Myrmidon's Recent Activity

  1. Myrmidon replied to the thread Alpha 5.4: Improved Starmap.

    This is what I am expecting also. I would like to add that now the water looks and sound better than ever and very close to the real...

    Feb 16, 2017 at 6:18 AM
  2. Myrmidon replied to the thread Alpha Experimental 5.4.

    It is a welcome change. Maybe it is not the right place to ask for but, I think the volumes of Hydrogen/O2, O2 and Water generators need...

    Feb 16, 2017 at 12:32 AM
  3. Myrmidon replied to the thread What did you do in Empyrion today?.

    The tier 1 SV can be found in the default blueprint library and among other features is very well ballaned and fine in terms of...

    Feb 15, 2017 at 5:12 PM
  4. Myrmidon replied to the thread New Media Section!.

    Just another day on aqua moon, flying casualy watching a batch of planet rise in the distance. [IMG]

    Feb 15, 2017 at 11:01 AM
  5. Myrmidon replied to the thread Lift Plays Empyrion Season 7 & Steam Key giveaway!.

    I have been watchig your videos for quite a while now. There are helpfull and entertaining, I would like to congratulate you and hope...

    Feb 15, 2017 at 10:57 AM
  6. Myrmidon attached a file to the thread What did you do in Empyrion today?.

    [IMG] Another lovely day on the Aqua moon, harvesting Sathium flying casually and watching the planets rise in batch in the distance.

    Myrmidon-170214-1253_2017-02-15_17-32-06.png Feb 15, 2017 at 10:51 AM
  7. Myrmidon replied to the thread Bug Reports: Alpha 5.3.x.

    Ok now this is embarasing. I payed a visit on Aqua moon where I havent visit for a couple of months more or less. I had removed the...

    Feb 14, 2017 at 2:42 PM
  8. Myrmidon replied to the thread SUGGESTION LIST: COMPILED FOR DEVS.

    Thanks, but alas there are blueprints that require 10ths of thousants of ingots, sometimes above 50K....:rolleyes:

    Feb 14, 2017 at 11:02 AM
  9. Myrmidon liked DarkeIndustry's post in the thread SUGGESTION LIST: COMPILED FOR DEVS.

    Use ctrl + click for multiples of 100, trust me it makes it a lot easier, but yes I agree they should do this

    Feb 14, 2017 at 11:00 AM
  10. Myrmidon attached a file to the thread Capital Vessel.

    I was digging on my old backup of saved files of Empyrion (pre-alpha stuff) and manage to find a special blueprint of mine. The...

    NewGame_2017-02-14_14-11-48.jpg NewGame_2017-02-14_14-12-20.jpg NewGame_2017-02-14_14-12-51.jpg NewGame_2017-02-14_14-13-12.jpg NewGame_2017-02-14_14-13-23.jpg NewGame_2017-02-14_14-13-37.png Feb 14, 2017 at 7:40 AM
  11. Myrmidon attached a file to the thread Alpha Experimental 5.4.

    For those who may want to experiment here is a screenshot of the Xbox360 controller input setup. I did a little digging on my old backup...

    xbox 360 controller.png Feb 14, 2017 at 6:59 AM
  12. Myrmidon replied to the thread SUGGESTION LIST: COMPILED FOR DEVS.

    It would be nice to have the ability to enter the ammount of components I want to create in constructors. For example I want to make...

    Feb 14, 2017 at 6:41 AM
  13. Myrmidon replied to the thread Alpha Experimental 5.4.

    No I did not know this existed but I found it out now and I tested it. My conclusions are. 1.Seems to be a premitive waypoint system....

    Feb 14, 2017 at 3:43 AM
  14. Myrmidon replied to the thread Alpha Experimental 5.4.

    I have tested it with a XBox360 controller and works just fine. Mine was a wireless model also.

    Feb 13, 2017 at 5:04 AM
  15. Myrmidon replied to the thread Alpha Experimental 5.4.

    I agree I would love to see it happen also. There are many times I felt the need for a waypoint system. One that remains after chagning...

    Feb 13, 2017 at 5:03 AM