Extended Singleplayer Default Scenario

Discussion in 'Scenarios' started by Philipp, Jun 16, 2017.

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  1. Philipp

    Philipp Captain

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    I made this because some people wrote me that they don't know how to change yaml files or don't have the time to do that. These are the singleplayer-settings i prefer for the default gameplay, just have a look at the features and if you have problems or questions, just write in this topic or contact me via pm.

    FOR ALPHA 7.5 OR NEWER:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1233552244

    FOR ALPHA 7.0:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1148653298

    FOR OLDER ALPHAS:
    http://steamcommunity.com/sharedfiles/filedetails/?id=947989392

    Extended Default Scenario for Singleplayer.
    [current version: 7.5.7. (Build 1433)]

    This Scenario changes Trader settings. If this is not working correctly, copy the "TraderNPCConfig.ecf" from the Scenarios\DefaultExtended 7.5\Content\Configuration\ to the main Content\Configuration folder.

    Features:
    - Start only on Akua
    - No Wreckage
    - Faction-Missions made for Singleplayer (also Reward)
    - Respawning POI's for all POI's except Crashed Ships (12 hours)
    - Respawning Space Asteroids (3 hours)
    - default planets, missions & Poi's
    - Added the 3 New Planets (Multiplayer-Planets) for Singleplayer
    - Some small Fixes


    Update [7.5.7 (Build 1433)]
    - just updated for new version

    Update [7.5.6 (Build 1428)]
    - just updated for new version

    Update [7.5.5 (Build 1427)]
    - Added 2 New Missions
    - Increased number of Iron, Copper and Silicon on Akua.
    - Removed Promethium-Asteroids and Promethium Ore from Akua. There still can be a random Promethium Ore near an Alien-POI.

    Update [7.5.4 (Build 1423) #3]
    - reworked Quest Rewards

    Update [7.5.4 (Build 1423) #2]
    - Increased number of Iron, Copper and Silicon on Akua and lowered the number of Promethium (to focus more on solar energy and biofuel).

    Update [7.5.4 (Build 1423)]
    - Fixed: Asteroids in Roggery-Orbit now also have a 3 hours Respawn.

    Update [7.5.3 (Build 1422)]
    - Changed colours of Planet-Icons for Tallodar and Sienna

    Update [7.5.1 (Build 1421)]
    - Removed EnergyCell from Start-Items and increased Biofuel (15 for easy, 10 for normal and 5 for hard)

    Update [7.5.1 (Build 1420)]
    - Added: 1x Iron, 1x Copper, 1x Promethium and 1x Silicon Ressource near TS_Akua.
    - Fixed a Problem with wrong Start-Items.

    Update [7.5.1 (Build 1419)]
    - If you sell something to the traders, you get lower prices now.

    Update [7.5.1 (Build 1418)]
    - All PlasticMaterial cost the same at every trader.

    if you want to play a older empyrion-version and need a older version from the scenario, just contact me.
     
    #1
    Last edited: Dec 27, 2017
    Cra2ytig3r and Captain Jack II like this.
  2. Captain Jack II

    Captain Jack II Rear Admiral

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    @Philipp Thank you! Any idea if we can set a POI faction in the playfield YAML? Single Player. Or is it someplace else?

    I want to have a bunch of Random POI's spawn, all different factions.
     
    #2
  3. Philipp

    Philipp Captain

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    I'm not sure if i understand you correctly: do you want to spawn random poi's in different factions, so that they fight each other?
    if so, i only know that you can spawn poi's as alien faction or admin (like trading stations).
     
    #3
  4. StoneLegion

    StoneLegion Captain

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    Hey friend thanks for checking out the new Scenario stuff! I'm going to move this to our new section for Scenario's so it gets a better spotlight :)
     
    #4
  5. Philipp

    Philipp Captain

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    @Kane Hart thank you! i'm sorry that i posted it in the wrong section :)
     
    #5
  6. Requiemfang

    Requiemfang Commander

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    Hmmm noticed something, you cannot complete conquer alien bases mission with regenerating enemy POI's. You have to blow up the core of the base and then place your own which cannot be done since regen poi's prevent this type of mechanic from happening.
     
    #6
  7. Philipp

    Philipp Captain

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    hmm i never thought of that.
    i'm sorry, but i can't change the way regen poi's work. maybe eleon will change that in the future..
     
    #7
  8. Requiemfang

    Requiemfang Commander

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    Yeah, thought I'd just point that out though ;)
     
    #8
  9. Requiemfang

    Requiemfang Commander

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    Hmm don't know if this is a vanilla bug or something with this but Thermica Space Station in orbit of Akua, drones should stop spawning once the alien core is removed or destroyed correct? Cause I just did this and drones keep spawning, heck even before this I destroyed the two yellow spawners and they still kept spawning.
     
    #9
  10. Philipp

    Philipp Captain

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    sure, you're welcome!

    i'm not sure about that, in the settings it just says that there's a maximum of 20 drones which could spawn (if i understand correctly).
    maybe you can post your issue in the official bug section.
    Unforunately I don't know how the game is programmed for this.
     
    #10
  11. Philipp

    Philipp Captain

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    The Default Extended Scenario is now also avaiable for alpha 7.0 (Experimental)
     
    #11
  12. Thundercraft

    Thundercraft Captain

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    Could you explain how you increased Pentaxid on Moon? That, and maybe explain or share the code used to add Faction missions to singleplayer? Those are the two things I'd be really interested in, but I'd rather have most everything else same as the default scenario. I'm not a huge fan of POIs automatically regenerating. (Though, I am interested in adding more seaweed and rocks, like in this scenario.)
     
    #12
  13. Philipp

    Philipp Captain

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    @Thundercraft
    to change the Pentaxid amount on the moon, you have to change this:

    Biome:
    - Altitude: [ 30, 55 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - ClusterSize: 30
    NbOfClusters: 4
    Radiation: 5
    Decorations:
    - [ CrystalStraight, 10] <-- THIS LINE HERE

    The number "10" after "CrystalStraight" says how many Pentaxid get spawned. if you increase the number, then you get more. the same works with seaweed, rocks etc.



    To change faction missions to singleplayer missions, you have to change this (pda.yaml):

    - ChapterTitle: chptitleRaidApoi
    Category: FactionMission <-- SET THIS LINE HERE TO "SoloMission"
    Description: chpdescRaidApoi
    PictureFile: raidpoi.jpg
    PlayerLevel: 1
    Visibility: Always # or ByLevel, WhenRewarded
    Rewards: <-- OPTIONAL: DELETE SOME OF THE REWARDS, SO THAT ITS NOT TOO MUCH FOR SOLO.
    - Item: Sniper2Epic
    Count: 1
    - Item: Sniper2Epic
    Count: 1
    - Item: Sniper2Epic
    Count: 1
    - Item: Sniper2Epic
    Count: 1
    Tasks:
    - TaskTitle: tasktitleRaidAlienP
    PictureFile: raidpoi.jpg
    Actions:
    - ActionTitle: acttitleRaidApoGC
    Description: actdescRaidApoGC
    Check: BlocksPlaced
    Names: [ XenuTierI, EpsilonTierI, GhostTierII, AbandonedMine, AbandonedFactory, DroneBaseAkua, DronebaseOmicron, XenuFortressP1, GhostRiderBiolab, XenuWeaponBunker, GhostRiderDefence, GhostRiderBase ]
    Types: [ Core ]
    Required: NeedOne
    CompletedMessage: $



    I'm currently working with Empyrion 6.7.1, so if something is a little bit different now, i'm sorry. I actually don't have the time to have a look at newer versions, but i will do that soon, when theres a stable and less buggy version again.
     
    #13
    Last edited: Dec 15, 2017
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  14. Philipp

    Philipp Captain

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    #14

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