Gatt's Recent Activity

  1. Gatt liked Scott.Ward's post in the thread Shared folder - Cleanup Please.

    Can you clean the shared directory of un-used items. - upon reading the sectors file, if that sector no longer exists can the entity...

    Jan 24, 2017 at 10:42 AM
  2. Gatt liked jmcburn's post in the thread Make the possibility in playfield yaml to hide (rare) ores.

    Hi, how about the possibility to hide some (rare) ores. I mean that you aren't informed about a deposit just by flying or walking by in...

    Jan 24, 2017 at 10:33 AM
  3. Gatt liked Frigidman's post in the thread HV drill blocks Suggestion T2 hv drills.

    Not all capital ships are battleships. Roaming bases are more like it... and adding utility to them is a plus for the MAJORITY users who...

    Jan 24, 2017 at 10:25 AM
  4. Gatt replied to the thread Ideas To Make PVP More Balanced (Especially for the Offical Server).

    It claims to be a survival sandbox game. Where do you get that it is all about combat? There are alot of games out there that are all...

    Jan 24, 2017 at 9:52 AM
  5. Gatt liked rainyday's post in the thread Ideas To Make PVP More Balanced (Especially for the Offical Server).

    For me Empyrion is about building so that I can do exploration, survival and adventure. Sometimes I have to do combat to achieve those...

    Jan 24, 2017 at 9:41 AM
  6. Gatt liked rainyday's post in the thread Ideas To Make PVP More Balanced (Especially for the Offical Server).

    Is there something bad if you want to create "cool shit" and not be bothered how it works in PvP? For example, why would every ship need...

    Jan 24, 2017 at 9:39 AM
  7. Gatt replied to the thread Experimental 5.1 Want.

    They took away our ability to find things then have us a ton of new things to find. Getting a little bored flying circles in space

    Jan 23, 2017 at 4:47 PM
  8. Gatt liked Mercestes's post in the thread Experimental 5.1 Want.

    1: Radar. I will pay you. In Prometium, Neodium, Power Cores, it doesn't matter. It doesn't have to work on planets but in space,...

    Jan 23, 2017 at 4:45 PM
  9. Gatt liked oojimaflip's post in the thread Class: triangle count.

    That is... a deathcube! The lowest common denominator of ship design, it doesn't look that big, and it doesnt look much like a...

    Jan 23, 2017 at 4:43 PM
  10. Gatt liked Jacob Adjani's post in the thread Asteroid mining.

    One additional thought, now that I've run through a number of "start from new" SP progressions with the purpose of evaluating the "fit"...

    Jan 23, 2017 at 4:40 PM
  11. Gatt replied to the thread Multi-Tool Salvaging is Over powered??.

    If they make salvaging cost you resources, then people will only build in creative and abuse the bp factory even more.

    Jan 23, 2017 at 3:30 PM
  12. Gatt liked toast's post in the thread Spot lights for bases.

    I've been thinking lately that bases need more lighting options. I keep wanting to put something like the SV spot light on my base. I'm...

    Jan 23, 2017 at 2:25 PM
  13. Gatt liked Fastidious's post in the thread Multi-Tool Salvaging is Over powered??.

    I don't like any of those options. Right now only iron is really worth the time and effort to salvage compared to other gathering...

    Jan 23, 2017 at 2:06 PM
  14. Gatt replied to the thread Multi-Tool Salvaging is Over powered??.

    My only issue with losing resources from salvage is that when building ships no matter how careful you are sometimes you place blocks in...

    Jan 23, 2017 at 2:03 PM
  15. Gatt replied to the thread Limited Perma-death Option..

    I think these are cool ideas. I would also like to get rid of the spawn at current location and fresh start options. They could also...

    Jan 23, 2017 at 1:55 PM