[Challenge] CIVILIAN buildings

Discussion in 'Questions, Discussions & Feedback' started by Hummel-o-War, Nov 6, 2016.

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  1. Fractalite

    Fractalite Rear Admiral

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    An alien dwelling power generator.

    No additional description needed as the functionality is in the name.

    The top of the structure may not be quite right. :) The thing is, when I tried it smaller, it seemed too small. So maybe a different shape? Hard to tell and even harder to build with SI.

    Also, I initially tried it in white, then moved to the neon green because I thought the starker contrast would be interesting next to the plain residential buildings. I may move it back to white. Suggestions welcome.

    Steam Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=817306010

    Enjoy!


    Creative_12_2016-12-12_16-48-57.png

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    Creative_12_2016-12-12_16-49-54.png
     
    #161
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  2. Krenios

    Krenios Commander

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    Some greats ideas has usual !
     
    #162
  3. piddlefoot

    piddlefoot Rear Admiral

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    Some really cool builds in here look forward to seeing some of them in game.
     
    #163
  4. Fractalite

    Fractalite Rear Admiral

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    An alien storage facility

    No explanation needed as the function is in the name.

    With this build I realized maybe I was being a bit of a hard ass about characterization... so I kept things unified in texture but changed the lighting to a baleful green withing the interior.... it looks pretty cool during the day, but wicked at night...

    So much so I am going to add some red and eerie green to the other buildings and see what happens.

    Steam Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=817861747

    Enjoy!


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    #164
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  5. Frigidman

    Frigidman Rear Admiral

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    Neat....

    It has balls... .lol.
     
    #165
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  6. Fractalite

    Fractalite Rear Admiral

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    Goddamnit :)

    This has me chuckling... They were supposed to represent cool alien technology that is helping to sustain the integrity of the building with all the weight from the alieny stuff they are storing.

    I suppose I could make the building look more like it is levitating(I had already planned to do this with the fuel storage I am building next) but perhaps a revisit is in order after that.
     
    #166
  7. Fractalite

    Fractalite Rear Admiral

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    Here is the collection so far with added green and red lights at night(the power station is especially cool.) The last two images are of all the buildings together. I think it needs 5 - 7 more buildings(ish) including spaceport and fuel station(which is up next.)

    Creative_12_2016-12-13_18-18-32.png

    Creative_12_2016-12-13_18-18-50.png

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    Creative_12_2016-12-13_18-22-17.png

    Creative_12_2016-12-13_18-22-47.png
     
    #167
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  8. Frigidman

    Frigidman Rear Admiral

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    Haha, yeah I kind of knew what you were going for, they are glowing, and powered and stuff. But oddly the way the building's "legs" looked, and that shot you did of it... sorry, but, it came to mind lol.

    Maybe three, or just one, wouldnt be as 'hmm' ... ?
     
    #168
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  9. michaelhartman89

    michaelhartman89 Rear Admiral

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    Hey dinkelson, i have a few more buildings to texture for the city; including my akua national spaceport workshop bp that i am overhauling to add to the bunch. Im also designing a couple to add to that theme to create a downtown setting. I think it will give it a real community feel instead of just seeing a couple large structures. I hope the devs like it, I would love to see a few full scale cities. Hopefully i will get a few of the up soon bc i am in the process of deploying overseas as well, so thats why its been taking me so long to edit them. Military and family come first :)
     
    #169
  10. Fractalite

    Fractalite Rear Admiral

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    Be prepared to be wow'd.

    An alien fuel depot.

    No additional description needed as the function is in it's name. Kinda fun though, as I was midway through the build, while working with the repulsor spheres(or levitation spheres, or anti-grav, or... whatever, you get the idea,) it occurred to me.... why not make ALL my buildings float on sweet alien anti-grav technology... HOLY ****. Yes, please.

    I have some work to do.

    One last thing, the connector pipe between the actual physical point that vessels would pull up to in order to refill and the fuel tank assembly is a giant "L" because I was afraid of SI. I may try to fit a bend in there somehow...

    In the meantime, do enjoy!

    Steam link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=817932525


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    #170
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  11. Jenniphurr

    Jenniphurr Captain

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    So when is the deadline to submit these in?
     
    #171
  12. Fractalite

    Fractalite Rear Admiral

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    Booooooooooooommmmmmmm

    Jenniphurr arrives on the forums...

    You can feel the power of the arrival rippling through the forums like a series of great creative tsunamis...

    Everything just changed for the better. :cool::)
     
    #172
  13. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    This in an ongoing effort. So no clear deadline. Welcome btw! ;-)
     
    #173
  14. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Very nice lineup! And yes - the symbiosis of tech and alien is much better (a bit too colorfull at times, but this is my personal taste ^^)
     
    #174
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  15. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    #175
  16. Calacorm

    Calacorm Ensign

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    Hi all, I was sent a link on steam for this forum so I could share my latest creation, hope you all like it 20161208221859_1.jpg 20161208221938_1.jpg 20161208221956_1.jpg 20161208222055_1.jpg 20161208222133_1.jpg 20161208222324_1.jpg 20161208222314_1.jpg 20161208222252_1.jpg 20161208222211_1.jpg 20161208221621_1.jpg
     
    #176
  17. Frigidman

    Frigidman Rear Admiral

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    #177
  18. Blimy

    Blimy Commander

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    This topic is really amazing. I am truly impressed by you guys' imagination and ability to visualise it. So may really cool designs and ideas make me wonder how I can possible switch on that creative part of the brain. Really fantastic work, folks! Keep it up.
     
    #178
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  19. Frigidman

    Frigidman Rear Admiral

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    "Tinker"

    Load up a new game in "Creative Mode"... and just start throwing blocks all over the place, switch up random shapes... then stand back and look at it. More times then not "something clicks" and you get an idea, and then start to tinker with it, refine, and refine, and then end up with something you can say "I did that!!!"
     
    #179
  20. oojimaflip

    oojimaflip Captain

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    Worked for me so far! Planning? What's that? :cool:
     
    #180
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