Captain Jack II's Recent Activity

  1. Captain Jack II liked Scoob's post in the thread Alpha Experimental 6.0 - Part I.

    I crafted a Light set, before realising I already had a Light set. Managed to find a Heavy then a Medium in POI loot. I'm still of the...

    Mar 28, 2017 at 1:00 PM
  2. Captain Jack II liked Scoob's post in the thread 6.0E Feedback: AI VESSELS ON PLANETS.

    There are flaws in the current turret targetting logic that works both for and against the player. When strafing around a POI target in...

    Mar 28, 2017 at 8:32 AM
  3. Captain Jack II liked Zedd's post in the thread 6.0E Feedback: AI VESSELS ON PLANETS.

    Funny seeing everyone comment about the patrol vessels being too rare. I started a new game on Ningues, had just built my first base...

    Mar 28, 2017 at 8:19 AM
  4. Captain Jack II liked Tyrax Lightning's post in the thread Alpha Experimental 6.0 - Part I.

    WARNING!!! WALL OF TEXT!!! I REALLY hope this New Interface is like a Interface equivalent of the 'Old Blocks' being destroy Command...

    Mar 28, 2017 at 8:08 AM
  5. Captain Jack II liked Frigidman's post in the thread HV drilling is completely broken.

    When they come back to it to fix the 'sliding up inclines while locked'... it will become much more stable. And it does take a bit of...

    Mar 27, 2017 at 7:41 PM
  6. Captain Jack II liked piddlefoot's post in the thread HV drilling is completely broken.

    Star Wars fans actually. And Unity allowed for Hover vessels so we got em, and they fly really good now, there crap in holes digging as...

    Mar 27, 2017 at 7:37 PM
  7. Captain Jack II liked Our Grid's post in the thread Smelter needs to be drop and forget.

    I'd be cool with that for sure!

    Mar 27, 2017 at 7:33 PM