Internal error when approaching newly added planet.

Discussion in 'The Hangar Bay' started by Michlo, Feb 9, 2017.

  1. Michlo

    Michlo Lieutenant

    Joined:
    Feb 5, 2017
    Messages:
    10
    Likes Received:
    9
    Greetings.

    I took the plunge and crafted a new planet for my dedicated server game. I followed the guides here on the forums (thank you very much). All was well until I decided to tinker with the decorations, etc. on the planet. I did delete the folders so that the planet would be re-created but when I get almost to the surface, I'm getting "Internal error, please include a short description in the e-mail" with continue, mail and continue, mail and exit options.

    I was booting up the server after almost every change I made in the Templates\Playfield.yaml file to ensure that all was well so now, I'm at a loss.

    This is the WRN I see in the log:
    09-22:41:27.852 14_41 -WRN- Sequence number mismatch: rec=6677, exp=1, cl=Michlo, ch=0, p=optionsHandle, lp=

    I've placed the log, sector and playfield files here on my OneDrive (since they couldn't be attached):

    https://1drv.ms/f/s!Ai1k90-SUXL_uqgPoLUfk-iJ4-d7_g

    Alternatively, here is the content:

    Log:


    Initialize engine version: 5.5.1p1 (d7332d2a7307)
    Forcing GfxDevice: Null
    NullGfxDevice:
    Version: NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor: Unity Technologies
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\libnoise.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\libnoise.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Mif.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Mif.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\protobuf-net.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\protobuf-net.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\ufps.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\ufps.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Utils.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Utils.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Vectrosity.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\Vectrosity.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\AmplifyBloom.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\AmplifyBloom.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\PowerToolsDLL.dll (this message is harmless)
    Loading C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
    - Completed reload, in 0.095 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 382)

    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\System.dll (this message is harmless)
    OnLevelWasLoaded was found on LoomINfiniDyGRASS
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 382)

    OnLevelWasLoaded was found on vp_Timer
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 382)

    UnloadTime: 0.780343 ms
    09-22:22:16.010 14_22 -LOG- *************************************************************************
    09-22:22:16.015 14_22 -LOG- Empyrion - Galactic Survival
    09-22:22:16.015 14_22 -LOG- Version: Alpha 5.3.0
    09-22:22:16.016 14_22 -LOG- Build: 0857
    09-22:22:16.016 14_22 -LOG- Platform: Win, 64 Bit
    09-22:22:16.016 14_22 -LOG- OS: Windows 10 (10.0.0) 64bit
    09-22:22:16.017 14_22 -LOG- DRAM: 32662
    09-22:22:16.017 14_22 -LOG- CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz
    09-22:22:16.017 14_22 -LOG- Freq: 3392
    09-22:22:16.018 14_22 -LOG- Cores: 12
    09-22:22:16.018 14_22 -LOG- Gfx: NULL 1.0 [1.0]
    09-22:22:16.018 14_22 -LOG- VRAM: 128
    09-22:22:16.019 14_22 -LOG- SL: 3
    09-22:22:16.019 14_22 -LOG- Force DX9: False
    09-22:22:16.019 14_22 -LOG- Texture Arrays: False
    09-22:22:16.021 14_22 -LOG- TimeZone: -08:00
    09-22:22:16.024 14_22 -LOG- Build: Release (nodeCollection)
    09-22:22:16.024 14_22 -LOG- *************************************************************************
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 5.525799 ms
    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\System.Xml.dll (this message is harmless)
    09-22:22:16.350 14_22 -LOG- Args: C:/Games/steamapps/common/Empyrion - Dedicated Server/EmpyrionDedicated_Data/../EmpyrionPlayfieldServer.exe -batchmode -nographics -logFile Logs/0857/Playfield_170209-142214-02.log -playfieldserver
    09-22:22:16.353 14_22 -LOG- Loading file 'C:/Games/steamapps/common/Empyrion - Dedicated Server/EmpyrionPlayfieldServer_Data/../dedicated.yaml'
    HDR Render Texture not supported, disabling HDR on reflection probe.

    (Filename: Line: 274)


    Unloading 10886 unused Assets to reduce memory usage. Loaded Objects now: 93349.
    Total: 118.881210 ms (FindLiveObjects: 5.807447 ms CreateObjectMapping: 9.197490 ms MarkObjects: 90.807251 ms DeleteObjects: 13.068417 ms)

    Platform assembly: C:\Games\steamapps\common\Empyrion - Dedicated Server\EmpyrionPlayfieldServer_Data\Managed\System.Configuration.dll (this message is harmless)
    Setting up 3 worker threads for Enlighten.
    Thread -> id: 1494 -> priority: 1
    Thread -> id: 3d40 -> priority: 1
    Thread -> id: 2628 -> priority: 1
    09-22:22:32.252 14_22 -LOG- Loading playfield 'Akua Orbit'
    09-22:22:32.404 14_22 -LOG- Playfield 'Akua Orbit' with seed 2309115 loaded.
    09-22:22:32.424 14_22 -LOG- Connected player 76561197970952122/'Michlo' as client 1
    09-22:22:33.717 14_22 -LOG- Player loading: id=2001 name='Michlo' pos=(-1614.0, 724.7, 2313.3)
    09-22:22:51.328 14_22 -LOG- INFO: Uptime=00h00m mem=256MB fps=30.1 playfield=Akua Orbit plys=1 mobs=11/11 structs=10 devices=727 chunks=116
    09-22:23:01.297 14_23 -LOG- Disconnected player 76561197970952122/'Michlo' - client 1
    09-22:23:01.298 14_23 -LOG- [CM] Player 76561197970952122/'Michlo' logged off
    09-22:23:01.300 14_23 -LOG- [CM] Player CId=1, EId=2001, 76561197970952122//'Michlo' disconnected (optional call: False)
    09-22:23:22.360 14_23 -LOG- Unloading playfield 'Akua Orbit'
    09-22:23:51.330 14_23 -LOG- INFO: Uptime=00h01m mem=210MB fps=30.1 playfield= plys=0 mobs=0/11 structs=0 devices=0 chunks=116
    09-22:24:51.350 14_24 -LOG- INFO: Uptime=00h02m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:25:51.369 14_25 -LOG- INFO: Uptime=00h03m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:26:51.391 14_26 -LOG- INFO: Uptime=00h04m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:27:51.411 14_27 -LOG- INFO: Uptime=00h05m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:28:51.433 14_28 -LOG- INFO: Uptime=00h06m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:29:51.452 14_29 -LOG- INFO: Uptime=00h07m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:30:51.472 14_30 -LOG- INFO: Uptime=00h08m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:31:51.492 14_31 -LOG- INFO: Uptime=00h09m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:32:51.514 14_32 -LOG- INFO: Uptime=00h10m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:33:51.534 14_33 -LOG- INFO: Uptime=00h11m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:34:51.559 14_34 -LOG- INFO: Uptime=00h12m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:35:51.579 14_35 -LOG- INFO: Uptime=00h13m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:36:51.591 14_36 -LOG- INFO: Uptime=00h14m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:37:51.611 14_37 -LOG- INFO: Uptime=00h15m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:38:51.634 14_38 -LOG- INFO: Uptime=00h16m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:39:51.653 14_39 -LOG- INFO: Uptime=00h17m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:40:51.673 14_40 -LOG- INFO: Uptime=00h18m mem=203MB fps=30.1 playfield= plys=0 mobs=0/10 structs=0 devices=0 chunks=116
    09-22:41:26.636 14_41 -LOG- Loading playfield 'Walker'
    09-22:41:26.870 14_41 -LOG- Playfield 'Walker' with seed 2309115 loaded.
    09-22:41:27.351 14_41 -LOG- Connected player 76561197970952122/'Michlo' as client 1
    09-22:41:27.852 14_41 -WRN- Sequence number mismatch: rec=6677, exp=1, cl=Michlo, ch=0, p=optionsHandle, lp=
    09-22:41:27.875 14_41 -LOG- Player spawning: id=2001 name='Michlo' pos=(1703.6, 900.0, 364.8). Saving...
    09-22:41:51.898 14_41 -LOG- INFO: Uptime=00h19m mem=408MB fps=30.0 playfield=Walker plys=1 mobs=53/56 structs=16 devices=3471 chunks=502
    09-22:41:53.857 14_41 -LOG- [CM] Player CId=1, EId=2001, 76561197970952122//'Michlo' disconnected (optional call: False)
    09-22:41:54.422 14_41 -LOG- Disconnected client 1, no client info
    09-22:41:54.422 14_41 -LOG- Disconnected client 1, no client info
    09-22:42:15.753 14_42 -LOG- Unloading playfield 'Walker'
    09-22:42:51.912 14_42 -LOG- INFO: Uptime=00h20m mem=270MB fps=30.4 playfield= plys=0 mobs=0/9 structs=0 devices=0 chunks=131
    09-22:43:17.435 14_43 -LOG- Shutdown requested
    09-22:43:17.437 14_43 -LOG- Playfield saving
    09-22:43:17.437 14_43 -LOG- Unloading playfield ''
    09-22:43:17.974 14_43 -LOG- Connection closed while reading (Read failure)
    09-22:43:17.975 14_43 -LOG- Executing disconnect
    09-22:43:17.976 14_43 -LOG- Playfield saving
    09-22:43:18.051 14_43 -LOG- OnApplicationQuit



    Saves\Games\CW_1\Sectors

    ---
    # Sectors
    # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs: http://yaml.org/faq.html
    # Default starter planets on a Dedicated Server are Akua, Omicron, Ningues and Masperon. 'Origin:Number' behind playfield template sets starter planet [ "0, 0, 0", Akua, Temperate, 'Human:1' ]
    # Allow and Deny lists: If “Allow” is set, sectors that are given in list are accessible in addition to those that are close enough. If “Deny” is set, sectors that are given in list are not accessible.

    - Coordinates: [0, 30, 0]
    Color: 0, 0, 0
    Playfields:
    - ['0, 0, 0', Sun, Sun]
    - Coordinates: [-176, 62, 21]
    Color: 0.3, 0.06, 0.04
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Aestus Orbit, SpaceAsteroidFieldRingAestus]
    - ['0, 0, 0', Aestus, Lava]
    - Coordinates: [243, -61, -297]
    Color: 0.5, 0.5, 0.5
    Icon: Kite
    Playfields:
    - ['0, 0, 0', Alien Outpost, SpaceAlienStation]
    - Coordinates: [215, 85, 307]
    Color: 0.37, 0.33, 0.04
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Skillon Orbit, SpaceAsteroidsFew]
    - ['0, 0, 0', Skillon, Barren]
    - Coordinates: [-10, 109, 140]
    Color: 1, 0.5, 0
    Icon: Star
    Deny: ["Asteroid Field"]
    # Allow: ["Masperon Orbit"]
    Playfields:
    - ['0, 0, 0', Trading Outpost, SpaceTradingStation]
    - Coordinates: [90, 5, 115]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Akua Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Akua, Temperate, 'Human:1']
    - ['-6500, 5000, 6500', Akua Moon, Moon]
    - Coordinates: [126, -10, -57]
    Color: 0.37, 0.33, 0.04
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Omicron Orbit, SpaceAsteroidFieldOmicron]
    - ['0, 0, 0', Omicron, Desert, 'Explorer:2']
    - ['2000, 5000, -7000', Omicron Moon, Moon]
    - Coordinates: [40, 30, 362]
    Color: 0.7, 0.7, 0.7
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Ningues Orbit, SpaceEmptyNingues]
    - ['0, 0, 0', Ningues, Snow, 'Explorer:2']
    - Coordinates: [344, 13, 116]
    Color: 0.3, 0.06, 0.04
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Aitis Orbit, SpaceAsteroids]
    - ['0, 0, 0', Aitis, Lava2]
    - Coordinates: [-142, 39, 257]
    Color: 0.5, 0.5, 0.5
    Icon: Rhombus
    Deny: ["Trading Outpost"]
    Playfields:
    - ['0, 0, 0', Asteroid Field, SpaceAsteroidField]
    - Coordinates: [23, -43, -192]
    Color: 0.37, 0.33, 0.04
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Zeyhines Orbit, SpaceAsteroidsFewZeyhines]
    - ['0, 0, 0', Zeyhines, Desert2]
    - Coordinates: [366, 38, -112]
    Color: 0.15, 0.3, 0.04
    Icon: Circle
    Allow: ["Trading Outpost"]
    Playfields:
    - ['0, 0, 0', Masperon Orbit, SpaceAsteroids]
    - ['0, 0, 0', Masperon, Alien2, 'Humanoid:3']
    - ['6000, -4000, 7000', Masperon Moon, Alien, '']
    - Coordinates: [-120, 31, -143]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Oscutune Orbit, SpaceAsteroids]
    - ['0, 0, 0', Oscutune, Temperate2]
    Coordinates: [50, 5, 100]
    Color: 0.04, 0.3, 0.37
    Icon: Circle
    Playfields:
    - ['0, 0, 0', Walker Orbit, SpaceAsteroidFieldRing]
    - ['0, 0, 0', Walker, Walker]
    - ['-6500, 5000, 6500', Walker Moon, Moon]




    Saves\Games\CW_1\Templates\Walker

    ---
    # Playfield Configuration
    # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html
    # For more detailed explanations of the different parameters, see examples in Empyrion\Content\Playfields\ExamplePlanet and ExampleSpace

    # Playfield Characteristics
    RealRadius: 1303.797294 # Please don't change
    ScaledRadius: 1300 # Please don't change
    Gravity: -9.3 # Gravity on planet
    AtmosphereDensity: 1.387 # Please don't change
    AtmosphereO2: 0.1 # Oxygen level of atmosphere
    AtmosphereBreathable: True # If player can breathe without helmet
    Temperature: -18 # No functionality yet
    TemperatureDay: -20 # No functionality yet
    TemperatureNight: -37 # No functionality yet
    DayLength: 28 # No functionality yet
    PlanetType: Snow # No functionality yet
    Moons: 0 # No functionality yet
    Water: WaterBlue # WaterBlue, WaterGreen, WaterBrown
    SeaLevel: 42 # Sea level of planet
    PvP: False # Set to True to allow PvP in this playfield, default is False
    #Seed: 123456 # If set overwrites main Seed
    #UseFixed: False # If set uses fixed POIs + resources

    # Playfield difficulty (has impact on experience gains)
    Difficulty: 3 # Between 2 and 5: larger values indicate higher difficulty

    # Planet or Space
    PlayfieldType: Planet # Please don't change
    Description: "[c][e0e020]Origin: %Origin%[-][/c]\n[c][d29818]Difficulty: Medium[-][/c]\nNingues is an ice planet with steep mountains, large plains and hot springs. There is no breathable atmosphere but oxygen can be generated from the snow. [c][e02020]Be warned, choosing this planet as the survival start is recommended for experienced players only.[-][/c]"

    # Sun # SunFlareBlue, SunFlareWhite, SunFlareWhite2, SunFlareWhite3, SunFlareYellow, SunFlarePurple
    SunFlare: EnvironmentalEffects/SunFlareBlue

    # Special Effects # Please don't change
    SpecialEffectsLocal:
    - Name: SnowLight
    Biome: [ ArcticLowPlains, ArcticIntermediatePlains ]
    MaxHeight: 250
    - Name: SnowMedium
    Biome: [ ArcticHighPlains, Mountains ]
    MaxHeight: 250
    - Name: FireFliesOrange
    Biome: [ ArcticForest, ArcticHighForest ]
    Time: Night
    MaxHeight: 80
    - Name: Triceratops
    Biome: [ ArcticLowPlains ]
    Time: Day
    MaxHeight: 80
    - Name: TriceratopsBaby
    Biome: [ ArcticLowPlains ]
    Time: Day
    MaxHeight: 80
    - Name: LizardMuleHerd
    Biome: [ ArcticLowPlains, ArcticIntermediatePlains, ArcticHighPlains ]
    Time: Day
    MaxHeight: 80
    - Name: ParasaurHerd
    Biome: [ ArcticForest, ArcticHighForest ]
    Time: Day
    MaxHeight: 80

    # Atmosphere and Sky
    AtmosphereEnabled: True # Atmosphere True or False
    AtmosphereColor: "0.19, 0.26, 0.35" # Color of atmosphere seen in space, default is white "1,1,1"
    SkyColor: "0.5, 0, 0.5" # Color of skybox if sun is in zenith, default is white "1,1,1"
    SkyHorizonColor: "1, 0.3, 0" # Color of skybox if sun is on horizon, default is white "1,1,1"

    # Light
    DayLightIntensity: 1.1 # Between 0 and 1: larger values = brighter, default is 0.6
    NightLightIntensity: 0.45 # Between 0 and 1: larger values = brighter, default is 0.6
    DayShadowStrength: 0.95 # Between 0 and 1: larger values = stronger
    NightShadowStrength: 0.5 # Between 0 and 1: larger values = stronger

    # Fog
    AtmosphereFog: 0.5 # Distant fog, between 0 and 1: larger values = stronger
    FogCloudIntensity: 1 # Waft of mist in air, between 0 and 1: larger values = stronger
    FogIntensity: 0.1 # Near Fog/Atmospheric Scattering Intensity, between 0 and 1: larger values = stronger
    FogStartDistance: 400 # Near Fog/Atmospheric Scattering Start Distance, in m
    GroundFogIntensity: 0 # Ground Layer Fog, between 0 and 1: larger values = stronger
    GroundFogHeight: 0 # Ground Layer Fog Height

    # Clouds
    CloudsDensity: 0.8 # Between 0 and 1: larger values = more clouds (coverage)
    CloudsSharpness: 0.2 # Between 0 and 1: larger values = less dense clouds
    CloudsBrightness: 1.35 # Between 0 and 2: larger values = brighter clouds
    # CloudsOpacity: 0.9 # Between 0 and 1: larger values = more opaque, default is 0.9
    CloudsZenithColor: "0.87, 0.92, 1" # Color of clouds if sun is in zenith, default is light blue "0.87,0.92,1"
    CloudsHorizonColor: "1, 0.3, 0" # Color of clouds if sun is on horizon, default is light orange "1,0.76,0.56"

    # Wind Speed
    WindSpeed: 5 # Between 0 and 10: larger values = faster moving clouds


    ### Fixed Resources for Seed=0
    # pos, radius, name
    FixedResources:
    - Name: IronResource
    Pos: [ 280, 53, -14 ]
    Radius: 15

    - Name: ErestrumResource
    Pos: [ 855, 50, -106 ]
    Radius: 9

    - Name: MagnesiumResource
    Pos: [ 2448, 171, -357 ]
    Radius: 13

    RandomResources:
    - Name: IronResource
    CountMinMax: [ 6, 12 ] # range of number of resources to distribute on planet
    SizeMinMax: [ 6, 7 ] # range of sizes of resource depots
    DepthMinMax: [ 0, 1 ] # Range of how deep to bury depots below terrain surface (e.g. 0 = partly visible, 3 = top of depot starts 3m below surface)
    DroneProb: 0.2 # probability that the resource is defended by drones
    MaxDroneCount: 1 # if at all, 1..n drones will defend the resource [default = 1]

    - Name: CobaltResource
    CountMinMax: [ 4, 6 ]
    SizeMinMax: [ 4, 5 ]
    DepthMinMax: [ 0, 1 ]
    DroneProb: 0.2

    - Name: CopperResource
    CountMinMax: [ 5, 7 ]
    SizeMinMax: [ 4, 5 ]
    DepthMinMax: [ 0, 1 ]
    DroneProb: 0.3

    - Name: SiliconResource
    CountMinMax: [ 5, 7 ]
    SizeMinMax: [ 4, 5 ]
    DepthMinMax: [ 0, 2 ]
    DroneProb: 0.3

    - Name: PromethiumResource
    CountMinMax: [ 7, 9 ]
    SizeMinMax: [ 3, 4 ]
    DepthMinMax: [ 0, 2 ]
    DroneProb: 0.4

    - Name: MagnesiumResource
    CountMinMax: [ 6, 9 ]
    SizeMinMax: [ 3, 6 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.4

    - Name: SathiumResource
    CountMinMax: [ 3, 6 ]
    SizeMinMax: [ 3, 6 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.5

    - Name: NeodymiumResource
    CountMinMax: [ 2, 3 ]
    SizeMinMax: [ 3, 6 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.6

    - Name: ZascosiumResource
    CountMinMax: [ 2, 2 ]
    SizeMinMax: [ 3, 6 ]
    DepthMinMax: [ 0, 3 ]
    DroneProb: 0.8

    ### Resource Asteroids
    AsteroidResources:
    - Name: IronResource
    Threshold: 0.5
    Amount: 0.5

    - Name: CobaltResource
    Threshold: 0.4
    Amount: 0.2

    - Name: CopperResource
    Threshold: 0.5
    Amount: 0.2

    - Name: SiliconResource
    Threshold: 0.5
    Amount: 0.2

    - Name: PromethiumResource
    Threshold: 0.5
    Amount: 0.2

    - Name: MagnesiumResource
    Threshold: 0.5
    Amount: 0.2

    ### Terrain and Decorations
    # Terrain and Local Decoration

    Terrain:
    Name: Snow
    PoleLevel: 37 # Pole level of planet
    NoiseStrength: 0.3
    ColorChange:
    YFadeCenter: 80
    YFadeRange: 40
    YFadeMin: -0.15
    YFadeMax: 0.2

    MainBiome:
    Textures:
    - [ SnowRock04, 1 ]
    - [ Snow08, 3 ]
    - [ RockBrown01, 0 ]
    - [ BedrockLava, 2 ]

    Decorations:
    - [ RockA01Snow, 0.1 ]
    - [ RockB01Snow, 0.1 ]
    - [ Rocks02Snow, 0.1 ]

    SubBiomes:
    - Altitude: 31
    Textures:
    - [ Stone, 29 ]
    Decorations:
    - [ RocksmallA02, 0.2 ]

    - Altitude: 34
    Textures:
    - [ RockBrown01, 32 ]
    - [ SnowyGrass, 1 ]
    Decorations:
    - [ RocksmallA02, 0.2 ]

    # Biome Definition and Main Decoration
    Biome:
    # Lower Plains
    - Altitude: [ 35, 60 ]
    Slope: [ 0, 5 ]
    BiomeClusterData:
    - Name: "ArcticForest"
    Id: 1
    ClusterSize: 200
    NbOfClusters: 10
    Decorations:
    - [ "BlueSpruceWinter", 8]
    - [ "AlaskaCedarBare", 2]
    - [ "BushWinter03", 1]
    - [ "PixieStalksSnow", 1]
    - [ "Mushroom2", 1]
    - [ "RealRock2Snow", 0.1]
    - [ "RealRock3Snow", 0.1]
    - [ "RealRock6Snow", 0.1]
    - [ "BulbShroom", 0.5]
    - [ "AlienPlant14", 0.5]
    - [ "AlienPlantTube1", 0.5]
    - [ "AlienPlantWorm2", 0.5]
    - [ "DesertPlant20", 0.5]
    - [ "Snakeweed", 0.5]
    Grass:
    - Name: "GrassGreen04aSnow"
    Density: 1500
    YScale: 0.8
    Preset: "GrassDense6"
    - Name: "GrassGreen03bSnow"
    Density: 600
    YScale: 1.2
    Preset: "GrassPatches6"
    - Name: "ArcticLowPlains"
    Id: 2
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "BushWinter01", 0.5]
    - [ "PixieStalksSnow", 0.5]
    - [ "DimpleDomeSnow", 0.5]
    - [ "BrainFungusSnow", 0.5]
    - [ "CornDogBushSnow", 1]
    - [ "BulbShroom", 0.5]
    - [ "MushroomTallBlue02", 0.5]
    - [ "OpuntiaCactus", 0.2]
    - [ "Snakeweed", 0.5]
    Grass:
    - Name: "GrassGreen03bSnow"
    Density: 400
    YScale: 1.2
    Preset: "GrassPatches7"
    - Altitude: [ 35, 60 ]
    Slope: [ 0, 10 ]
    BiomeClusterData:
    - Name: "ArcticLowPlains"
    Id: 2
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "BlueSpruceWinter", 0.25]
    - [ "AlaskaCedarBare", 0.25]
    - [ "RealRock8Snow", 0.15]
    - [ "RealRock6Snow", 0.15]
    - [ "RealRock10Snow", 0.15]
    - [ "BushWinter01", 0.2]
    - [ "BushWinter02", 0.2]
    - [ "BushWinter03", 0.1]
    - [ "CornDogBushSnow", 0.2]
    - [ "Snakeweed", 0.5]
    - Altitude: [ 0, 60 ]
    Slope: [ 0, 180 ]
    BiomeClusterData:
    - Name: "ArcticLowPlains"
    Id: 2
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "RealRock1", 0]
    # Intermediate Plains
    - Altitude: [ 60, 75 ]
    Slope: [ 0, 15 ]
    BiomeClusterData:
    - Name: "ArcticHighForest"
    Id: 3
    ClusterSize: 70
    NbOfClusters: 4
    Decorations:
    - [ "BlueSpruceWinter", 8]
    - [ "AlaskaCedarBare", 2]
    - [ "RealRock8Snow", 0.1]
    - [ "RealRock6Snow", 0.1]
    - [ "BushWinter03", 0.3]
    - [ "Mushroom2", 0.5]
    - [ "CornDogBushSnow", 0.4]
    - [ "Snakeweed", 0.5]
    Grass:
    - Name: "GrassGreen04aSnow"
    Density: 1200
    YScale: 0.8
    Preset: "GrassDense6"
    - Name: "ArcticIntermediatePlains"
    Id: 4
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "BulbShroom", 0.2]
    - [ "BlueSpruceWinter", 0.05]
    - [ "AlaskaCedarBare", 0.1]
    - [ "RealRock8Snow", 0.02]
    - [ "RealRock6Snow", 0.02]
    - [ "RealRock10Snow", 0.02]
    - [ "BrainFungusSnow", 0.05]
    - [ "DimpleDomeSnow", 0.05]
    - [ "BushWinter01", 0.05]
    - [ "BushWinter02", 0.05]
    - [ "BushWinter03", 0.05]
    - [ "CornDogBushSnow", 0.05]
    - [ "Snakeweed", 0.5]
    Grass:
    - Name: "GrassGreen06Snow"
    Density: 1500
    YScale: 1
    Preset: "GrassPatches8"
    - Altitude: [ 60, 75 ]
    Slope: [ 0, 180 ]
    BiomeClusterData:
    - Name: "ArcticIntermediatePlains"
    Id: 4
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "RealRock1", 0]
    # High Plains
    - Altitude: [ 75, 125 ]
    Slope: [ 0, 20 ]
    BiomeClusterData:
    - Name: "ArcticHighPlains"
    Id: 5
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "BlueSpruceWinter", 0.01]
    - [ "AlaskaCedarBare", 0.04]
    - [ "BushWinter01", 0.02]
    - [ "BushWinter02", 0.02]
    - [ "BushWinter03", 0.02]
    - [ "Snakeweed", 0.2]
    - Altitude: [ 75, 125 ]
    Slope: [ 0, 180 ]
    BiomeClusterData:
    - Name: "ArcticHighPlains"
    Id: 5
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "RealRock1", 0]
    # Mountains
    - Altitude: [ 125, 250 ]
    Slope: [ 0, 25 ]
    BiomeClusterData:
    - Name: "Mountains"
    Id: 6
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "CrystalsPyramidBlue", 0.5]
    - Altitude: [ 125, 250 ]
    Slope: [ 0, 180 ]
    BiomeClusterData:
    - Name: "Mountains"
    Id: 6
    ClusterSize: 0
    NbOfClusters: 0
    Decorations:
    - [ "RealRock1", 0]

    ### POIs
    POIs:
    Random:
    - GroupName: TS_Ningues
    CountMinMax: [ 1, 1 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 1
    TroopTransport: False

    - GroupName: CivilSettlement
    CountMinMax: [ 5, 6 ]
    DroneProb: 0.8
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: False

    - GroupName: RadosMissileSilo
    CountMinMax: [ 1, 2 ]
    DroneProb: 1.0
    DronesMinMax: [ 2, 2 ]
    ReserveCount: 4
    TroopTransport: True

    - GroupName: RadosTierI
    CountMinMax: [ 5, 7 ]
    DroneProb: 1.0
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: True

    FixedPlayerStart:
    - Mode: Debug
    Pos: [ 455, 37, -187 ]
    RotY: 125

    ### Drones
    DroneBaseSetup:
    # PresetStyle:
    # -> 0 = no drone attack base,
    # 1 = day + 2 triggers,
    # 2 = night + 2 triggers,
    # 3 = at once + 2 triggers,
    # 4 = night + turret trigger
    Random:
    - GroupName: DroneBaseNingues
    DronesMinMax: [ 3, 5 ] # range of number of drones that defend drone base
    ReserveCount: 5 # number of drones that will be replaced when defending drones got killed
    DroneProb: 1.0 # probability that drones will defend drone base
    Difficulty: 5 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
    PresetStyle: 3 # 0..4 -> see comment above
    # BaseAttack: DroneSmallAttackBase
    Stock:
    - Name: DroneSmallFast01Rocket # Name of drone
    Amount: 200 # Amount of drones in stock
    Extra: 0 # Type of drone 0..3 -> see comment above

    - Name: DroneSmallFast01Plasma
    Amount: 200
    Extra: 0

    - Name: EnemyDroneV2Minigun
    Amount: 300
    Extra: 0

    - Name: DroneSmallFast01Minigun # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: EnemyDroneV2Plasma # Base attack drones
    Amount: Infinite
    Extra: 1

    - Name: DroneTroopsTransport
    Amount: 1
    Extra: 2

    - Name: ZiraxMale
    Amount: 500
    Extra: 3

    - Name: AlienAssassinGrey
    Amount: 400
    Extra: 3

    DroneSpawning:
    Random:
    - DronesMinMax: [ 5, 10 ]
    CenterX: -2500
    Radius: 1500

    - DronesMinMax: [ 5, 10 ]
    CenterX: 2500
    Radius: 1500

    ### Creatures
    CreatureSpawning:
    - Biome: ArcticLowPlains
    Entities:
    - Name: ParasaurHerd
    Period: Day # Night / Day / Always
    Amount: 1
    Delay: 0
    - Name: Oviraptors
    Period: Always
    Amount: 2
    Delay: 0
    - Name: CaveWormsWhite
    Period: Night
    Amount: 1
    Delay: 0

    - Biome: ArcticForest
    Entities:
    - Name: CaveWormsWhite
    Period: Always
    Amount: 1
    Delay: 0
    - Name: Spiders01
    Period: Night
    Amount: 2
    Delay: 0

    - Biome: ArcticIntermediatePlains
    Entities:
    - Name: GolemsIce
    Period: Day
    Amount: 1
    Delay: 0
    - Name: Oviraptors
    Period: Always
    Amount: 2
    Delay: 0
    - Name: CaveWormsWhite
    Period: Night
    Amount: 1
    Delay: 0
    - Name: LizardMuleHerd
    Period: Day
    Amount: 2
    Delay: 0

    - Biome: ArcticHighPlains
    Entities:
    - Name: GolemsIce
    Period: Day
    Amount: 1
    Delay: 0
    - Name: Oviraptors
    Period: Always
    Amount: 2
    Delay: 0
    - Name: CaveWormsWhite
    Period: Night
    Amount: 1
    Delay: 0

    - Biome: ArcticHighForest
    Entities:
    - Name: GolemsIce
    Period: Night
    Amount: 1
    Delay: 0
    - Name: Spiders03
    Period: Always
    Amount: 1
    Delay: 0
    Build: 857

    If anybody has the generosity to take a look and advise, I would be very grateful.

    Cheers.
     
    #1
  2. Michlo

    Michlo Lieutenant

    Joined:
    Feb 5, 2017
    Messages:
    10
    Likes Received:
    9
    Phew, my Clanmate and I worked it out.

    I was following this very helpful guide: http://steamcommunity.com/sharedfiles/filedetails/?id=832036944 (thank you, Xango) but one of the first changes I made (local FX) linked to a spreadsheet of available FX and I didn't notice that it was tabbed and didn't land on the corresponding tab. So yup, I had dinosaurs added as special effects. *grins*

    The price for my mistake was that I entered the planet right at the hardest PoI so when I deleted, fixed the file and relaunched, I spawned right there at the PoI and was blasted into smithereens.

    At least my (future once I claim it, curse you, aliens!) planet is up and running.

    Cheers.
     
    #2

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