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For more information see here Bug Report Template Build: 3886 (has been an issue since 1.5) Mode: All SERVER NAME: SEED-ID: If applicable:...
For more information see here Bug Report Template Build: 1.7 (since around A10 or so) Mode: All SERVER NAME: All SEED-ID: All If applicable:...
I was thinking about this recently, and I dont see any reason it shouldnt work, but if and when we get an "NPC Crew" update, static NPCs should...
I have a question dealing with factions and custom scenarios. Specifically dealing with the "Hard Coded" factions. In the factions.ecf, the first...
Build: 1.4.23.2 3266 Mode: (Survival) Mode: (Peer2Peer Coop) SEED-ID: All If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always...
My scenario (Star Salvage) uses a custom Tech Tree. The Tech Tree used has completely different tabs from standard (as seen below). [ATTACH] The...
So, I'm not sure where to ask this, so I'm posting it in general, hoping for some help. I'm creating a new device for my Star Salvage Scenario,...
I have a problem with a few devices, which are supposed to be upgradable from one to the other. However, no matter what I do, I cannot get it to...
Mode: (Survival) Mode: (Singleplayer) SEED-ID: 858159 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: (Always) Severity: (Minor/Major)...
Is it in the works to eventually be able to create custom factions for custom scenarios? I think this would be an amazing creative experience,...
I'm trying to get a Hover Vessel POI to spawn near a Base POI, but I can't seem to get it to work. If I simply add it as a Random POI: #...
Updated version of "Default Akua-Omicron" with the following changes: Return of the Old Starter Planets: Omicron Masperon Sienna Updated Starter...
All I want to do is basically clone Aestus, and change the top part of mountains (from 250 Altitude Up) to muddy ground where you can place an O2...
So, I've been working on my first custom planet which is not heavily based on any one existing planet. I have three problems, two of which may be...