PDA Missions and FAQ tool

Discussion in 'The Hangar Bay' started by Big Zunnin, Apr 28, 2017.

  1. Big Zunnin

    Big Zunnin Ensign

    Joined:
    Apr 28, 2017
    Messages:
    5
    Likes Received:
    0
    I have been looking around and there are several different tools to help build playfields and sectors but with the new additions to the PDA is there currently a tool to help with this? or is there at least a list of all of the available options?

    I would like to build some scenarios and a PDA tool would be helpful in this. If there is not one, it might be worth looking in to.

    BigZunnin
     
    #1
  2. Exacute

    Exacute Rear Admiral

    Joined:
    Feb 17, 2017
    Messages:
    456
    Likes Received:
    307
  3. N99024

    N99024 Captain

    Joined:
    Sep 7, 2015
    Messages:
    190
    Likes Received:
    327
    There is an example file for scenarios in the files somewhere, probably located where the current ones are stored.
     
    #3
  4. Exacute

    Exacute Rear Admiral

    Joined:
    Feb 17, 2017
    Messages:
    456
    Likes Received:
    307
    A tool is still nice to have ;)

    I wasn't refering to the technical part of it, but more so what you as an user can do, and how.
    Any wishes?
     
    #4
  5. N99024

    N99024 Captain

    Joined:
    Sep 7, 2015
    Messages:
    190
    Likes Received:
    327
    Alright, was initially thinking you didn't know where to go to create a new one.

    Anyways, far as I know the scenarios allows you to use custom planets, probably solar systems as well, create custom chapters and missions, and the custom planets includes custom built POI's or bases too.
     
    #5
  6. SacredGlade

    SacredGlade Captain

    Joined:
    Oct 18, 2016
    Messages:
    125
    Likes Received:
    242
    I would love to be seen missions that can tie in with the new NPC characters. For example

    Mission: Special Courier

    Background: In the age of instant electronic communication there will alway be a need to physical delivery services. Earn Credits helping out your local trader.

    Mission stages:
    1. Visit NPC trader in Akau orbit trade station
    2. Visit NPC Trader Omicron
    3. Recieve payment of 100gold coins

    Or something like that. Not sure what can trigger a stage in a mission, Can you receive and item, can you deposit an item etc
     
    #6
  7. Captain Jack II

    Captain Jack II Rear Admiral

    Joined:
    Nov 1, 2016
    Messages:
    783
    Likes Received:
    1,268
    #7
  8. Exacute

    Exacute Rear Admiral

    Joined:
    Feb 17, 2017
    Messages:
    456
    Likes Received:
    307
    Mm, I considered it, but on the other hand, I would prefer something that is more share-friendly.
    Most likely, the fewest of us will want to make 10-100 quests each, so borrowing a bit from eachother might not be a terrible idea (Or so is my thinking atleast)..

    I do see the (implied) value tho. It might be nice being able to import a playfield, to get planets, POIs etc..

    First version will be simple. I might look into extending it, once it's done.

    Mm, I'm obviously not going to *write* the quests, but having premades, that is "fairly easy" to fill out, might not be a bad idea.
     
    #8
  9. Captain Jack II

    Captain Jack II Rear Admiral

    Joined:
    Nov 1, 2016
    Messages:
    783
    Likes Received:
    1,268
    I think scenario sharing is coming to the Workshop, so sharing is already taken care of.
     
    #9
  10. Exacute

    Exacute Rear Admiral

    Joined:
    Feb 17, 2017
    Messages:
    456
    Likes Received:
    307
    Yeah, scenario-sharing. Not quest sharing :p
    My thinking atleast, is to create a database of all the created scenarios, and when you go like "I want the quest to be kill 10n", it will search for similar quests, and suggest what the player could do next, or what the lore behind it could be. (For instance, if you decide the player should kill 100 spiders, you might be suggested, that there's an infestation on the planet, and they would like the player to rid the pests).. or whatever others have submitted already.
     
    #10
    Captain Jack II likes this.
  11. Captain Jack II

    Captain Jack II Rear Admiral

    Joined:
    Nov 1, 2016
    Messages:
    783
    Likes Received:
    1,268
    That is an interesting idea.
     
    #11
  12. Big Zunnin

    Big Zunnin Ensign

    Joined:
    Apr 28, 2017
    Messages:
    5
    Likes Received:
    0
    I like the database idea. It can be tied to a local CSV file (or similar) and users could upload their custom quest database to the site (or maybe github?). Then when the next update happens the local master database would be updated while the custom would not be changed. So it could be 2 files then?

    This would be fantastic it would definitely simplify some types of quests. IE exploration quests which require the POI's and playfield names in order to be usable.
     
    #12
  13. Exacute

    Exacute Rear Admiral

    Joined:
    Feb 17, 2017
    Messages:
    456
    Likes Received:
    307
    *something* like that was the idea, yeah..
    It might take some time to get out tho.. As you mention, a lot is tied onto the playfield, so I'll have to build an import tool first
     
    #13
  14. Big Zunnin

    Big Zunnin Ensign

    Joined:
    Apr 28, 2017
    Messages:
    5
    Likes Received:
    0
    One advantage is that all of the files are either YAML, XML or CSV. That simplifies the import process because there are importers that take care of the hard part.
     
    #14

Share This Page