This is a request to work out why you can't use the moon for Creatures. Maybe someone out there who knows what there doing could work out why and then post it. Is is the word moon that stops Creatures from getting on the moon. They seem to live on plants you can't Breathable on so why not moon. I made a planet in to a moon and called it a Sunflower Moon but still no Creatures. So that is my request to work it out. I am sure this could be useful to some and even maybe help jmcburn.
--- # Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # Playfield Characteristics RealRadius: 1303.797294 # Please don't change ScaledRadius: 1300 # Please don't change Gravity: -6.5 # Gravity on planet AtmosphereDensity: 1.217 # Please don't change AtmosphereO2: 0.45 # Oxygen level of atmosphere AtmosphereBreathable: False # If player can breathe without helmet Temperature: 12 # No functionality yet TemperatureDay: 55 # No functionality yet TemperatureNight: -10 # No functionality yet DayLength: 24 # No functionality yet PlanetType: RockyMoon # No functionality yet Moons: 0 # No functionality yet Water: WaterBrown # WaterBlue, WaterGreen, WaterBrown SeaLevel: 35 # No functionality yet PvP: False # Set to True to allow PvP in this playfield, default is False #Seed: 123456 # If set overwrites main Seed #UseFixed: False # If set uses fixed POIs + resources # Playfield difficulty (has impact on experience gains) Difficulty: 3 # Between 2 and 5: larger values indicate higher difficulty # Planet or Space PlayfieldType: Moon # Please don't change # Sun # SunFlareBlue, SunFlareWhite, SunFlareWhite2, SunFlareWhite3, SunFlareYellow, SunFlarePurple SunFlare: EnvironmentalEffects/SunFlarePurple # Special Effects # Please don't change SpecialEffectsLocal: - Name: Grime Biome: [ BarrenOpen, BarrenRocks ] Time: Always MaxHeight: 40 # Atmosphere and Sky AtmosphereEnabled: True # Atmosphere True or False SkyColor: "0, 0, 0" # Color of skybox, default is white "1,1,1" # Light DayLightIntensity: 1.5 # Between 0 and 1: larger values = brighter, default is 0.6 NightLightIntensity: 0.65 # Between 0 and 1: larger values = brighter, default is 0.6 DayShadowStrength: 0.95 # Between 0 and 1: larger values = stronger # Fog # Clouds # Wind Speed WindSpeed: 6 # Between 0 and 10: larger values = faster moving clouds ### Randomly distributed resources RandomResources: - Name: IronResource CountMinMax: [ 3, 4 ] # range of number of resources to distribute on planet SizeMinMax: [ 6, 12 ] # range of sizes of resource depots DepthMinMax: [ 0, 3 ] # Range of how deep to bury depots below terrain surface (e.g. 0 = partly visible, 3 = top of depot starts 3m below surface) DroneProb: 0.3 # probability that the resource is defended by drones MaxDroneCount: 1 # if at all, 1..n drones will defend the resource [default = 1] - Name: CobaltResource CountMinMax: [ 2, 4 ] SizeMinMax: [ 7, 11 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.4 - Name: CopperResource CountMinMax: [ 2, 3 ] SizeMinMax: [ 5, 9 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.4 - Name: SiliconResource CountMinMax: [ 2, 3 ] SizeMinMax: [ 6, 11 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.4 - Name: NeodymiumResource CountMinMax: [ 4, 5 ] SizeMinMax: [ 6, 10 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.5 - Name: SathiumResource CountMinMax: [ 2, 3 ] SizeMinMax: [ 6, 10 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.6 MaxDroneCount: 2 - Name: PromethiumResource CountMinMax: [ 2, 3 ] SizeMinMax: [ 9, 12 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.6 MaxDroneCount: 2 ### Resource Asteroids AsteroidResources: - Name: IronResource Threshold: 0.5 Amount: 0.5 - Name: CobaltResource Threshold: 0.4 Amount: 0.2 - Name: CopperResource Threshold: 0.5 Amount: 0.2 - Name: SiliconResource Threshold: 0.5 Amount: 0.2 - Name: NeodymiumResource Threshold: 0.5 Amount: 0.2 - Name: SathiumResource Threshold: 0.5 Amount: 0.2 - Name: PromethiumResource Threshold: 0.5 Amount: 0.2 ### Terrain and Decorations # Terrain and Local Decoration Terrain: Name: Moonstone PoleLevel: 60 # Pole level of planet NoiseStrength: 0.8 ColorChange: YFadeCenter: 60 YFadeRange: 25 YFadeMin: 0.2 YFadeMax: -0.1 MainBiome: Textures: - [ GravelRockBrown03, 3 ] - [ RockGrey08, 0 ] - [ BedrockLava, 2 ] Decorations: - [ RocksmallA02, 1 ] - [ RocksmallC01, 1 ] - [ RockGreySmall02, 1 ] SubBiomes: - Altitude: 34 Textures: - [ AlienGreen07, 34 ] Decorations: - [ RealRock8Water, 2 ] - Altitude: 55 Textures: - [ Gravel, 55 ] Decorations: - [ RocksmallA02, 1 ] - [ RocksmallC01, 1 ] - [ RockA01, 0.5 ] - [ RockB01, 0.5 ] # Biome Definition and Main Decoration Biome: # Water - Altitude: [ 30, 34 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "Water" Id: 1 - ClusterSize: 30 NbOfClusters: 5 Decorations: - [ Boulder4, 3 ] - [ AridRockBrown02, 2 ] # Barren Open - Altitude: [ 35, 55 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "BarrenOpen" Id: 2 - ClusterSize: 80 NbOfClusters: 12 Decorations: - [ CrystalStraight, 10] - [ AridRockBrown03, 5 ] - [ AridRockBrown02, 5 ] - [ AridRockBrown01, 4 ] - [ AridRock01, 5 ] - [ AridRock03, 5 ] - [ Boulder2, 4 ] - [ Boulder3, 4 ] # Barren Rocks - Altitude: [ 55, 150 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "BarrenRocks" Id: 3 - ClusterSize: 100 NbOfClusters: 7 Decorations: - [ AridRockBrown03, 6 ] - [ AridRockBrown01, 6 ] - [ AridRock01, 5 ] - [ AridRock03, 5 ] - [ Boulder2, 4 ] - [ ModRocksBrown03, 4 ] ### POIs POIs: Random: - GroupName: CrashedShip CountMinMax: [ 1, 1 ] DroneProb: 1.0 DronesMinMax: [ 1, 2 ] ReserveCount: 4 TroopTransport: False - GroupName: CivilSettlement CountMinMax: [ 1, 2 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: False - GroupName: GhostRiderBase CountMinMax: [ 1, 2 ] DroneProb: 0.7 DronesMinMax: [ 1, 1 ] ReserveCount: 2 TroopTransport: False - GroupName: GhostRiderDefence CountMinMax: [ 1, 2 ] DroneProb: 0.7 DronesMinMax: [ 1, 1 ] ReserveCount: 2 TroopTransport: False ### Drones DroneBaseSetup: # PresetStyle: # -> 0 = no drone attack base, # 1 = day + 2 triggers, # 2 = night + 2 triggers, # 3 = at once + 2 triggers, # 4 = night + turret trigger Random: - GroupName: XenuFortressP1 DronesMinMax: [ 4, 5 ] # range of number of drones that defend drone base ReserveCount: 6 # number of drones that will be replaced when defending drones got killed DroneProb: 1.0 # probability that drones will defend drone base Difficulty: 3 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves) PresetStyle: 3 # 0..4 -> see comment above # BaseAttack: DroneSmallAttackBase Stock: - Name: DroneSmallFast01Plasma Amount: 200 Extra: 0 - Name: EnemyDroneV2Minigun Amount: 400 Extra: 0 - Name: EnemyDroneV2Plasma Amount: 400 Extra: 0 - Name: DroneSmallFast01Plasma # Base attack drones Amount: Infinite Extra: 1 - Name: EnemyDroneV2Plasma # Base attack drones Amount: Infinite Extra: 1 - Name: DroneTroopsTransport Amount: 1 Extra: 2 - Name: ZiraxMale Amount: 500 Extra: 3 - Name: Crawler Amount: 400 Extra: 3 DroneSpawning: Random: - DronesMinMax: [ 5, 10 ] CenterX: -2500 Radius: 1500 - DronesMinMax: [ 5, 10 ] CenterX: 2500 Radius: 1500 ### Creatures CreatureSpawning: - Biome: BarrenOpen Entities: - Name: GolemsSwamp Period: Always Amount: 2 Delay: 0 - Name: GolemsDesert Period: Always Amount: 2 Delay: 0 - Biome: BarrenRocks Entities: - Name: GolemsSwamp Period: Always Amount: 2 Delay: 0 - Name: GolemsDesert Period: Always Amount: 2 Delay: 0 Edit: Posted wrong one but put right now.
Hmm, interesting It looks like it should be working according to everything I know and I wrote The guide on the subject. Are you waiting at least two in-game days?
My only recommendation is to change Code: # Planet or Space PlayfieldType: Moon # Please don't change to Code: # Planet or Space PlayfieldType: Planet # Please don't change If it works, you will have answered if moons can support life.
The only thing I can suggest is I have noticed that all your Biomes are clusters and not a general large area, I have been having issues with getting spawns in clusters they seem to be very rare to spawn if at all, I would suggest making one of the biomes a general altitude Biome and see if they spawn so like this for instance. - Altitude: [ 60, 100 ] Slope: [ 0, 20 ] BiomeClusterData: - Name: "BarrenRocks" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ AridRockBrown03, 6 ] - [ AridRockBrown01, 6 ] - [ AridRock01, 5 ] - [ AridRock03, 5 ] - [ Boulder2, 4 ] - [ ModRocksBrown03, 4 ]