Alpha 6.3.1: Hotfix

Discussion in 'Patch Notes' started by EleonGameStudios, Jul 3, 2017.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Changelog: Alpha 6.3.1 (Build 1120)

    To setup your local coop game, please follow the steps here: http://empyriononline.com/threads/a6-3-feedback-new-coop-mode.12077


    Bug Fixes:
    - Fixed: Problem that CV could sometimes get damaged after logging back on to a dedicated server (happened mostly when leaving a CV out in space with docked SVs)
    - Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)
    - Fixed: Planet Vessel "Patrol-XS-Hard" did not work
     
    #1
    Last edited: Jul 3, 2017
  2. WHM DaddyStu

    WHM DaddyStu Ensign

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    Will this stop the deep space wobbles and not logging back in where you logged out?
     
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  3. Starwing6

    Starwing6 Captain

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    Awesome; thank you so much! We had to log out inside our CV in space, but we were all in space when we logged back onto the server and even one of the SVs was not docked inside the hangar when we came back.
     
    #3
  4. Hummel-o-War

    Hummel-o-War Administrator
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    Before or after updating the hotfix?
     
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  5. Furious Hellfire

    Furious Hellfire Commander

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    Night raptors now turn into regular raptors when killed.

    Dedi server survival akua.
     
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  6. Furious Hellfire

    Furious Hellfire Commander

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    Deep space wobble is a physics limitation, there is nothing in this patch that addresses that I am afraid.
    It usually means you are outside of the playfields boundaries.

    If you log off out there you might get put back within boundaries when logging back in.

    I have tested before trying to teleport to a player in wobblezone, server refused as it is outside of playfield boundaries.
     
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  7. Starwing6

    Starwing6 Captain

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    Sorry for that, it was before this fix--now it sounds like that wont happen again :D
     
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  8. Ballard

    Ballard Captain

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    I was unaware of the limits to playfields. I suppose that in my PVP world I was just too cautious. Can you specify just how big a playfield is normally?
     
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  9. Captain Jack II

    Captain Jack II Rear Admiral

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    When you get the message "You need warp to travel outside your sector" You've gone too far.
     
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  10. Ballard

    Ballard Captain

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    I have never seen that message. I am lurking about 13,000 km out from the nearest planet.
     
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  11. Hummel-o-War

    Hummel-o-War Administrator
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    The whole orbit is 15000m box (15km*15km*15km). So if the planet is in the middle, you have 7500m to each side. If you go further out more and more, the physics will tend to go crazy more and more.
     
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  12. Ballard

    Ballard Captain

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    Thank you for that info! I am living somewhat beyond the edge. So the jitters makes sense now.
     
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  13. Furious Hellfire

    Furious Hellfire Commander

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    Having said that, was there not talk of a size upgrade for space playfields ?
    I had thought that the size was increased with 6.0, as in some servers you can travel a distance of 45km between planets in one sector, I presume then If someone was to build near one of those planets that must clearly be beyond the size range of the playfield, that these builds will fail by not allowing a player to log back in the exact spot due to being out of playfield boundaries ?
     
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  14. Ballard

    Ballard Captain

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    I am a space pirate. There, I admitted it. I live on my CV solely, and I raid planets to get resources. So I tend to park my CV out between 12k and 15k from any planets. I log in and out daily, and aside from the coffee jitters mentioned before, I have had no troubles. The server has no zones that are safe from PVP, and so I live like a fugitive (it's pretty cool, really).
     
    #14
  15. Isil`Zha

    Isil`Zha Commander

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    Nice, this definitely fixed the bug I had reported (CV's getting launched whenever the playfield was loaded when certain SVs were docked, specifically inside.)
     
    #15
  16. medicineman

    medicineman Captain

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    This was my playstyle when I played MP too. I even had a little star base I would spawn far out in important systems with good loot.

    I really wish this game was more stable about big areas. It's supposed to be a space exploration game but there sure are a lot of boundaries and no go zones. Not very spacey.
     
    #16
  17. AlexAKM

    AlexAKM Ensign

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    I hope the same problem with docked HVs, fixed as well?
     
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  18. AlexAKM

    AlexAKM Ensign

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    U kidding me? :D There is NO chance to hide something in 15 km from any planet.... Less than 50 km, there is no guarantee at all...
     
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  19. Ballard

    Ballard Captain

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    I make a habit of going out more than double that distance, and so far I have not had any trouble. Now I understand that it may not be wise to build a base out there, as I was considering. A range of less than 15k seems mostly safe, but of course: Your mileage may vary!
     
    #19
  20. Andre Merrick

    Andre Merrick Lieutenant

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    - Fixed: Problem that some servers did not start up correctly after updating to Alpha 6.3 (problem occurred only when using Emp Admin Helper EAH tool)

    The EAH Full is working properly now after this update! Thank You!!!!
     
    #20
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