Unable to take over POIs

Discussion in 'Multiplayer Meeting Room' started by Buk1973, Jun 22, 2017.

  1. Buk1973

    Buk1973 Ensign

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    I recently rented a MP server from Havoc and was trying to set up a game so me and my friends can play this weekend and I discovered I couldn't capture POIs. I did my research and found out I needed to remove the following lines:

    - Key: RegenAfter # Enable regeneration of POI if it has been "visited" and no player is in its vicinity
    Value: 150 # Regenerate timer in realtime minutes (72 realtime minutes = 24h in-game)

    I wiped my server and removed those lines from the playfield.yaml in the "Exampleplanet" folders and the "temperate" folders and started a new server.

    After I spawned in I went to the Farm and killed the core but still got the message that I couldn't place my block in an enemy structure.

    Am I missing a step? I really need to get this set up by Friday evening.
     
    #1
  2. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    As updates will overwrite your changes..maybe do this:

    1. Copy the "Default Multiplayer" folder in the SCENARIOS main folder and rename it to something like "Default Multiplayer Custom" (or whatever name you want)
    2. Go to the dedicated.yaml and switch the Secnario from "Default Multiplayer" to "Default Multiplayer Custom" (or whatever name you used)
    3. Now you can change the playfields in the SCENARIOS/Default Multiplayer Custom/Playfields folder and they won't be overwritten again :)
     
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  3. Buk1973

    Buk1973 Ensign

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    There were no updates I just got the server on Tuesday. If I look at my playfields .yaml the lines are still gone and I changed them before I created my server. I don't know if the Alien Cores will regenerate or not but I don't have the ability to place my own core and take over the structure.
     
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  4. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Which files did you edit? Please add the full path here!
     
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  5. Buk1973

    Buk1973 Ensign

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    \Content\Playfields\ExamplePlanet\playfield.yaml
    \Content\Playfields\ExampleSpace\playfield.yaml
    \Content\Playfields\Temperate\playfield.yaml
    \Content\Playfields\Temperate2\playfield.yaml
     
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  6. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Ok, these are the wrong ones.

    The "Default Multiplayer" is a Scenario. You need to go to the "SCENARIO" folder and find the playfiels there.
     
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  7. Buk1973

    Buk1973 Ensign

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    I will try that when I get home and let you know. Thank you.

    I am assuming after that I will need to delete the world and start over again correct?
     
    #7
  8. mid endian

    mid endian Commander

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    you may not be done yet. editing the yaml files is the first step. have the planets already been generated?

    wipe the server, all the generated worlds at a minimum.
     
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  9. mid endian

    mid endian Commander

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    I also rented a havoc server. for me I had the opposite problem. there wasn't any POI regeneration cause I commented out the custom scenario line. apparently the playfields in the content folder don't have them.
     
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  10. Buk1973

    Buk1973 Ensign

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    I went ahead and reinstalled the service since Havoc makes it so easy. Where is the "SCENARIO" folder located?
     
    #10
  11. Taelyn

    Taelyn Guest

    \content\scenarios
     
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  12. Buk1973

    Buk1973 Ensign

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    I don't see that.
     

    Attached Files:

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  13. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Seems like this installation is not complete - The scenarios folder is missing. Can you add folders there?

    Can you send in the dedicacte.yaml please?
     
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  14. Buk1973

    Buk1973 Ensign

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    Here it is. I edited out the passwords.

    Code:
    # Dedicated server settings
    
    ServerConfig:
        Srv_Port: 30005
        Srv_Name: NWALAN Survival
        Srv_Password: *******
        Srv_MaxPlayers: 20
        Srv_ReservePlayfields: 1
    
        # Server description shown in Server Browser
        # max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
        Srv_Description: "Welcome to NWALAN Survival"
    
        # All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
        Srv_StopPeriod: 48
        
        Tel_Enabled: true
        Tel_Port: 30009
        Tel_Pwd: ******
        
        EACActive: false
        # SaveDirectory: Saves
        
        # Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
        # 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
        MaxAllowedSizeClass: 0
    
        # Restrict Blueprint types allowed for production in factory
        # None      = Blueprint system completely disabled
        # StockOnly = only stock blueprints can be produced
        # All       = all types allowed (default)
        AllowedBlueprints: All
    
        # Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
        # if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
        HeartbeatServer: 15
    
        # Timeout in seconds after which a client will be disconnected if it
        # does no longer send heartbeat messages to the dedi (0 = feature disabled)
        # HeartbeatClient: 30
    
        # Enable extra log outputs (for debugging purposes)
        # Defined flags: (add together the values if more than one group should be active at the same time)
        # 1 = EAC
        # 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
        # LogFlags: 1
    
    GameConfig:
        GameName: scott
        Mode: Survival
        Seed: 2309115
        CustomScenario: Default Multiplayer
        
        # Note: All times are given in real time hours, 1h real time = approx. 24h in game
        DecayTime: 2
        WipeTime: 0
        ProtectTime: 48
    
        MaxStructures: 200
        AntiGriefDistance: 30
        AntiGriefZone: All
        AntiGriefOresDistance: 30
        AntiGriefOresZone: All
        EnableTrading: GlobalVirtual
        EnableMaxBlockCount: True
    
        OriginDefault: Explorer
        OriginAccessOthers: True
        OriginAutoAlliance: True
        FriendlyFireInPvP: True
    
        # --- Difficulty settings ---
        DiffEscapePodContent: Medium
        DiffPlayerProgression: Normal
        DiffDegradationSpeed: Normal
        DiffRadiationTemperature: Normal
        DiffAmountOfOre: Normal
        DiffNumberOfDeposits: Normal
        DiffDroneBaseAttack: Medium
        DiffDronePresence: Normal
        DiffEnemySpawnRate: Normal
        DiffAttackStrength: Medium
        DiffConstrCraftTime: Normal
        DiffBpProdTime: Normal
     
    #14
  15. Taelyn

    Taelyn Guest

    Past a map there your self called Scenarios. Should work.

    But its weird should have been there
     
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  16. Buk1973

    Buk1973 Ensign

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    I should create a Scenarios folder in the content folder?
     
    #16
  17. Taelyn

    Taelyn Guest

    yes \content\scenarios
     
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  18. Buk1973

    Buk1973 Ensign

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    I created it but it is of course empty. Could it not have been there because no one has spawned into the world yet?
     
    #18
  19. Taelyn

    Taelyn Guest

    Nah now u have to follow hummels post about that copy stuff
     
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  20. mid endian

    mid endian Commander

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    host havoc requires you use their configuration utility. you're not supposed to have direct access to dedicated yaml file.

    it's possible that 6.0 wasn't properly loaded. there should be a scenario folder.
     
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