Alpha 6.5: Coop Update

Discussion in 'Patch Notes' started by EleonGameStudios, Jul 21, 2017.

  1. EleonGameStudios

    EleonGameStudios Developer
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    [​IMG]
    The above screenshot is from the new scenario "Shadows of Starlight"

    Update: Hotfix - Client side only

    We just released a client-side update that fixes several issues with the new device list in the Control Panel.

    Changelog: Alpha 6.5.0 (Build 1171)


    Bug Fixes:
    - Fixed: Control panel GUI sometimes showed the wrong labels or no info in 'Devices' & 'Signal Logic'.
    - Fixed: Exception when using "AutoGroup" in Control Panel
    - Fixed: Exception when clicking on missing devices of starter blocks.
    - Fixed: Exception when clicking on auto group of a damaged vessel or base which has devices ungrouped.

    ------------------

    Hi Galactic Survivalists!

    We are very excited to release Alpha 6.5 with our new coop multiplayer mode, replacing the old P2P-IP connect method. Days are gone where you had to fiddle around with port forwarding, your router settings or just with finding out the correct IP to connect to!

    Setting up a Local Coop Server for having fun with a few friends is as easy as “click and play”:
    1. Go to NEW GAME - as you would have for setting up a P2P game in the past
    2. Instead of clicking START, use the dropdown and click COOP SERVER
    [​IMG]
    3. This will bring up a dialogue where you can configure the main parameters for your local coop server:
    [​IMG]
    4. Your friends can now easily join your game, either via the friends tab in the in-game server browser or via "Join Game" by clicking on a friend in the Steam client

    IMPORTANT: for starting a local coop server you need to switch EAC to OFF!

    Alpha 6.5 also adds a new Scenario, updates to NPC combat, improved motorbike handling, re-balancings and visual improvements in terms of medical stuff and player status HUD icons as well as a slew of tweaks for gameplay, sound and visuals. Get the full list below!

    As always, please report all gameplay bugs found in Alpha 6.5 here: http://empyriononline.com/threads/global-gameplay-bug-reports-alpha-6-5-x.12391

    Thanks a lot!

    Cheers,

    Empyrion Dev Team

    =============================

    Changelog: Alpha 6.5.0 (Build 1170)

    New Local Coop Server:
    - Integrated new coop mode via local coop server
    - Implemented resuming a non coop game in coop mode
    - Automatically creating the adminconfig.yaml file with the game creator configured as admin (if there is already a adminconfig.yaml, no new file will be created)
    - Added internal fixed default values for local coop: Antigrief zones deactivated, no restrictions on number of structures etc

    New Scenario:
    [​IMG]
    - Integrated new community made scenario: "Shadows of Starlight" https://steamcommunity.com/workshop/filedetails/?id=971651504
    - A big thanks to "amurayiwestgate" and "Taun Hawk"
    - In our opinion, this scenario is really awesome. Let us know what you think.

    Improved NPC Combat:
    - Added rotation speed to NPC (each NPC now has a different rotation speed when turning around)
    - More realistic shooting of NPC (now they must rotate completely towards player before they shoot). Note: We will add bullet dispersion soon.
    - Adjusted detection angle of several NPCs: increased or decreased depending on the type of NPC (eg dinos now have a 270 degrees angle while eg Zirax have a smaller angle)

    Balancing:
    - Increased strength of all medipacks by 50% + medipacks are healing faster now.
    - Reduced hit points of NPC spawners to make them easier to destroy with weapons.
    - Slightly reduced weapon damage of NPC distant weapons
    - Rebalanced armor values of some devices (eg turrets take now damage from handheld weapons)
    - Explosives are more effective against devices now (eg doors) and less effective against hull blocks
    - Reduced damage inflicted by Zirax shotgun.
    - Reduced degradation of Player Armor
    - Reduced HP and RoF of sentry guns.
    - Slightly reduced damage inflicted by Mechanoid robot
    - Slightly reduced range of HV artillery to stay below range of some BA player turrets (however, HV artillery is still above range of POI turrets)

    Better Handling of Motorbike:
    [​IMG]
    - Tweaked motorbike: overall better handling (eg better turning + acceleration and slightly faster top speed)
    - Tweaked motorbike start and stop sound
    - Driving sound of motorbike is now less loud

    Gameplay:
    - Changed: Allow exit of Vessel at 0.1 or 0.2 m/s instead of 0
    - Updated rotation speed of turrets (now turrets rotate a bit slower and there is a difference in rotation speeds between turrets).
    - Set turret to neutral position when idle
    - Handheld weapons now auto-reload when they are empty and ammo is available
    - Reduced range of explosion damage for several devices when they are destroyed
    - Increased head shot bonus on several weapons
    - Tweaked collider on spiders and alien bugs (more difficult to hit head for head shoot bonus)

    Visuals and Sounds:
    - Updated cockpit 6 based on builder feedback (fits now better to our blocks)
    - Removed 3d blood particle effect in first-person view. We now only show the 2d blood particle effect on the screen
    - Tweaked animation controller of several NPCs (adapted walking anim)
    - Added destroyed version of Armored Golem.
    - Tweaked heavy snow effect: smaller particles, less fast, larger area where they drop
    - Tweaked open/close sound of barrels: a bit lower volume.
    - Tweaked sound of generator: a bit lower volume and reduced distance from which it can be heard.
    - Tweaked death sound and hit animation of Zirax
    - Destroyed drone sound (fire) is heard less far
    - NPC sound is now heard less far (40m instead of 50m)
    - Slightly reduced intensity of player light.
    - Tweaked sound of laser rifle
    - Better rotation animation for NPCs
    - Tweaked sound of assault rifles T1 and T2
    - Adjusted camera to avoid clipping of laser shots that hit player
    - Tweaked weapon hold position of Assault Rifle T1
    - Updated Alien Fern planet: better wind movement on plant
    - Updated damage texture for Mechanoid, Player Drone and Enemy Drone
    - Decreased distance at which HUD objects disappear from 15m to 5m
    - Status Effect icons in player window now use new tooltip style
    - Changed: Color of Status Effects (good status effects are green, bad effects are red)
    - Changed: Color of life stats and durability in player window (Yellow if < 200, Red if < 100)
    - Tweaked biome sound on Akua Open Plains (removed annoying cricket sound during night)
    - Reduced volume of footsteps
    - Added icon for "All" button in Constructor filter
    - Improved visuals of the dedi window

    Better list behavior in Control Panel:
    - Added new line-based scrolling list in Control Panel. This new list is much faster than the old list (especially noticeable for structures with a lot of devices)
    - Better search in CP device list: Now also showing objects in collapsed groups
    - Now keep selection when re-opening CP and not looking at another Block
    - Re-Implemented select next block when grouping in CP List

    Changes:
    - Added new SV Tier 5 Stock prefab. Thanks to McFluffFace http://steamcommunity.com/sharedfiles/filedetails/?id=843756644
    [​IMG]
    - Added white slime to Ningues
    - Added spinosaurus to Masperon Swamp and added small dino to Oscutune
    - Server browser list: Line-scrolling list now supports scrolling with the mouse wheel
    - Added Russian as Bitmap font (ie font is crisper now)
    - Server browser's "Connect" button is now disabled if no list entry is selected or the manually entered IP address is invalid
    - Temporarily deactivated PDA Mission "delicious green eating"
    - Drill T1 has now same capacity as T2 and it is now made clearer that T2 drill is a major upgrade to T1
    - Now writing client side console command executions into the log

    Localization:
    - Updated Russian: thanks to Sergei Vasiliev, rainyday, foxes and Runningwithhamsters
    - Updated French: thanks to Eric Rosson, Kassonnade, Spartan47 and woowoo
    - Added Japanese: thanks to Metapo

    Bug Fixes:
    - Fixed: Problem that audio on several weapons did not play correctly (especially when firing just one shot on automatic weapons)
    - Fixed: Turret shooting: turret could hit player even though player is in turret’s “dead angle” -> now gun elevation/depression of each turret is taken into account
    - Fixed: Problem that several NPCs did have a shooting sound anymore
    - Fixed: Drill on HV is loud in the beginning but after 2sec the volume becomes normal
    - Fixed: Server detail infos not shown anymore
    - Fixed: Problem that is was possible for players who don't have any admin permissions in MP to change the weather.
    - Fixed: Problem that Alien Bug 04 could shoot through walls in certain use cases.
    - Fixed: After having aggravated NPC you can lose the aggressive state shortly after by running around the NPC.
    - Fixed: Homing missiles don't circle around you any more
    - Fixed: Problem that turrets did not hit reliable anymore
    - Fixed: Random COQ and lost connection from dedicated server
    - Fixed: First Explosive placed on an enemy block does not damage block
    - Fixed: Several problems with backwards-build vessels
    - Fixed: Max-Speed not available for Up/Down/Left/Right if Front/Back thrusters were deactivated
    - Fixed: Backwards-build vessel with missing front thruster had 7m/s speed cap
    - Fixed: HV T2 Drill effect stays active when changing a slot while in use
    - Fixed: Problem with range of particle effect of drill attachment T2 (inconsistency between effect and visuals)
    - Fixed: Problem that sometimes thrusters stayed on even though they should be switched off
    - Fixed: Problem with flares on motorbike were shining through player
    - Fixed: Problem that motorbike turned into the folded version even though player was driving it
    - Fixed: Motorbike not as responsive as expected = not really fun to drive
    - Fixed: LOD of various 'Tech Equipment Deco' is very low.
    - Fixed: When loading into a save or new game & opening the Map the planet info was blank.
    - Fixed: Problem that some rocks were floating in air.
    - Fixed: Visual issue when Sun shines behind a Planet in the foreground
    - Fixed: Texture artifacts on Cockpit 6 (long fighter cockpit)
    - Fixed: Placing 2 Repair Bays possible by using Mirror Mode
    - Fixed: Problem with re-filling after having used sorting in new line-scrolling list
    - Fixed: The temperature of the Furnace doesn't change when it is disabled via CP
    - Fixed: Line-scrolling list auto-selection (lead to flickering when entering an IP address in multiplayer window)
    - Fixed: Drop grid not functioning properly in Mod Item Exchange Window
    - Fixed: Preview pics subtitles did not work with non-latin text
    - Fixed: Several localization issues
     
    #1
    Last edited: Jul 21, 2017
    chronic, vinurd, itdocman and 19 others like this.
  2. Wyrdathru

    Wyrdathru Ensign

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    Keep up the great work, guys. Thank you for your dedication to the game!
     
    #2
  3. Cleff

    Cleff Lieutenant

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    Wow I didn't expect this to hit stable so fast, great work. I'm particularly pleased that AI combat and combat in general is beginning to be addressed. The lackluster ground combat is really the only thing that prevents me from playing in long sessions so kudos to you Eleon!
     
    #3
    old_guy likes this.
  4. tehmashby

    tehmashby Lieutenant

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    Sounds great, I cant wait to test it
     
    #4
  5. TK85

    TK85 Lieutenant

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    Keep up the great work, but ...

    gato baixa resolução inglês.png

    At least there are no more problems with mouse ....
     
    #5
    Leomist likes this.
  6. Dabaconmaker

    Dabaconmaker Ensign

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    does this update replace your saved world on servers you host through port forwarding because i can no longer play my old world.
     
    #6
  7. Pretoreaner

    Pretoreaner Ensign

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    Good Work but by the feedback of our servercomunity some tweaks and optimization for dedicated server and client would be more urgent than an coop-mode
     
    #7
  8. TiwBras

    TiwBras Commander

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    is that my colony?? the first picture... is that my Jera-Colony? OMG!!!
     
    #8
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  9. rucky

    rucky Captain

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    Devs, @EleonGameStudios, @Hummel-o-War : thanx for the Fix!
     
    #9
    old_guy, TK85 and Space Beagle like this.
  10. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    It is! ;)
     
    #10
  11. John Reaper

    John Reaper Lieutenant

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    Local Coop Server........great. Thanks guys.

    [​IMG]
     
    #11
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  12. Space Beagle

    Space Beagle Captain

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    Ooo-yeah, this was super speedy bug fixin :D
    Auto-grouping in my poor bang-up 'Galaxy 44' works, now I'm off to find that special secret Zirax doomsday big gun somewhere in the shadows of starlight!
     
    #12
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  13. TiwBras

    TiwBras Commander

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    i was just surprised... and honored =D
     
    #13
  14. XRsyst

    XRsyst Ensign

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    So people that do gamemode X think gamemode X is more important than gamemode Y? Shocking.
     
    #14
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  15. KnowItAllDM

    KnowItAllDM Lieutenant

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    Now if only we could permanently deactivate the Hints at the bottom, rather than having to do it almost every time we load a game...
     
    #15
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  16. Xenophon

    Xenophon Commander

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    - Set turret to neutral position when idle

    that means someone can attack from behind before turret turns to him then get away from range until it turns idle again then attack while it turns to him etc.
     
    #16
  17. Atola

    Atola Commander

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    The HV top speed has increased to that of SV. Did not see that listed. Is this intentional? Did i miss it?
    I like it :)
     
    #17
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  18. Xenophon

    Xenophon Commander

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    hvs shouldnt be faster than svs (svs are flying...) seems like a glitch lol but thats IMO
     
    #18
  19. Atola

    Atola Commander

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    I guess, but their so much more fun to fly.. and with the higher speed and decent thursters (17m/s acceleration) they do a lot of gliding at least.
     
    #19
  20. Leomist

    Leomist Ensign

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    upload_2017-7-22_15-41-18.png
    Apparently i can no longer post in the bugs section.
    This is all i get when trying to start a coop server, there is no background server running. I have read all posts in regards to fixing this issue. with no change in results.
    I see that Now recommended for coop is I7 with 16gb ram.
    Sadly I have an old I3 with Max capacity of 8gb ram, I used to be able to coop just fine in 6.3.
    At least you could leave in the option for people to use the old coop system.
    Come on devs, i'm sure it's not that hard to enable the old way to connect to each other.

    Otherwise i will miss out on all the new content you make, because i can only stay in 6.3 to play coop.
    Unless you can find out why the server part isn't working on my system. Let me know if i can provide further information.

    I Hope you will consider my post.
    Thankyou.
     
    #20
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