Kieve's Recent Activity

  1. Kieve liked Ranger's post in the thread Sooo, funny story:.

    A bandage or a medkit will heal a broken leg, but a highly advanced state of the art medic station will not. Kinda like going to a...

    Mar 29, 2017 at 11:35 PM
  2. Kieve liked zamirathe's post in the thread 6.0E Feedback: GUI.

    I got to see more of hubby using the interface. Unfortunately still no time for me to play. I do have a few comments which has probably...

    Mar 29, 2017 at 11:25 PM
  3. Kieve liked Late2Gaming's post in the thread 6.0E Feedback: PLAYER ARMOR and BOOSTERS.

    I don't have a problem with simply repairing an item, that is use damage. What I have a problem with is depreciation, where your item...

    Mar 29, 2017 at 11:23 PM
  4. Kieve liked Malekh's post in the thread 6.0E Feedback: PLAYER ARMOR and BOOSTERS.

    Yeah but its not the degradation thats the issue here, although its tied in to it. Its the method of replacement. Up till now everyone...

    Mar 29, 2017 at 11:23 PM
  5. Kieve replied to the thread 6.0E Feedback: PLAYER ARMOR and BOOSTERS.

    "As an RP'er" try this one on for size: Your magic fabrication box can build a starship warp drive, thrusters, plasma turrets, the whole...

    Mar 29, 2017 at 11:21 PM
  6. Kieve replied to the thread Single Player Options Confusion.

    Oddly enough, "nitpicking" is also highly subjective... What one person might regard as a critical flaw may be interpreted as another to...

    Mar 29, 2017 at 9:39 PM
  7. Kieve liked AndyK's post in the thread Single Player Options Confusion.

    Uh no offense but spending 183 words (862 characters) to not want to use the word 'plenty' is actually the example the Webster...

    Mar 29, 2017 at 9:35 PM
  8. Kieve liked Aurex's post in the thread 6.0E Feedback: AI VESSELS ON PLANETS.

    I agree with most people here in saying that these CV patrol vessels are a welcome addition to the game in an area (that of, well,...

    Mar 29, 2017 at 9:18 PM
  9. Kieve replied to the thread [Poll] Completely new UI ?.

    Hotbar really was better on the left. YMMV. Inventory / container hotbar being "double-stacked" is confusing and unintuitive. Scaling...

    Mar 29, 2017 at 9:09 PM