[Special] Wreckage, Artefacts, Ruins

Discussion in 'Questions, Discussions & Feedback' started by Hummel-o-War, Sep 7, 2016.

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  1. Fractalite

    Fractalite Rear Admiral

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    Haha, no. It appears that I should not be. :rolleyes:

    I originally set about to make slave pens that were in a derelict state(I still might) and then as I was building I caught a small clip of Bill O'Reilly on some late night show playing nearby.... and found myself furious at his depictions of WW2 in one of his newest books. They were more than a little misleading. Then I started to think about the concentration camps, and I realized, "that is perfect!"

    Not wanting to be insensitive to the plight or horrific experience endured by the Jewish people, I also wanted it to be somewhat more modern and something that could be plausible as currently functional.

    This game is at least a smidgen guilty of xenophobic perceptions of alien species - it is easy to render them in an almost "safe" way. Sort of a arcade shoot em up kind of way, or a distant monster to just be killed. But what if on your approach, you catch this on your radar, and then you cross that last ridge and really see something unpleasant! I want the passions to be stoked! :eek:

    In fairness I do not want to be a hypocrite. This structure could also be a reflection of our capacity of inflicting horrors upon other alien species(i.e. humans could populate the structure) - but I lacked "human" spawners. Either way is a moral aberration/crime against life, and I hope it reaches people, and then they want to stop or destroy it. :mad:
     
    #61
    Last edited: Sep 25, 2016
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  2. Fractalite

    Fractalite Rear Admiral

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    In keeping with the "ancients" theme:


    Introducing the "Ancient Distress Signal"


    This will make the 4th in the series, so perhaps one more after this one? I would be willing to go even further than that if I got requests to do so.

    I really like this idea. Mysterious, lonely, and what could be the source of the distress? I mean, there are no derelict ships in the vicinity? Perhaps just a ship malfunction, but it could be something.... more. What if whatever caused the distress is still out there even after the eons have passed....?


    Creative_10_2016-09-24_23-27-17.png
    Creative_10_2016-09-24_23-24-49.png
    Creative_10_2016-09-24_23-25-06.png
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    #62
  3. Krenios

    Krenios Commander

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    Hello all !

    Thanks Fractalite for your great support ! After your post of a drill station i have an idea about a craps "Fuel" Station. This one is with an alien core but no weapon.
    And the style is simillar of the antenna.



    Sorry for my bad English :/
     

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    #63
  4. Fractalite

    Fractalite Rear Admiral

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    Nicely done! I am going to go investigate that in creative. I am eager to see it!
     
    #64
  5. Fractalite

    Fractalite Rear Admiral

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    I really really like this Krenios. It goes well with the Drilling station and the downed antenna. I love the interior design aesthetic, plus all the different textures on the surfaces of the pipes:

    Creative_10_2016-09-25_19-32-38.png

    I also really like the yellow lights texture that you use around the edges of things and the yellow accented devices on the interior. It gives the structure a really awesome ambiance. :)

    You use a slightly different texture for the intake and nozzle in/on the refilling/fueling pipes - you use one the grate images that I always associate with air intake or exhaust, but now that I see you use it here, I see that it also works for liquids:

    Creative_10_2016-09-25_19-33-27.png

    I use the lighted texture that is the immediate right of that when you right-click.... I wonder if I should change it to match? Naw, slight differences stimulate the imagination. :)

    Truly impressive!
     
    #65
    Last edited: Sep 26, 2016
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  6. LiftPizzas

    LiftPizzas Rear Admiral

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    Abandoned giant arena, contains a few devices and about 16000 wooden blocks. (Ziraxparov got mad and destroyed it with a plasma cannon when he lost to a turretrobot programmed specifically to play against him.)

    NewGame_2016-09-25_18-19-20.jpg
    NewGame_2016-09-25_18-19-59.jpg
    (This is the desert base I built/destroyed in Season 3.)
     

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    #66
  7. Fractalite

    Fractalite Rear Admiral

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    It begins....



    Creative_12_2016-09-28_22-52-22.png
     
    #67
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  8. Fractalite

    Fractalite Rear Admiral

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    Finished with a very complex but rewarding structure.

    Introducing the "Abandoned Terraforming Station"

    This build took me a lot longer than I thought it would. It was a challenge to have pipes going everywhere yet still needing to be connected for some function. I also had to do a surprisingly large amount of trim work - trim work consists of loading the finished product in space to make sure that the ground is level. There were hundreds of blocks sticking waaaaaaay below the bottom of the structure.

    One tricky aspect to this; I know it says abandoned, and with my other abandoned structures I have punched holes or painted rust(or a rust-like color,) but I started thinking about it and terraforming stations would need to be hardier to survive whatever climate/geology they were placed in. So should it really be worn down or get worn down with neglect? Hard to say, I may still decide to take a drill to parts of it. For now I will keep it as is.

    I also wanted to give Aitis some love, and I thought it was kind of neat to have it placed down in the mists.

    Two sets of photos, distance shot:

    Creative_12_2016-09-30_01-42-28.png
    landing pad shot:

    Creative_12_2016-09-30_01-43-01.png
    Getting closer...

    Creative_12_2016-09-30_01-43-11.png
    Several perspective shots:

    Creative_12_2016-09-30_01-43-36.png
    Creative_12_2016-09-30_01-43-55.png
    Creative_12_2016-09-30_01-44-16.png
    I wonder what is in here?

    Creative_12_2016-09-30_01-46-52.png
    Better vantage for the pipes:

    Creative_12_2016-09-30_01-46-59.png
     
    #68
    Last edited: Sep 30, 2016
  9. Fractalite

    Fractalite Rear Admiral

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    Now for the interior shots:

    Creative_12_2016-09-30_01-47-40.png
    Creative_12_2016-09-30_01-47-44.png
    Creative_12_2016-09-30_01-47-49.png

    The lonely and obsessive life of a terraformer...

    Creative_12_2016-09-30_01-58-33.png
    Creative_12_2016-09-30_01-56-35.png Creative_12_2016-09-30_01-56-25.png

    Inside one of the processing stations:

    Creative_12_2016-09-30_01-59-44.png
     
    #69
  10. Fractalite

    Fractalite Rear Admiral

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    Blueprint and jpg
     

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    #70
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  11. Fractalite

    Fractalite Rear Admiral

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    I have decided not to post here for a bit because I want to see what this incoming "large update" brings to the game and how I might better build future wrecks, ruins, and artifacts. That being said, if anyone else wants to tackle it, I provided the drilling station and Krenios gifted the very neat fuel station.... but we are missing an interim facility; a refinery. I will build one eventually(namely after the next patch,) but it could be quite the rewarding challenge if anyone wants to jump on it now. :eek:;):):cool:
     
    #71
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  12. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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    The idea behind this POI is that its a small research facility built around a mysterious artifact. Turns out that experimenting with ancient alien biotechnology and portals was a bad idea so all the scientists and staff were killed by monsters (nightmares and alien assassins) and only their security robots are left. Hopefully it will be a creepy, atmospheric experience with lots of monsters to fight.
    I made the outer edge of the foundation 2 blocks tall to help avoid gaps on uneven terrain. Not sure if that's necessary though.
    I also added a POI in the base blueprints section but don't think it qualifies as a artifact/ruin since its a functioning base. Not sure though. NewGame_9_2016-10-12_15-39-00.png NewGame_9_2016-10-12_15-18-47.png NewGame_9_2016-10-12_14-54-51.png NewGame_9_2016-10-12_12-19-42.png NewGame_9_2016-10-12_12-17-39.png NewGame_9_2016-10-12_12-15-33.png NewGame_9_2016-10-12_11-54-15.png NewGame_9_2016-10-12_11-53-19.png NewGame_9_2016-10-11_12-17-38.png
     
    #72
  13. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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    Oops. Forgot the blueprint file.
     

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  14. Fractalite

    Fractalite Rear Admiral

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    Holy crap! Nicely done sir! I love all the different samples and the strange object in the middle of the pyramid! I am going to go load that in creative, I am eager to see it.
     
    #74
  15. Fractalite

    Fractalite Rear Admiral

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    This is a such phenomenal design. The detail is magnificent!


    Sneaky sneaky!


    Creative_16_2016-10-12_13-38-32.png

    I love the use of the recessed spawners - a person rounding on these cannot immediately see what they are getting into, and what is more, you cannot conveniently shot them from a distance. You have to move in close...


    Creative_16_2016-10-12_14-13-03.png

    I also love these little lighted strips. They really break up the tunnel and give a sense of texture and progression:


    Creative_16_2016-10-12_14-14-02.png

    I love the hidden treasure.... wait a... this is great! You were just like me and painted it a different color! Ha! I LOVE IT! We are total douches! I wish I could be there to see people thinking, "Oh great, just another white container.... lets see, do I even have room in my inventory? No?" *turns to his friend* "You can have it." *Friend goes and checks container* "Holy shi....!"

    Creative_16_2016-10-12_14-13-30.png

    Interesting gate. Did you mean to leave the walls un-textured? Because of the corners, my bet is yes - sort of a spooky experimentation room.


    Creative_16_2016-10-12_13-40-14.png


    This is reminiscent of the Talon guardian temple. Were you going for a similarity, or is it totally unrelated? My bet is unrelated. But... you never know...

    Creative_16_2016-10-12_14-26-03.png

    All in all Fuzz, you nailed it. 10/10. The texturing is detailed and uniform. All the support buildings have the computers, bedrooms, and other amenities. The spawners are all sufficiently placed that people opening doors are in for, well, quite a shock. :) The perimeter makes it seem guarded and Spooky. You have just enough treasure that people will race to finish this, but not too much that it will take the fun out of things.

    Simply superb, Nicely %&$#ing done!
     
    #75
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  16. Fractalite

    Fractalite Rear Admiral

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    I would also like to offer some constructive criticism:

    You missed some paint on several windows:

    Creative_16_2016-10-12_14-43-21.png


    The texturing around the window inlets or sills and this shutter is the combat steel peeling crack look:


    Creative_16_2016-10-12_14-46-30.png
    Creative_16_2016-10-12_14-46-46.png

    These barrels I re-arranged so the images were aligned, but they were kind of scattered to being with... which is fine if that is what you were going for, just thought you should know. If you do not know how to rotate them, you can continue to fire with the texture/symbol tool, or use the rotation and orientation tool:

    Creative_16_2016-10-12_14-53-01.png

    Also; not to cause you more work, but after loading a drop ship to see what it would look like, maybe spring for a landing pad? :D:p:rolleyes: Do not get me wrong, it does not look bad, it is just out of place with all the other super well designed buildings.

    Creative_16_2016-10-12_14-54-34.png

    And lastly, not at all an observation, touch up or critique, but I love the connector textures you use for tubing or conduit work.

    Creative_16_2016-10-12_14-57-19.png
     
    #76
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  17. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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    Wow thanks man. I put a lot of time and thought into it so it's nice know people appreciate it. My main priority was the base parts looks believable and the artefact/alien areas look proper freaky and atmospheric

    I didn't know you could paint loot containers! Maybe the weird lighting just makes it look off colour?

    All the areas with the combat steel texture signify they were built by an unknown race. Everything else has been built/modified by the researchers. The exception being those window sills and doorways you noticed. I just left them like that for contrast.

    I think the talon temple first gave me the idea to make crystal shapes but I've been a fan of making pyramids for a while.

    The barrels are like that just for the sake of random variation.

    It's a fair point you make about the landing area. A proper landing pad would look cooler.

    I'll probably update that landing area and fix the paint I missed. Might wait for next game update first.
     
    #77
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  18. Savinwraith

    Savinwraith Commander

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    One night in Bangkok?
     
    #78
  19. Savinwraith

    Savinwraith Commander

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    The idea behind this build is to emphasize the Talon tendency towards nature and organic construction while showing a level of alien technology.

    The structure itself has a good amount of open space in sub-chamber for treasure rooms, crates, ect..

    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG][​IMG] [​IMG]
     

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    #79
    Last edited: Oct 19, 2016
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  20. Fractalite

    Fractalite Rear Admiral

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    In what is likely the oddest series of computer failures I have ever witnessed, both my laptop and desktop went kaput about a week ago, and I have not been able to really interact with these forums at all. My laptop is coming in two days which should see a triumphant return to these forums and I thought I would borrow my brother's computer to peek in and see some of the updates...

    ...which then lead me to this beauty!

    Savinwraith, I love this design! You take your spacial/architectural genius and created something spectacular! Incredible! I am trying to think of what planet it would go best on.... the moons? Lava? Akua? Maybe even custom or some new planet as yet to be introduced into the game? It is hard to say, but I absolutely love it. Niely &%$#ing done!
     
    #80
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