UPDATE 2016-12-20: current state of the playfield is 4.x alpha, it doesn't include any of the new 5.0 BPs - can't predict if/when I'll update it, in any case it will take a while since I want to explore them normally while playing first. UPDATE 2016-11-03: small change, moved 4 bases that are actually BAOs up into orbit (BA_PF4, BA_PF5, BA_PF10, BA_PF12) since I wanted to check out the game's included prefabs without having to copy them over to my blueprint folder (which also doesn't work with every prefab, not to mention unnecessarily clutters the list) I created 2 custom playfields where they spawn as fixed POIs. it includes every base, HV/SV/CV and should also work in case those get updated and keep their names. it also makes it easy to check out what each prefab looks like and makes it easy to save them as a BP (one reason for doing this was to update some POIs to the new blocks and actually figure out which POI is which prefab - since there are some duplicate/"wrong" names it's not that easy). they also only spawn in creative, if you visit those areas in survival they'll be empty. Word of warning: unless you haven't fully explored the game yet, checking out the prefabs contains massive spoilers for you! so if you want to keep some surprise and mystery don't install those playfields - remember, curiosity killed the cat! there are 2 ways to install those playfields, inserting it into the game's default files, and putting it in a savegame only (and leaving the game's files untouched). if you're unsure what you're doing I suggest going with the savegame installation, in case something doesn't work you can just delete the savegame and start over instead of having steam verify your files if you really screwed up (don't forget to make a backup of your savegames/blueprints/screenshots/etc. first!). either way, proceed at your own risk! Installation into default files: 1. extract the exhibition.zip into <Empyrion - Galactic Survival folder>\Content\Playfields\ - below the "Temperate2" folder there should now be two new ones: zzGray_EmptyPlanet & zzGray_EmptySpace. 2. go into the Playfields\Desert2 folder and copy both .raw files (map.raw & map_n.raw) into the Playfields\zzGray_EmptyPlanet folder (this was done to keep the zip file size small, and everybody should have those files anyway) 3. go Empyrion - Galactic Survival\Content\Sectors, make a backup copy of "Sectors.yaml" and then add these lines at the bottom (below Oscutune, Temperate2): Code: # exhibition orbit and planet - Coordinates: [ -4, 0, -25 ] Color: "0.35, 0, 0.71" Icon: "Star" Playfields: - [ "0, 0, 0", "Exhibition Orbit", zzGray_EmptySpace ] - [ "0, 0, 0", Exhibition, zzGray_EmptyPlanet ] Attention: .yaml files can be picky and really don't like tabs or spaces in the wrong place, if you mess this up the game will throw an error while loading! you can use http://yaml-online-parser.appspot.com to see if the file is ok. 4. start a new creative game, open the map and check if you can see the purple star named "Exhibition" at the bottom of the solar system map. if it is you can port there with sector 'Exhibition' (watch the caps and spelling), then godmode + ctrl to move around fast. to enter the planet either fly there and use teleport 'Exhibition' 5. happy exploring! Installation into a savegame: 1. create a new creative game and save it, remember the name, then go back to the main menu. 2. go into the savegame folder, it's in Empyrion - Galactic Survival\Saves\Games (if you called your savegame "wtfamIdoing", it's "Empyrion - Galactic Survival\Saves\Games\wtfamIdoing"). 3. delete the playfields folder (this will recreate everything from the default files). 4. copy the zip into the "Templates" folder in your savegame (ie "Empyrion - Galactic Survival\Saves\Games\wtfamIdoing\Templates"), then like step 2 above copy the two .raw files into the "zzGray_EmptyPlanet" folder 5. go into your savegames "Sectors" folder and follow step 3 above regarding backup & edit of "Sectors.yaml". 6. tab back into the game, load the savegame. it should now have the star on the solar system map.