Creatures on moon request

Discussion in 'The Hangar Bay' started by Argent Hawkins, Apr 27, 2017.

  1. Argent Hawkins

    Argent Hawkins Lieutenant

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    This is a request to work out why you can't use the moon for Creatures.

    Maybe someone out there who knows what there doing could work out why and then post it.

    Is is the word moon that stops Creatures from getting on the moon. They seem to live on plants you can't Breathable on so why not moon.

    I made a planet in to a moon and called it a Sunflower Moon but still no Creatures.

    So that is my request to work it out.

    I am sure this could be useful to some and even maybe help jmcburn.
     
    #1
  2. joemorin73

    joemorin73 Captain

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    Can you attach the playfield.yaml you tried making?
     
    #2
  3. Xango2000

    Xango2000 Captain

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    3 appears to be the max per creature per biome.
     
    #3
  4. Argent Hawkins

    Argent Hawkins Lieutenant

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    ---
    # Playfield Configuration
    # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html

    # Playfield Characteristics
    RealRadius: 1303.797294 # Please don't change
    ScaledRadius: 1300 # Please don't change
    Gravity: -6.5 # Gravity on planet
    AtmosphereDensity: 1.217 # Please don't change
    AtmosphereO2: 0.45 # Oxygen level of atmosphere
    AtmosphereBreathable: False # If player can breathe without helmet
    Temperature: 12 # No functionality yet
    TemperatureDay: 55 # No functionality yet
    TemperatureNight: -10 # No functionality yet
    DayLength: 24 # No functionality yet
    PlanetType: RockyMoon # No functionality yet
    Moons: 0 # No functionality yet
    Water: WaterBrown # WaterBlue, WaterGreen, WaterBrown
    SeaLevel: 35 # No functionality yet
    PvP: False # Set to True to allow PvP in this playfield, default is False
    #Seed: 123456 # If set overwrites main Seed
    #UseFixed: False # If set uses fixed POIs + resources

    # Playfield difficulty (has impact on experience gains)
    Difficulty: 3 # Between 2 and 5: larger values indicate higher difficulty

    # Planet or Space
    PlayfieldType: Moon # Please don't change

    # Sun # SunFlareBlue, SunFlareWhite, SunFlareWhite2, SunFlareWhite3, SunFlareYellow, SunFlarePurple
    SunFlare: EnvironmentalEffects/SunFlarePurple

    # Special Effects # Please don't change
    SpecialEffectsLocal:
    - Name: Grime
    Biome: [ BarrenOpen, BarrenRocks ]
    Time: Always
    MaxHeight: 40

    # Atmosphere and Sky
    AtmosphereEnabled: True # Atmosphere True or False
    SkyColor: "0, 0, 0" # Color of skybox, default is white "1,1,1"

    # Light
    DayLightIntensity: 1.5 # Between 0 and 1: larger values = brighter, default is 0.6
    NightLightIntensity: 0.65 # Between 0 and 1: larger values = brighter, default is 0.6
    DayShadowStrength: 0.95 # Between 0 and 1: larger values = stronger

    # Fog

    # Clouds

    # Wind Speed
    WindSpeed: 6 # Between 0 and 10: larger values = faster moving clouds


    ### Randomly distributed resources
    RandomResources:
    - Name: IronResource
    CountMinMax: [ 3, 4 ] # range of number of resources to distribute on planet
    SizeMinMax: [ 6, 12 ] # range of sizes of resource depots
    DepthMinMax: [ 0, 3 ] # Range of how deep to bury depots below terrain surface (e.g. 0 = partly visible, 3 = top of depot starts 3m below surface)
    DroneProb: 0.3 # probability that the resource is defended by drones
    MaxDroneCount: 1 # if at all, 1..n drones will defend the resource [default = 1]

    - Name: CobaltResource
    CountMinMax: [ 2, 4 ]
    SizeMinMax: [ 7, 11 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.4

    - Name: CopperResource
    CountMinMax: [ 2, 3 ]
    SizeMinMax: [ 5, 9 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.4

    - Name: SiliconResource
    CountMinMax: [ 2, 3 ]
    SizeMinMax: [ 6, 11 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.4

    - Name: NeodymiumResource
    CountMinMax: [ 4, 5 ]
    SizeMinMax: [ 6, 10 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.5

    - Name: SathiumResource
    CountMinMax: [ 2, 3 ]
    SizeMinMax: [ 6, 10 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.6
    MaxDroneCount: 2

    - Name: PromethiumResource
    CountMinMax: [ 2, 3 ]
    SizeMinMax: [ 9, 12 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.6
    MaxDroneCount: 2

    ### Resource Asteroids
    AsteroidResources:
    - Name: IronResource
    Threshold: 0.5
    Amount: 0.5

    - Name: CobaltResource
    Threshold: 0.4
    Amount: 0.2

    - Name: CopperResource
    Threshold: 0.5
    Amount: 0.2

    - Name: SiliconResource
    Threshold: 0.5
    Amount: 0.2

    - Name: NeodymiumResource
    Threshold: 0.5
    Amount: 0.2

    - Name: SathiumResource
    Threshold: 0.5
    Amount: 0.2

    - Name: PromethiumResource
    Threshold: 0.5
    Amount: 0.2

    ### Terrain and Decorations
    # Terrain and Local Decoration

    Terrain:
    Name: Moonstone
    PoleLevel: 60 # Pole level of planet
    NoiseStrength: 0.8
    ColorChange:
    YFadeCenter: 60
    YFadeRange: 25
    YFadeMin: 0.2
    YFadeMax: -0.1

    MainBiome:
    Textures:
    - [ GravelRockBrown03, 3 ]
    - [ RockGrey08, 0 ]
    - [ BedrockLava, 2 ]

    Decorations:
    - [ RocksmallA02, 1 ]
    - [ RocksmallC01, 1 ]
    - [ RockGreySmall02, 1 ]

    SubBiomes:
    - Altitude: 34
    Textures:
    - [ AlienGreen07, 34 ]
    Decorations:
    - [ RealRock8Water, 2 ]
    - Altitude: 55
    Textures:
    - [ Gravel, 55 ]
    Decorations:
    - [ RocksmallA02, 1 ]
    - [ RocksmallC01, 1 ]
    - [ RockA01, 0.5 ]
    - [ RockB01, 0.5 ]

    # Biome Definition and Main Decoration
    Biome:
    # Water
    - Altitude: [ 30, 34 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "Water"
    Id: 1
    - ClusterSize: 30
    NbOfClusters: 5
    Decorations:
    - [ Boulder4, 3 ]
    - [ AridRockBrown02, 2 ]
    # Barren Open
    - Altitude: [ 35, 55 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "BarrenOpen"
    Id: 2
    - ClusterSize: 80
    NbOfClusters: 12
    Decorations:
    - [ CrystalStraight, 10]
    - [ AridRockBrown03, 5 ]
    - [ AridRockBrown02, 5 ]
    - [ AridRockBrown01, 4 ]
    - [ AridRock01, 5 ]
    - [ AridRock03, 5 ]
    - [ Boulder2, 4 ]
    - [ Boulder3, 4 ]
    # Barren Rocks
    - Altitude: [ 55, 150 ]
    Slope: [ 0, 12 ]
    BiomeClusterData:
    - Name: "BarrenRocks"
    Id: 3
    - ClusterSize: 100
    NbOfClusters: 7
    Decorations:
    - [ AridRockBrown03, 6 ]
    - [ AridRockBrown01, 6 ]
    - [ AridRock01, 5 ]
    - [ AridRock03, 5 ]
    - [ Boulder2, 4 ]
    - [ ModRocksBrown03, 4 ]

    ### POIs
    POIs:
    Random:
    - GroupName: CrashedShip
    CountMinMax: [ 1, 1 ]
    DroneProb: 1.0
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 4
    TroopTransport: False

    - GroupName: CivilSettlement
    CountMinMax: [ 1, 2 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: False

    - GroupName: GhostRiderBase
    CountMinMax: [ 1, 2 ]
    DroneProb: 0.7
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 2
    TroopTransport: False

    - GroupName: GhostRiderDefence
    CountMinMax: [ 1, 2 ]
    DroneProb: 0.7
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 2
    TroopTransport: False

    ### Drones
    DroneBaseSetup:
    # PresetStyle:
    # -> 0 = no drone attack base,
    # 1 = day + 2 triggers,
    # 2 = night + 2 triggers,
    # 3 = at once + 2 triggers,
    # 4 = night + turret trigger
    Random:
    - GroupName: XenuFortressP1
    DronesMinMax: [ 4, 5 ] # range of number of drones that defend drone base
    ReserveCount: 6 # number of drones that will be replaced when defending drones got killed
    DroneProb: 1.0 # probability that drones will defend drone base
    Difficulty: 3 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
    PresetStyle: 3 # 0..4 -> see comment above
    # BaseAttack: DroneSmallAttackBase
    Stock:
    - Name: DroneSmallFast01Plasma
    Amount: 200
    Extra: 0

    - Name: EnemyDroneV2Minigun
    Amount: 400
    Extra: 0

    - Name: EnemyDroneV2Plasma
    Amount: 400
    Extra: 0

    - Name: DroneSmallFast01Plasma # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: EnemyDroneV2Plasma # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: DroneTroopsTransport
    Amount: 1
    Extra: 2

    - Name: ZiraxMale
    Amount: 500
    Extra: 3

    - Name: Crawler
    Amount: 400
    Extra: 3

    DroneSpawning:
    Random:
    - DronesMinMax: [ 5, 10 ]
    CenterX: -2500
    Radius: 1500

    - DronesMinMax: [ 5, 10 ]
    CenterX: 2500
    Radius: 1500

    ### Creatures
    CreatureSpawning:
    - Biome: BarrenOpen
    Entities:
    - Name: GolemsSwamp
    Period: Always
    Amount: 2
    Delay: 0
    - Name: GolemsDesert
    Period: Always
    Amount: 2
    Delay: 0

    - Biome: BarrenRocks
    Entities:
    - Name: GolemsSwamp
    Period: Always
    Amount: 2
    Delay: 0
    - Name: GolemsDesert
    Period: Always
    Amount: 2
    Delay: 0


    Edit: Posted wrong one but put right now.
     
    #4
    Last edited: Apr 27, 2017
  5. Xango2000

    Xango2000 Captain

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    Hmm, interesting
    It looks like it should be working according to everything I know and I wrote The guide on the subject.

    Are you waiting at least two in-game days?
     
    #5
  6. joemorin73

    joemorin73 Captain

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    My only recommendation is to change

    Code:
    # Planet or Space
    PlayfieldType: Moon # Please don't change
    to

    Code:
    # Planet or Space
    PlayfieldType: Planet # Please don't change
    If it works, you will have answered if moons can support life.
     
    #6
  7. Rogue55x

    Rogue55x Ensign

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    The only thing I can suggest is I have noticed that all your Biomes are clusters and not a general large area, I have been having issues with getting spawns in clusters they seem to be very rare to spawn if at all, I would suggest making one of the biomes a general altitude Biome and see if they spawn so like this for instance.

    - Altitude: [ 60, 100 ]
    Slope: [ 0, 20 ]
    BiomeClusterData:
    - Name: "BarrenRocks"
    Id: 3
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ AridRockBrown03, 6 ]
    - [ AridRockBrown01, 6 ]
    - [ AridRock01, 5 ]
    - [ AridRock03, 5 ]
    - [ Boulder2, 4 ]
    - [ ModRocksBrown03, 4 ]
     
    #7
    joemorin73 likes this.

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