Alpha 6.5.2: Hotfix

Discussion in 'Patch Notes' started by EleonGameStudios, Jul 27, 2017.

  1. EleonGameStudios

    EleonGameStudios Developer
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    Changelog: Alpha 6.5.2 (Build 1176)

    Bug Fixes:
    - Fixed: Turrets sometimes snapped into idle position when being turned and fired
    - Fixed: On next game start after having played a local coop game the screen resolution was reset to 1024x768
    - Fixed: Light & Flare GUI color selection showed the color from another light or flare when it was changed to a different color.

    Changes:
    - Temporarily de-activated automatic rotate to idle position for turrets
     
    #1
  2. Sabrina66

    Sabrina66 Ensign

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    PLS Fix that fly resistance in space! You cant flay automatic then you deaktivate F Thrusters anymore...
     
    #2
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  3. Furious Hellfire

    Furious Hellfire Commander

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    Please note that I am no longer able to press the alt key for move cam whilst holding any thruster keys.
    I am also unable to roll the ship left and right with the Q and E keys whilst holding W or any other thruster keys.

    I have only been logged in 3 minutes.

    I will be back with a list of whatever else is broken in this hotfix or hotbreak whatever you call it.
    Whic was released this morning under the guise of a previous hotfix.
     
    #3
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  4. Hummel-o-War

    Hummel-o-War Administrator
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    #4
    Last edited: Jul 27, 2017
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  5. Pantera

    Pantera Rear Admiral

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    Everything is working fine for me on 2 different servers & SP.
    Can you double check your RCS is on in the control panel in the devices list ?
     
    #5
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  6. Patrick Stower

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    Not being able to coast in space has become a major issue. Turning off the forward thrusters no longer allows the ship to maintain a constant high velocity without having to keep your finger on the forward key. In a combat situation this facility allows the pilot to refuel, eat food etc.
     
    #6
  7. Hummel-o-War

    Hummel-o-War Administrator
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    Already on the list for the next update. No worries. :)
     
    #7
  8. Ballard

    Ballard Captain

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    Very much a big deal I've never been on the "Let me walk Around" bandwagon, because I can do anything I need, even map work, while coasting between locations. Now we are back to single function (hold W), and a sore achy finger. This is really a big deal. Please put it back. I am not sure how this was broken, or if it is an intentional change.
     
    #8
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  9. N99024

    N99024 Captain

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    I've kinda helped resolve the issue somewhat for myself about constantly pressing W to move, although I'm often moving from planet to planet and rarely moving around in Space play fields. I usually cut engines when I enter what was the limit for gravity in space around planets, around 2100M and just use that to keep moving forward while everything way off. Although being able to walk around while the ship is moving would be great.
     
    #9
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  10. ion_storm

    ion_storm Commander

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    Yup, walking around in a moving ship would be the next biggest thing after the oxygenation...:cool:
     
    #10
  11. Nogitsune

    Nogitsune Commander

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    Glad to see this. Would be nice if it could be tied to the 'autobreak' keybind to toggle on/off the automatic 'break to zero' in all directions (aside from gravity compensation).

    This would allow not only cruising, but also f.ex. turn off the breaks from SV, and turn it to aim at target while letting it maintain it's previous movement vector.
     
    #11
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  12. Dr. Harambe MD

    Dr. Harambe MD Lieutenant

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    What was the point of having turrets return to forward position while idle anyway? Just for cosmetic reasons?

    Also, why not add an auto-pilot/auto-walk/run button?
     
    #12
  13. Gromit

    Gromit Commander

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    Can we get an easier way of turning off POI regeneration in multiplayer?

    Really feel like this should be an option when we setup our servers, rather than having to keep digging around with playfield.yaml files and hoping it'll work this time.
     
    #13
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