What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. john.73738

    john.73738 Captain

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    More progress on the 'roid base. Shaping up I think. Asteroid Base 02.jpg Asteroid Base 03.jpg Asteroid Base 04.jpg

    Thanks to Pyston for the great CVs
     
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  2. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    ... Vic's right, we need bigger Asteroids.
     
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  3. banksman45

    banksman45 Rear Admiral

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    Testing 6.0 and Loving it!!!!
    Testing the Portals well "StarGates" ;) i thought were only used for instances so players could go on side missions but You can teleport from planet to planet using the Gates but you always land 600m from he second gate you're going too for some reason
    . I left my CV on one planet and teleported to another and back again and my CV was still in the same location I left it . When they work out the bugs on this then hello Stargate Servers!!! .
    Yes Stargate fans i am in a base under a Mountain. On Ningues. lol
    Screenshot (483).png

    Screenshot (487).png

    Screenshot (493).png

    Here is the CV and sv I left behind and when I teleported back they were still there right where I left them.

    Screenshot (457).png
     
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  4. rainyday

    rainyday Rear Admiral

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    Oh that is too sweet! I do love Stargate! Nice work replicating the base.

    I haven't tested these at all but I think you need to set a player spawner in order for precise teleporting to work. I think I read it somewhere.

    And just that non-experimental folks don't get the wrong idea - no, we are not able to build these in Survival :p
     
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  5. banksman45

    banksman45 Rear Admiral

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    Thanks I'm a Stargate and Startrek fan boy. lol
    I will check that out because I was wondering why it was doing that. Hopefully one day the gate can be the target and not the spawner but I will go back and try it.

    Now although a normal player can't build them in Multiplayer. Here is a work around.
    You can add this to survival via console commands by typing "itemmenu" adding the H menu back to survival. Yes you can't build them with a constructor but if you're a single player that wants them in your game or you own a server then you can add it in. If you look at my bottom picture you will see a destroyed drone. I did this in survival mode yesterday. I had to shoot a drone because he was chasing me back to to the Portal Which was pretty awesome. Thank God for console commands because testing in creative would be boring for me.
    I having a feeling that once the bugs are worked out that these things will have a role in the future of this game although optional.. Even in the bug form they add a really different element to the game. I'm glad they're testing them right now because I've had to listen to Dual Universe supporters talk about the Super Stargates DU is getting to allow you to teleport your whole ship into a totally different star system. But Great times to be an Empyrion gamer in my opinion.
    Screenshot (458)9.png
     
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  6. banksman45

    banksman45 Rear Admiral

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    DUDE THIS SHIP IS A THING OF BEAUTY!!!!! Yea I love the switches too. have you tried the lightbeam ones??
    Hummel said on the Switches feedback forum that they may add some more features to switches because this system can do a lot more .
     
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  7. rainyday

    rainyday Rear Admiral

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    Thanks! Thats been my 6.0 experimental test vessel so far.

    I have done the motion sensor lights (lights turn on as you enter a room and off as you exit, works beautifully). They seem to have lots of utility already, I think its my creatitivity (or lack off) thats holding me back currently when it comes to switches and triggers...

    Not sure what to do with the light beam. Seems more like a tripwire/trap type of thing? Im open for ideas :D
     
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  8. ion_storm

    ion_storm Captain

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    Can we finally make shutter doors manual with switches and triggers?
     
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  9. rainyday

    rainyday Rear Admiral

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    No. We can trigger them, sure. But they retain their automatic function too. Its apparently hard coded into them.

    We might get non-automatic versions at some point in the future.

    Thats why I like ramps. But the thing with them is that they are not airtight. Soooo.... you have to make choices.
     
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  10. ion_storm

    ion_storm Captain

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    So i presume they still can't be powered off either...
    How about the doors? Are they still all automatic?
    In Lift's last video it looked like the airtight ones were manual...
     
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  11. rainyday

    rainyday Rear Admiral

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    Cant be turned off. CV/BA doors are automatic as usual.
     
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  12. Pyston

    Pyston Captain

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    What is the advantage of using an HV's mining turret over a CV? Can the CV only mine asteroids or something?

    As would I. I would probably play less if I could not share, but my scenario does not keep one from sharing files on the workshop. I was more describing that using ones own files made in creative and spawned in their own survival waters down the fun factor in survival. I am not suggesting that creative be taken out or that people who only play to build in creative are not allowed to share.

    I am not really suggesting anything, more posting my thoughts and opinions on how immersion factor, game longevity can sometimes be ruined when one bypasses many of the elements placed in the game to make it fun in the first place. I know building is a ton harder in survival and will get even harder in 6.0. but that hard factor which slows down building is part of the risk/reward process that helps to create an enduring game.

    I have no issues with creative in and of itself or people spending most of their time in creative and putting things on the workshop. I have just found that when I spend my time in creative to build (where as I used to build in survival) I am not spending any time in survival and therefore missing out a huge chunk of the game.

    Ohh man, I would never spawn ore or materials in survival...lol. When I get care free with materials and spawn them, I usually lose interest in the game (happened in Minecraft and my GF and I had a really cool world set up, I still miss the fear of going out at night in that game). I can see how doing so though would speed up the game to more interesting things like combat vs harvesting though for some folks. :)
     
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  13. Pyston

    Pyston Captain

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    Man that is a really cool base. I thought about making something like that, but I am usually busy working on ships and sadly have neglected my base duties (I spend too much time in creative and not survival anymore). I have not seen the ships in a game play environment (outside of my server). They look really cool on your base. Well done!
     
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  14. rainyday

    rainyday Rear Admiral

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    HV can only mine on planets, CV can only mine asteroids.
     
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  15. Siege Inc.

    Siege Inc. Rear Admiral

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    No worries. Just sharing my perspective as well. I've enjoyed the little time I've put into it but I don't like being fettered with the constraints of survival when I'm in a mood to build something. I hear what you're saying about removing the risk/reward and game longevity. A lot of times a game can lose a lot of its charm when you bypass all the mechanics and go straight to the reward but for me building is the game. I find the gameplay of survival mode to be a little rough and rather simplistic. That will change in time but until it does I tend to get bored in survival mode.

    The only other survival type game I've played is Subnautica which I absolutely adore. I'm holding off on playing it more until they finish. Empyrion is the first voxel based survival game I've played so building stuff like this is still somewhat novel to me. I've gotta say, the gameplay mechanics of this genre are quite refreshing after the heavily structured, quest based gameplay of most MMOs.


    I know! I'm going to have so much work to do updating everything however I have always built my stuff with the idea of having airlocks and bulkheads to make it pressurized and airtight. Hopefully the changes I need to make will mostly be a matter of adding the new components.

    Edit: Looking over that link you posted heat and radiation might be a problem. I hadn't really accounted for that before and it's going to break some of my builds. Especially the Millennium Falcon SV. :(
     
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  16. ion_storm

    ion_storm Captain

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    Damn! I knew i shouldn't get too excited too early...:(
    Automatic shutters are completely useless to me, are they at least airtight?
    How hard it could be to put a stupid "Active" checkbox like other devices already have?

    They'll do it one day, i hope...
     
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  17. Pyston

    Pyston Captain

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    Ohh totally. Also note. I actually did not mean to post that one above. I was going to but I did not want to come off as being abrasive or forceful with my opinion. I don't know why it actually posted. I thought I wiped the text field..lol

    You said it best (describing my feelings) when you said "lose its charm when you bypass all the mechanics". I guess that would sum up how I feel about it. I do like creative I just sadly spend all my time there now (because building IS easier). I just fear losing interest when everything is handed to me like whne I played MC with my GF. We spent a LOT of time making our village with the 30 minute rail ride. Carved out tunnels through tons of mountains, made pit stop homes in the desert and a western rail station at the half way point. We did a lot of cool stuff in survival, but it lost its flavor because we started granting materials to ourselves instead of harvesting. The game lost its appeal when there was no carrot to chase.
     
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  18. Pyston

    Pyston Captain

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    I have been thinking a lot about bulkheads since I learned about the air pressurization coming. I might have to change my build style up a bit. I definitely want to implement a stronger bulkhead presence to my builds. I always think about subs or star trek when they lock down section of the ship when a breech occurs. Man, I think Empyrion is going to be uber fun soon. I really cant wait for 6.0!
     
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  19. rainyday

    rainyday Rear Admiral

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    Yeah its definitely going to be cool aspect to build upon.

    In experimental 6.0 the edges are still bit rough - but I love what oxygen rooms and heat/radiation are doing to vessel builds. A new dimension you have to take into consideration and new build problems to solve. Just love it.
     
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  20. rainyday

    rainyday Rear Admiral

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    Yes, shutters are airtight.
     
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