OFFICIAL SERVER #1: Eleon Studios - Official Public Server

Discussion in 'Official Eleon Server' started by Hummel-o-War, Jun 23, 2017.

  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    Name: Eleon Studios - Official Public Server
    Slots: 30
    EAC: Active
    _________________________

    Server Location: Germany
    _________________________

    Admin Ingame Name: Hummel-o-War
    Admin Forum contact: Hummel-o-War
    _________________________

    Offers donations or perks: No
    Infolink to donations: -n/a-
    Uses 3rd Party Tool: EAH
    _________________________

    Savegame started with version: 6.0.0. build 1077
    Mode: Survival
    Seed: 2309115

    MP Type: Scenario
    (Possible: Scenario, Standard)
    Scenario Name: Default Multiplayer
    (Possible: Name as visible in the folder ...\Empyrion - Galactic Survival\Content\Scenarios)
    Scenario Workshop link: *available with standard game installation*

    Maximal Blueprint Spawn Class: 10
    Allowed BP Types: ALL (owned, subscribed, stock)
    (Possible: Non, Stock-Only, All)
    _________________________

    Decay Time: 2
    (Time after which player-built structures without core or less than 10 blocks get removed when not visited)
    Wipe Time: 120
    (Time after which any player-built structures get removed when not visited)
    Protect Time: 48
    (Time during which structures are offline protected)

    Note:

    -All times are given in real time hours, 1h real time = approximately 24h in game
    -Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)

    _________________________

    Maximum Structures per playfield: 220
    Antigrief Distance: 50m
    AntiGrief Zones: PvP+PvE
    AntiGrief Ore Distance: 30m
    AntiGrief Ore Zones: PvP+PvE

    Max Block Count: Active
    (Max count for certain devices per vessel or structure, e.g. turrets, fixed weapons..)
    _________________________

    Allow alliances between Origins: Yes
    (Yes = will allow alliances with or join factions from other Origins)
    Auto-allied within Origin: Yes
    (Yes = Factions of the same Origin are allied per default)
    FriendlyFire in PvP: No
    (Yes = will not damage any allied structure even in PvP. Will still hurt players)
    _________________________

    Global Marketplace: Available
    _________________________

    Difficulty Settings:

    Escape Pod Content: Medium
    Player Progression: Normal
    Degradation Speed: Normal
    Radiation Temperature: Normal
    Amount Of Ore: Normal
    Number Of Deposits: Normal
    Drone Base Attack: Medium
    Drone Presence: Normal
    Enemy Spawn Rate: Normal
    Attack Strength: Medium
    Constructor Craft Time: Normal
    Blueprint Production Time: Normal
    _________________________

    Additional Info: -n/a-

    UNIVERSE MAP

    Eleon-Official-Public-Sectormap.jpg
     
    #1
    Last edited: Jun 29, 2017
  2. Hummel-o-War

    Hummel-o-War Administrator
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    *How to report issues*

    1. Lost a ship or base / vanished > tell us your ingame name, base/vessel name and playfield > Send me a PM
    2. Crashed/CoQ/Freeze > tell us your ingame name, time and date, playfield name > Send me a PM
    3. Run into a gameplay bug > report over here: http://empyriononline.com/forums/bugs.24/
    4. Want to discuss about the server world and setup? Feel free to add a comment below (other comments will be removed)
     
    #2
  3. D3matt

    D3matt Ensign

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    So, there's an Official US Server, Official EU Server... And now just "Official Public Server"? Forgive me but this makes the "official" servers seem very disjointed and odd. I imagine a new player looking for a server would be very confused as to which server they should be picking and what the difference is. This one doesn't even have the same settings as the others.
     
    #3
  4. Taelyn

    Taelyn Commander

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    US and EU are custom made scenarios. This on is the vanilla setup
     
    #4
  5. D3matt

    D3matt Ensign

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    If I may suggest, the names might be tweaked to more clearly show that so that nobody else has to ask dumb questions like me :)
     
    #5
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  6. Crasheros

    Crasheros Ensign

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    Hi,Hummel, is the decay time 2 min or 2 hours?
    Sometimes structures without core/damaged structures without core disappear very quickly.
     
    #6
  7. Hummel-o-War

    Hummel-o-War Administrator
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    All times are given in real time hours, 1h real time = approximately 24h in game
     
    #7
  8. Repier

    Repier Commander

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    Have you disabled POI respawn on Aitis ?

    The Abandoned mine (as well as the other POI) has not respawned in a while. I even textured a few walls inside to make sure someone was not taking over the POI before me every day.
    No player "cored" it so I have no clue on what's happening.
     
    #8
  9. Hummel-o-War

    Hummel-o-War Administrator
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    Just had a look > the POI had no setting for regeneration. Will add this for the next wipe.
     
    #9
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  10. (SHERIFF) zbc2004

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    When next wipe???
     
    #10
  11. Taelyn

    Taelyn Commander

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    Gues Alpha 7
     
    #11
  12. Hummel-o-War

    Hummel-o-War Administrator
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    Did you already get your SV back?
     
    #12
  13. Hummel-o-War

    Hummel-o-War Administrator
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    I am afraid i currently not able to retrieve the ship... the spot looks like someone has digged it and the ship is there..but gone.

    Need to investigate.
     
    #13
  14. darkstardragons 2

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    Yeah, weird isn't it. I have to confess that I was the one digging. Was curious if it might have been placed underground. Knew it was probably long odds to find it. I've been playing on the server through several iterations and have seen this happen before. No real explanation. It's not a big deal that it cannot be retrieved. I'm reasonably well established on the planet and have plenty of means. Thank you so much for looking into it and for replying.
     
    #14
    Last edited: Jul 7, 2017
  15. Mr.Me

    Mr.Me Ensign

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    Not currently able to get off starter planet, meteorite despawn over and over when i approach them.
     
    #15

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