"Shadows of Starlight" scenario

Discussion in 'Scenarios' started by amurayiwestgate, Jul 9, 2017.

  1. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    Story
    You are a covert operations specialist for the Union of Federal Planets (UFP). A recent spy report indicates that a new weapon is being constructed in secret by the Zirax Empire - the Union's biggest threat. Your mission is to find out what the secret weapon is, to locate it and then to destroy it. You have landed with the Tactical Commando Module on Brexxis, a desolate ice planet. Your superiors assume you can pick up the trail from there.

    Features
    * more fighting than building
    * a full story with a climax at the end
    * custom dungeon-like POIs for all story relevant locations
    * custom planets
    * build your own ships or steal parked ones
    * everybody hates sentry guns, right? find the switches to turn some off!
    * code-locked doors have an unlock codes you can find in the scenario; or blast them open as usual
    * secret rooms with goodies to find
    * NPC protected ore spots
    * custom POIs are gfx performance optimized (lights turn on with motion sensors etc.)


    Designer's notes
    This is a single player scenario for Empyrion Galactic Survival. It was created with the experienced players in mind. It's assumed you know how to unlock skills, tackle oxygen and armor issues, build bases and ships and how to navigate to other systems. There is no tutorial which explains the game's basic functions.

    Please be careful when placing explosives in usual places or going crazy with rockets in bases with an Alien core (indicator: base has a red name in your HUD). While we made sure story related sensors can't be destroyed easily by accident, it's still possible. This could result in you not being able to progress on your mission. Always save the game before you enter story relevant POIs. Always attempt to finish your mission in a POI before you de-core it.

    While you may run it on a server, it is not optimized for several players (unless they stick together all the time) and might not run as intended. For instance, none of the bases will reset or respawn making it impossible for other players to finish the same chapter later.

    Built with the Alpha 6.3.1 version of the game.

    Known issues:
    * Raptors may not spawn; game engine spawn issue; use the auto complete function in the PDA we enabled for this task

    Starting equipment
    Depending on your difficulty setting you will start with different gear in an already set up base:

    Easy:
    Assault Rifle (T2) with 4000 bullets, Sniper (T2) with 500 bullets, 10x Large Medkits, 25x Bandages, 10x Explosives, 3x Insulation Boosters, PlayerBike and Medium Armor
    Medium:
    Assault Rifle with 4000 bullets, Sniper with 500 bullets, 5x Large Medkits, 15x Bandages, 10x Explosives, 3x Insulation Boosters, PlayerBike and Medium Armor
    Hard:
    Assault Rifle with 4000 bullets, 10x Bandages, 3x Insulation Boosters, PlayerBike and Medium Armor

    Playthrough time
    We would be more than happy if someone would create a "Let's play" video or stream it on Twitch. For better planning here is a very rough estimate how long each chapter will take you finish:

    Chapter 1: 2 hours
    Chapter 2: 1 hour
    Chapter 3: 15 minutes
    Chapter 4: 20 minutes
    Chapter 5: 10 minutes
    Chapter 6: 1 hour
    Chapter 7: 1 hour
    Chapter 8: 30 minutes

    Credits
    Scenario design: @amurayiwestgate & @Taun Hawk
    Story, Text, PDA quests: @amurayiwestgate
    Playfields and sectors: @Taun Hawk
    Proofreading: Chris McCullen
    Playtesting: @rainyday

    Special thanks to @RexXxuS! Without his "Dawn of Galaxy"-scenario as our guide and inspiration we would have never started our own scenario project.

    Contributors
    Thanks a lot to all the contributors, who allowed us to use their creations (in no particular order): @rainyday, @Noxi, @TiwBras, @Browar, @sevguy, @Nash-Galactic, @Kahrek, @Savinwraith and many Eleon templates contributed by other players. Also thanks to @Kaeser and @Vexray getting us started with thier planet style inspirations.


    This scenario is no longer on Steam. Instead it's part of the main game! :)
     

    Attached Files:

    #1
    Last edited: Aug 23, 2017
    SacredGlade, JA_, TK85 and 12 others like this.
  2. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    #2
    Last edited: Jul 9, 2017
    james revak, spacefarmer and Krenios like this.
  3. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    #3
    Last edited: Jul 9, 2017
    Gobarg, Kassonnade and Taun Hawk like this.
  4. Gobarg

    Gobarg Commander

    Joined:
    Mar 18, 2017
    Messages:
    16
    Likes Received:
    22
    I subbed this straight away mate.
    Currently finding out how evil and twisted you really are in the first mission.
    Some of those rooms are just nasty. ;)
    One thing I did notice was that I received insulation boosters at the start but it was still too cold outside.
    Maybe an Eva booster at start would be better.
    Loving it so far and I haven't even completed the first mission.
    Great job mate.
     
    #4
    Taun Hawk and amurayiwestgate like this.
  5. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    Glad to hear this! We already updated the scenario and made sure everybody will get 3 boosters at the start. Your first fight should be against the Zirax - not the temperature. :)
     
    #5
    Last edited: Jul 10, 2017
    Kassonnade likes this.
  6. Space Beagle

    Space Beagle Captain

    Joined:
    Oct 9, 2016
    Messages:
    160
    Likes Received:
    332
    Just to report that I started your scenario today, I'm still in first POI (prom.refinery) and o-boi-o-boi-o-boi so many secrets :D
    Fantastic design in that POI, just great!
    I'm trying to take a slower pace to discover as much as I can, with minimal destruction - so I have new appreciation for 'epic sniper' ;) !

    (3 temp. boosters are enough, even if temperature at night go under your max. - and only 'problem' for now is Arm.Golum in big smelter room, no moving at all just stand there on spawner - even after I killed all Mechs around)
     
    #6
    Taun Hawk and amurayiwestgate like this.
  7. Gobarg

    Gobarg Commander

    Joined:
    Mar 18, 2017
    Messages:
    16
    Likes Received:
    22
    I think the big golem is getting stuck in all the overhead equipment.

    The POI designs are just brilliant mate. I loved the gravity changes and all the little secrets you have designed.
    This scenario requires you to be very careful and precise in what you are doing.
    I'll be a lot better prepared in my next run through but for the moment it's seat of the pants play and I'm loving it
     
    #7
    IanX, Taun Hawk and amurayiwestgate like this.
  8. Christianholmes

    Christianholmes Captain

    Joined:
    Jul 27, 2016
    Messages:
    81
    Likes Received:
    92
    I snuck into the moon base, but the door code 1001 doesn't work.
     
    #8
  9. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    #9
    Last edited: Jul 15, 2017
  10. LiftPizzas

    LiftPizzas Rear Admiral

    Joined:
    Sep 28, 2015
    Messages:
    1,444
    Likes Received:
    2,574
    I found this scenario on the workshop and I'm uploading the first episode of a series. :)

    Would it be OK if I use the text-graphic in my video thumbnails?
    (From here: the "Shadows of Starlight" text logo, not the whole image just the stylized text.)
    [​IMG]
     
    #10
    Taun Hawk likes this.
  11. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    Please go ahead and use it! We are very happy that you are doing this Let's Play video!
    I can send you a transparent version you can use as an Overlay in HD as well on Monday.
     
    #11
  12. LiftPizzas

    LiftPizzas Rear Admiral

    Joined:
    Sep 28, 2015
    Messages:
    1,444
    Likes Received:
    2,574
    Ok thanks. I was able to pull the text only. :)

    Also, you missed a spot. :p
    Missed texture.jpg
     
    #12
    amurayiwestgate and Taun Hawk like this.
  13. Taun Hawk

    Taun Hawk Lieutenant

    Joined:
    Nov 26, 2015
    Messages:
    22
    Likes Received:
    17
    Loved the video, look forward to seeing more Lift! :)
     
    #13
  14. Space Beagle

    Space Beagle Captain

    Joined:
    Oct 9, 2016
    Messages:
    160
    Likes Received:
    332
    There is a teleport on Trade Station in "Brexit" orbit that will take you down to planet's TS - but on planet I did not had it, I was teleported 'somewhere' on surface - anyway that was not important for my game, I was just testing it :)

    So, I'm not sure is that a 'bug' in scenario, or I did not got that TS POI in my game seed?
    (I also have 2 'Security Airfields' on Brexxis, PV was using just one of them)
     
    #14
  15. amurayiwestgate

    amurayiwestgate Captain

    • Developer
    Joined:
    Mar 31, 2017
    Messages:
    80
    Likes Received:
    109
    Thanks for pointing it out. I updated the scenario. UNSCRIBE and SUBSCRIBE... the TS should spawn correctly on Brexxis now.
     
    #15
  16. Taun Hawk

    Taun Hawk Lieutenant

    Joined:
    Nov 26, 2015
    Messages:
    22
    Likes Received:
    17
    @Space Beagle: thanks for the bug report. Amurayiwestgate just updated the TS on Brexxis Planet and the teleporter should now work. There should be 2 Security Airfields and there are two PV's, one for each. Will take a deeper look and make sure all is working as intended with these.

    Update: Just confirmed both Planet Vessels "Zirax Patrol" are working properly and using their respective Planet Vessel Bases "Security Airfields". Let me know if you see any other issues. Thanks again!

    As for the Seed: All Planet playfields in this scenario are set to a fixed seed. So your selected seed should have no affect on those playfields. We did this to insure all structures spawned that were required and they always spawned in the same locations.
     
    #16
    Last edited: Jul 16, 2017
  17. ButtonPusher

    ButtonPusher Captain

    Joined:
    Nov 8, 2016
    Messages:
    41
    Likes Received:
    24
    /me cracks tester knuckles...
     
    #17
    Kassonnade likes this.
  18. Space Beagle

    Space Beagle Captain

    Joined:
    Oct 9, 2016
    Messages:
    160
    Likes Received:
    332
    I'm still playing scenario, did not finish yet, but it is fantastic - works great, all those sensors & switches looks like they are 'bugs free', and complete 'world' you build in this scenario feels real :)

    Now, there is one big problem - and I see that LiftPizzas reported same thing in bugs section.
    It does not effect scenario/missions but this bug is very ugly and a bit 'stupid' :) ... I'm not sure is like this for everybody or just for some of us o_O

    Planet Verdis renders with some mixed-up ground, like it is 'double seed' or planet over planet - and when you look at it in map view you can see that one quarter of planet is 'mismatched' with rest of it. Here are screenshots of two 'borders' and on pic. no.3 you can see that one quarter planet slice (and maybe it is not a quarter but one third, can't say for sure ;))

    (I know that scenario uses your fixed Seed, so maybe here game load up also our starting Seed by error?)

    20170719224953_1.jpg
    20170719225031_1.jpg
    20170719225050_1.jpg
     
    #18
    Last edited: Jul 21, 2017
  19. Taun Hawk

    Taun Hawk Lieutenant

    Joined:
    Nov 26, 2015
    Messages:
    22
    Likes Received:
    17
    @Space Beagle: Thanks for the report and screenshots! I just downloaded the newest version of SoS from the default game (6.5) and can confirm the split in two locations along the North/South axis of Veldis Planet. No idea what is causing it, but it does not appear to be in the world itself. As far as I can see, this does not affect the gameplay at all. Just seems to be only a graphic issue in the Map View. So for now there is nothing we can do at the moment. Maybe this will be addressed in a future update/patch. Glad to see @LiftPizzas issued a bug report in the 6.5 patch forum. Thanks Lift! :)

    Veldis Map.jpg Veldis East.jpg

    Veldis West.jpg
     
    #19
  20. Kaeser

    Kaeser Rear Admiral

    Joined:
    Aug 17, 2015
    Messages:
    1,739
    Likes Received:
    2,458
    I had this issue a couple times when I tampered with the planet sizes in the playfield file.

    # Playfield Characteristics
    RealRadius: 1303.797294
    ScaledRadius: 1300
    Gravity: -8.25

    But it usually only occurs with radius greater that 1500.

    May also have something to do with the fixed seed....
     
    #20
    martian101 likes this.

Share This Page