Alpha 5.5: Visuals, Performance and POI Updates

Discussion in 'Patch Notes' started by EleonGameStudios, Feb 28, 2017.

  1. EleonGameStudios

    EleonGameStudios Developer
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    [​IMG]

    Hi Galactic Survivalists!

    Today we are releasing the final regular update for the 5.x version branch, adding visual and performance tweaks, more than three dozen updated POIs and structures, three new drone bases, new freighter routes and more. Moreover, we have added several new truss block shapes and updated some turret models.

    Finally, we integrated a first set of optimizations by activating GPU instancing for all devices (windows, containers, thrusters, deco blocks, etc). This change can potentially have a huge performance improvement in playfields with a lot of structures. More optimizations to follow (decorations and grass).

    For a list of all the changes please read the full changelog and let us know if you like the changes!

    Please help us tracking down remaining bugs and report them over http://empyriononline.com/threads/bug-reports-alpha-5-5-x.10087

    Cheers,

    Empyrion Dev Team

    ------------------------------------------

    ALPHA 6.0 Teaser:
    We are working hard on Alpha 6.0, which will be one of the biggest updates since we released the game back in August 2015. Alpha 6.0 will be focused on gameplay improvements and the survival aspects of the game. We will introduce oxygenated rooms, different player armors (each with its own characteristics and upgrade possibilities), environmental hazards (heat / cold, radiation, acid rain, etc), AI controlled vessels on planets, more diversity in AI enemies and much more.

    Given the content and scale of the Alpha 6.0 update, we decided to have a longer development cycle as usual. Thus, please do not expect the Alpha 6.0 release before 4-6 weeks (we are aiming for a release in the 2nd week of April - but this may be subject to change). In the meantime, enjoy Alpha 5.5 and keep an eye on the Experimental branch.

    We are planning to regularly update you regarding the progress on Alpha 6.0 with a dev blog series "Road to Alpha 6.0".

    Here are some screenshots from Alpha 6.0:
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    In the harsh and toxic environment of Aitis, you should wear your new medium armor to give you enough protection against heat & radiation.

    [​IMG]
    In Alpha 6.0 you will be able to oxygenate your base and walk around with your interior suit (there is a little O2 icon when the room is oxygenated)

    ------------------------------------------

    Changelog: Alpha 5.5.0 (Build 880)

    Overall Turret Model Update:
    - Tweaked some of the current CV turrets (minigun turret, plasma turret, artillery turret and laser turret) and made them more streamlined
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    - Updated model of CV turrets: cannon turret, rocket turret and flak turret
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    - Updated model of HV turrets: minigun turret, rocket turret and plasma turret
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    - Added more emissive to turrets
    - Updated all turret preview icons
    - Default placement color of turrets is now blue metallic

    Visuals:
    - Improved terrain shader
    We improved the terrain shader by introducing more color variations for terrain textures on most playfields. For example, on Akua the grass texture is not a boring green anymore but it now varies from green to brown (we are currently working on the grass shader for the grass to adapt to the color of the terrain texture). You have to start a new game or copy over the new playfield.yamls to fully take advantage of this feature
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    [​IMG]
    - Reduced pattern on terrain textures
    - Updated specular texture on laser turret and drill turret
    - Tweaked laser tracer shots
    - Tweaked muzzle of minigun turrets (smaller flash)

    Performance Optimizations:
    - Activated GPU instancing for all devices
    - Memory optimization for structures
    - Optimization regarding periodic updates on structures (block power and fuel calculation, turret target detection, plant growing)
    - Several other optimizations for explosions and particles

    Weapons - Rebalancing and (Performance) Optimization:
    - Projectiles of SV and CV mounted pulse lasers are now much faster (in fact, they instant hit the target)
    - Removed explosion particle effects of pulse laser weapons
    - Reduced splash damage area of Artillery Rockets (this might alleviate the so-called "lag shot problem")

    Rebalancing:
    - It is now easier to get Bio Fuel on Masperon (Seaweed underwater) and Ningues (NPC Oviraptor drops seaweed -> this is only a temporary solution)
    - Increased drop rate of crushed stone on Ningues and Masperon (however, you have to dig some layers deep before crushed stone drops)
    - Increased speed of laser tracers on mounted weapons (SV + CV)

    Update POIs:
    Almost 40 structures have been updated and a few are entirely new to the game. A big “Thank You” to all the talented creators that contributed with their builds to make Empyrion awesome. For a complete list of updated structures, please refer to the changelogs of the Alpha 5.5 Experimental branch: http://empyriononline.com/threads/alpha-experimental-5-5.9955


    - Added new drone bases: Thanks to Dinkelsen, Frigidman, Savinwraith
    - Added new Alien Orbital Base to Masperon (see first screenshot). Thanks to Maloverci
    - Added 2 new Orbital Trading Stations (Skillon and Zeyhines). Thanks to Arturius1967 and Gh0stZ3r0
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    [​IMG]
    - Updated several old POIs (dungeons and orbital stations) with armored/combat steel and new deco. Thanks to Frigidman, LiftPizzas, Captain Jack II, Arturius1967, Pantera
    - Updated several old drones bases with armored/combat steel and new deco. Thanks to Arturius1967, Captain Jack II, Frigidman, LiftPizzas

    Changes:
    - Added several new truss block shapes
    [​IMG]
    - Added more freighters to space playfields (Zeyhines, Skillon and Trading Station) and updated freighter routes in several playfields
    - Added coordinates of objects in starmap when hovering over them
    - Hydrogen Oxygen Generator now only produces Hydrogen
    - Removed Flares from Blueprint-Class light count calculation (note: they still count as devices)
    - Obsolete turrets (very old cannon and rocket) are now forbidden (BP becomes red)
    - Increased hitpoints of stairs group
    - Increased hitpoints and mass of alien blocks to same level as Combat Steel
    - Added space drones to Trading Station space playfield
    - Tweaked freighter "Stalos-MK4"
    - Added server option "KickPlayerWithPing" to drop players when they have connection problems or too high ping to avoid lag-cheating
    - Tweaked CV Prefab Tier 1 (turrets were covering thrusters)
    - Added "resetcore" console command (empties the fuel tanks for debugging and testing)

    Bug Fixes:
    - Fixed: Problem that sun and moon were visible through walls (especially at sunrise/-set)
    - Fixed: Problem that accessing turrets after having reloaded mounted weapons lead to ammo loss
    - Fixed: Problem that Hangar Doors sometimes have bitten after passing ships (when they were long)
    - Fixed: Explosives did not damage blocks they are attached to if aligned vertically
    - Fixed: Generators (terrain placeable) removed water patches if placed too close together
    - Fixed: Constructor using double amount of resources when only one template is ordered (MP)
    - Fixed: Problem with craft start timing in MP by discarding the time passed before template has been put in construction queue
    - Fixed: Problem that mounted weapons on the CV were working in the atmosphere of planets
    - Fixed: Problem that bottles sometimes disappeared from inventory of (oxygen and hydrogen) generator
    - Fixed: Problem that jetpack sound used only left side speaker in first person view when weapon is equipped
    - Fixed: Problem that blueprint factory requested more materials than it should
    - Fixed: Problem that one could access box content from everywhere in one playfield via registry
    - Fixed: Problem that turrets sometimes did no damage when aimed all the way down
    - Fixed: Problem that Fuel and Oxygen tanks did not drop container with their content when destroyed or salvaged
    - Fixed: Problem that adding more templates in MP while in production, resulted in only 50% output
    - Fixed: Problem that FOV of 70-90 lead to clipping issues for several turrets
    - Fixed: Problem that Multitool removed different amounts of HP for some devices
    - Fixed: Problem that "Round Corner Long Thin" had a missing face when placed against a full block
    - Fixed: Problem that Starmap tilted when pressing O while floating in space
    - Fixed: Problem that MP Faction Mission GasStation did not complete
    - Fixed: Flickering glasfront of warp tank when moving camera
    - Possible Fix: Some players did not have lakes/water while using DX11 -> for those who experienced this problem, please let us know if the issue is solved
    - Fixed: PDA Chapter 2 Task 4: "Harvest Crops" missing new grow-able plants
    - Fixed: Sides of Walkway and Walkway Slope 2 blocks could not be colored anymore
    - Fixed: Truss corner did not mirror correct
    - Possible Fix for: Ship atmosphere effects not disappearing on a client
    - Fixed: Alien Honey (growing plot) had only a 3-blocks view distance
    - Fixed: Transparency issues/speckles with Color Tool sprites and some selection glows/icon sprites
    - Fixed: Block position of Oxygen Station (BA / CV)
    - Fixed: Stone Statue deco was listed usable for CV - but cannot be used
    - Fixed: Typo in text for loading screenshots
    - Fixed: Word wrapping was missing for some lines in the dedicated.yaml
    - Fixed: Several internal exceptions
     
    #1
    Last edited: Feb 28, 2017
  2. Gordholm

    Gordholm Moderator

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    gogogo !! like it
     
    #2
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  3. Ermosp

    Ermosp New Member

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    Yeah new updates and new teasers.
    pleace tell me that armor will also give more defence against bullets/lasers and explosions i want to play this game on hard without getting insta killed the moment i start getting shot at.
     
    #3
    Last edited: Feb 28, 2017
  4. polochom

    polochom Member

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    Take your time for 6.0! Great Work!
     
    #4
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  5. Hellion

    Hellion Active Member

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    My god, you guys added so much in this update and 6.0 looks amazing. I'm really excited about all of it and can't wait to get my hands on the new features!

    "- Projectiles of SV and CV mounted pulse lasers are now much faster (in fact, they instant hit the target)
    - Removed explosion particle effects of pulse laser weapons"

    Do you mean to say that Pulse lasers are hitscan? did you remove just the visual part of the explosion? they still do AOE damage right?
     
    #5
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  6. Totally not Kyle

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    It's a real treat to come home after a long day and see all these wonderful additions and improvements. Much hype for 6.0! Keep up the amazing work guys!
     
    #6
  7. rainyday

    rainyday Well-Known Member

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    Oh my! I've been enjoying 5.5 on the experimental side for a while now - but 6.0 sounds simply AMAZING! Will be a long wait - but Im glad we have something to keep us occupied until then. :)
     
    #7
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  8. SilvRav

    SilvRav Active Member

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    awe! this looks awesome! server and client updated!
     
    #8
  9. Kerensky

    Kerensky New Member

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    Great, great! Keep up the good work!
     
    #9
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  10. ECubed

    ECubed Member

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    That 6.0 helmet and armor looks absolutely awesome. Thank you for the 5.5 changes. They will be a blast.
     
    #10
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  11. Wild_XIII

    Wild_XIII Active Member

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    A nice patch to come home to after a holiday. Loving the look of the Alpha 6 stuff, I cannot wait to read up more on the updates that are coming. :)
     
    #11
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  12. catalina

    catalina Member

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    will there be an airlock door, so we can keep the air in?
     
    #12
  13. Gusfraba

    Gusfraba Active Member

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    that's what ..... armor.... does...?

    also hell yes with the update and the confirmation of combat gear and pressurized environments!
     
    #13
  14. BachelorSean

    BachelorSean New Member

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    That's a really big plan for 6.0! Can't wait to see how you'd implement them.

    Thank you all for the great work, devs.
     
    #14
  15. rainyday

    rainyday Well-Known Member

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    Well - not necessarily. It says better protection against environment hazards - rest is still speculating at this point. Likely, yes. But theres more to armour than just... armour :)

    Another thing to point at is that they are talking "oxygenated" rooms - as in supply oxygen into the room - not really pressurized environments. This is something as was talked about in another thread, no point making it too complex. And as I suspected - its for bases only - or its mentioned as a base feature atleast, no mention of vessels.

    Gameplay wise probably not much of a difference, its a very cool feature nevertheless. I might finally make a proper large base - rather than large airfield strip I've been making now. Now that theres gonna be need to isolate yourself from the environment and ample supply of oxygen is guaranteed. No more running back and forth to O2 dispensers.

    And I'm intrigued by the extra challenge - Ningues feels like even more compelling (well, not really, but you know what I mean) after you have to worry about cold. And if Im feeling brave, might even consider starting on Masperon in 6.0... (never been there, only on the moon... saving it for something special :p )
     
    #15
  16. Adski

    Adski New Member

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    NNNOOOOO,
    One of the textures no longer lights up, first page, bottom row, third from the left. iv spent hours putting this CV together, the reason I used this texture throughout the CV is because of the way it lights up when sprayed white.
    Everything I have spent hours and hours on looks terrible I am absolutely gutted
    Have followed this game since it arrived but this one little change has stopped me in my tracks, iv been on a serious mission with this CV and now Iv lost all heart in my design which is like no other I can assure you.
    Only play this and killing floor 2 nowadays but wont be any longer. Thank you for that.
     
    #16
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  17. Senator Mendoza

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    AHH!!! Can't wait all of that looks awesome :) Thank you devs you're the best!!
     
    #17
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  18. catalina

    catalina Member

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    its probably a bug don't worry they will fix it or you could try respawning it in
     
    #18
  19. catalina

    catalina Member

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    I'm guessing there going ot start working on pressurizing CV's after 6.0 update. I think they know that ships need a lot of work, but i hope they oxygenate HV's as well
     
    #19
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  20. Booyaah

    Booyaah Well-Known Member

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    That 6.0 helmet looks badass. Reminds me of predator armor.
     
    #20
    Last edited: Feb 28, 2017

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