

Can’t remember, joined us in a later version or your memories are kind of blurry? Let’s take a quick tour: The first decorations (small plants and stones) got company by more and more diversified decorations, leading up to the introduction of grass and large trees & rocks, separating the previously empty planets into real landscapes with dense forests and vast open plains. The upcoming "Anniversary Update" will further improve the visuals and among others will add different terrain textures for the different areas & biomes!

As our community has grown in leaps and bounds in the meantime, not all of you will remember these early stages and how much the visuals have changed. So, let’s have a look together.

That’s how Akua looked like in the early days of pre-Alpha – compared to the Anniversary Version we will be releasing in a few days:
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Other visuals improved as well. Do you remember how water looked like? Or your first vessel back in the early days of pre-Alpha? We bet you do – and if not, well ...just look at these comparison screenshots.

Desert Planet Comparison:
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Desert Planet 2 Comparison:
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Lava Planet Comparison:
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Space Comparison
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Ship Design Comparison:
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One of our goals has always been, to not only have loads of new features offering a great gameplay experience, but also that Empyrion should take place in a living and breathing world! Now, 365 days after the initial Steam release, the Anniversary Update (Alpha 3.0)...
Jul
30
by EleonGameStudios at 7:30 AM
(2,516 Views / 3 Likes)
24 Comments
Hi Galactic Survivalists!

We just fixed another crash that occasionally occurs on playfields that operate close to the maximum structure limit. The result of this crash is an "endless loading screen" because you cannot connect anymore to this playfield.

Please note: as a result of the investigations, we recommend setting MAXSTRUCTURES in the dedicated.yaml NOT higher than about 200 or 220 for crowded servers. This should prevent getting corrupted playfields when mobile structures (CV, SV) enter "nearly full" playfields, breaking the 255 structure limit - which can result in endless loading screens for players.

Changelog: Alpha 2.3.2 (Build 524)

Changes / Improvements:
- Console cmd "di" is now accessible for every player (before: game master and above)

Bug Fixes:
- Fixed crash on playfields that are close to the maximum structure limit
Jul
27
by EleonGameStudios at 7:53 AM
(1,932 Views / 5 Likes)
18 Comments
Hi everyone,

We have released Patch 2 for the Alpha 2.3 that fixes another annoying bug related to crossing the green barrier with a passenger on board.
Note: This patch is only client-side and does not require updating your server.

Changelog: Alpha 2.3.1 (Build 523)

Bug Fixes:
- Fixed: Passenger not able to cross the green barrier (passenger in SV/HV/CV gets locked in position and warped to the other side of the planet)
Jul
25
by EleonGameStudios at 12:48 PM
(2,191 Views / 13 Likes)
24 Comments
Hi everyone,

We have released another small patch that fixes the problem of turrets sometimes shooting through terrain in single player.

Changelog: Alpha 2.3.1 (Build 522)

Bug Fixes:
- Fixed: Turrets shooting through terrain under certain circumstances in single player mode
Jul
21
by EleonGameStudios at 6:31 AM
(2,441 Views / 5 Likes)
19 Comments
Hi guys,

We released a small patch that should fix the "Crazy-Capital-Vessel-Spinning-Bug". This bug was introduced in the last version and resulted in uncontrollable spinning Capital Vessels when they were equipped with a lot of generators.

**Update** Please also update your SERVERS with this patch, as this will fix some side-effects of this
issue

Changelog: Alpha 2.3.0 (Build 521)

Bug Fixes:
- Fixed problem with CV spinning uncontrollably around their own axis in certain situations
Jul
19
by EleonGameStudios at 6:18 AM
(8,773 Views / 22 Likes)
55 Comments
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Hi Galactic Survivalists!

Today we are releasing the second part of our performance update. As of now, server admins can not only set up rules about their server community being able to use blueprints at all, but also to which degree and to which sizes!

As a short explanation: Performance issues do not result from a ship being built out of 60.000 blocks alone. Performance issues are related to the device count, like generators, thrusters, fuel tanks and so on! That’s why the classes are based on device-count, not on the total block count.

With the new settings, you can now set up rules for the maximum device-count (Classes) of those ships that are allowed to be spawned via the Blueprint Library. (See Changelog below for all the settings)

This does not affect ships already in the game or ships that were manually built up and beyond these limits, but, as it stands now, we might (!) make active use of the device count classes for the upcoming vessel and structure balancings. Feel free to send us your feedback on this specific topic!

We are also going to introduce some more powerful and larger devices, all our builders might find useful.

Version 2.3 adds the new Tier 2 Generator and the Tier 3 tank. Both will not only reduce your structures device-counts, but also reduce the amount of tanks to fill while keeping the same level of fuel packs!

Please note: The new Tier 3 Fuel Tank is kind of temporary, as the UI needs a bit of a feature upgrade to fully feature larger tanks with more than 56 fuel pack slots. As soon as we achieved that, we might downgrade the content of the T3 Tank a little bit in terms of fuel pack slots (so it fits the calculation and balance again), but offer even larger T4 tanks (in size and content) in exchange.

Finally, we improved the visuals of the game by increasing the light intensity on many playfields, making the ambient color less dark, tweaking tone-mapping and the image processing effect.

The result of our tweaks are more vivid colors...
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...and less overblowing of bright colors on the terrain:
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Thanks to the higher light intensity, the normal maps on objects are much more pronounced:
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We also increased the strength of the shadows:
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We hope you’ll find these...
Jul
14
by EleonGameStudios at 10:53 AM
(5,825 Views / 17 Likes)
40 Comments
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Hi Galactic Survivalists!

With version 2.2 we primarily concentrated on some performance features and tweaks, which should help to run the game smoother in a lot of situations. As always, this is just a first step, we are aware of more weak points and we will iterate on that in the coming months. Like the feature development, this an ongoing process, not a one-time task.

Said that, we would like to ask you to run our performance survey again after having installed and tested the new patch: http://survey.empyriongame.com

This will help us a lot - thanks in advance!

Starting this week, we have begun to work on the first features of version 3.0. And, although we cannot detail all the features yet, we just want to say 3.0 will mark the first step into a more varying and ‘living’ world. Of course we will add nice features, balances and bugfixes as well ;-)

Now, enjoy v2.2 and send us your feedback right here!

Empyrion Dev Team.

PS: If you are not comfortable reporting bugs and issues in the forums or by mail, just create a ticket at support.empyriongame.com (no login needed)

Have a look at some of the new textures we added for the resource meteorites. For example, Zascosium meteorite:
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Sathium meteorite
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Promethium meteorite:
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We have also improved the visuals of the Escape Pod (it is now much smoother):
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Regarding optimizations, we significantly improved the performance on planets with ground fog (e.g. alien planet) without changing the visuals of the fog:
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Another optimization concerns the Raptors. We reduced the triangles from 130k to about 25k without scarifying the quality (having 10 raptors in one scene, could have a strong performance impact on low-end machine before):
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Finally, we added a new bush on the alien planet:
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Changelog: Alpha 2.2.0 (Build 516)

Features:
- Marketplace: Added textual filter and filter icons
- Added "Compress" button in Resume Game window. Reduces size of savegames by defragmenting files. Attention: Depending on the size of the savegame this can take several minutes!
- Added possibility to choose "Fullscreen Window"
- Enhanced Empyrion Launcher:
* Launcher...
Jul
10
by EleonGameStudios at 3:46 AM
(2,863 Views / 5 Likes)
44 Comments
Hi everyone,

We released a potential fix that should solve the problem with the playfield server crashes occurring frequently on dedicated servers.

Changelog: Alpha 2.1.1 (Build 507)

Bug Fixes:
- Potential fix for playfield server crashes on a dedicated server

Note: We were suffering from a Unity problem that crashes the game without a stack trace if some conditions are met. Thanks to another user, who pointed out the problem for Android, we found the reason for the crashes: http://answers.unity3d.com/question...g-resourcesunloadunusedass.html#answer-998128