Adding 2 or more planets

Discussion in 'The Hangar Bay' started by Argent Hawkins, Mar 26, 2017.

  1. Argent Hawkins

    Argent Hawkins Lieutenant

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    Adding 2 or more planets to same sector.

    How do that work can someone give me a example please.

    Using Akua

    Coordinates: [90, 5, 115]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Akua, Temperate, 'Human:1']
    - ['-6500, 5000, 6500', Akua Moon, Moon]

    Would it be say

    Coordinates: [90, 5, 115]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Akua, Temperate, 'Human:1']
    - ['0, 0, 0', NewAkua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', NewAkua, Temperate, 'Human:1']
    - ['-6500, 5000, 6500', Akua Moon, Moon]

    and how to change it so location of NewAkua different to Akua but not messing up with say Asteroid.
     
    #1
  2. jmcburn

    jmcburn Rear Admiral

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    should look something like this.

    leave out the second asteroidfield.

    Coordinates: [90, 5, 115]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Akua, Temperate, 'Human:1']
    - ['6000, -4000, -2000', NewAkua, Temperate, 'Human:1']
    - ['-6500, 5000, 6500', Akua Moon, Moon]

    /jmc
     
    #2
  3. Argent Hawkins

    Argent Hawkins Lieutenant

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    ok got it thank you
     
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  4. Argent Hawkins

    Argent Hawkins Lieutenant

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    I am having problems with Creature Spawning on moon. They just won't.

    Will post playfield so you can see if I done wrong or not. Please note there is water on moon.

    Terrain:
    Name: Moonstone
    PoleLevel: 60 # Pole level of planet
    NoiseStrength: 0.8
    ColorChange:
    YFadeCenter: 60
    YFadeRange: 25
    YFadeMin: 0.2
    YFadeMax: -0.1

    MainBiome:
    Textures:
    - [ GravelRockBrown03, 3 ]
    - [ RockGrey08, 0 ]
    - [ BedrockLava, 2 ]

    Decorations:
    - [ RocksmallA02, 1 ]
    - [ RocksmallC01, 1 ]
    - [ RockGreySmall02, 1 ]

    SubBiomes:
    - Altitude: 34
    Textures:
    - [ AlienGreen07, 34 ]
    Decorations:
    - [ RealRock8Water, 2 ]
    - Altitude: 55
    Textures:
    - [ Gravel, 55 ]
    Decorations:
    - [ RocksmallA02, 1 ]
    - [ RocksmallC01, 1 ]
    - [ RockA01, 0.5 ]
    - [ RockB01, 0.5 ]

    # Biome Definition and Main Decoration
    Biome:
    # Water
    - Altitude: [ 30, 34 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "Water"
    Id: 1
    - ClusterSize: 30
    NbOfClusters: 5
    Decorations:
    - [ Boulder4, 3 ]
    - [ AridRockBrown02, 2 ]
    # Barren Open
    - Altitude: [ 35, 55 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "BarrenOpen"
    Id: 2
    - ClusterSize: 80
    NbOfClusters: 12
    Decorations:
    - [ CrystalStraight, 10]
    - [ AridRockBrown03, 5 ]
    - [ AridRockBrown02, 5 ]
    - [ AridRockBrown01, 4 ]
    - [ AridRock01, 5 ]
    - [ AridRock03, 5 ]
    - [ Boulder2, 4 ]
    - [ Boulder3, 4 ]
    # Barren Rocks
    - Altitude: [ 55, 150 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "BarrenRocks"
    Id: 3
    - ClusterSize: 100
    NbOfClusters: 7
    Decorations:
    - [ AridRockBrown03, 6 ]
    - [ AridRockBrown01, 6 ]
    - [ AridRock01, 5 ]
    - [ AridRock03, 5 ]
    - [ Boulder2, 4 ]
    - [ ModRocksBrown03, 4 ]
    Now the creature part.

    ### Creatures
    CreatureSpawning:
    - Biome: BarrenOpen
    Entities:
    - Name: GolemsSwamp
    Period: Always
    Amount: 2
    Delay: 0
    - Name: GolemsDesert
    Period: Always
    Amount: 2
    Delay: 0

    - Biome: BarrenRocks
    Entities:
    - Name: GolemsSwamp
    Period: Always
    Amount: 2
    Delay: 0
    - Name: GolemsDesert
    Period: Always
    Amount: 2
    Delay: 0


    Edit: Sorry I should of said this is version Alpha 5.5.

    BTW this is not a Breathable moon yet with helmet on the oxygen go down fast for soem reason. Any ideal why ?
     
    #4
    Last edited: Apr 24, 2017
  5. jmcburn

    jmcburn Rear Admiral

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    Not 100% sure, but quite, that you simply can't spawn creatures on a moon playfield. At least i removed the possibility from EPD, because i haven't found any moons with creatures on them.

    But maybe i'm wrong here. :) Would like to know for sure, also.

    /jmc
     
    #5
  6. Argent Hawkins

    Argent Hawkins Lieutenant

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    They spawn on non Breathable planets, so see no reason why not.

    The Terrains is Moonstone = moon and there no planet like that for terrains. Been set for way I put it. If only we could change set terrains to how we want it but one can't.
     
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