Empyrion – Galactic Survival - Community Forums

Dec
01
by EleonGameStudios at 6:22 AM
(29,233 Views / 21 Likes)
84 Comments
Hey Galactic Survivalists,

We are very excited to present you our newest and feature-packed update: Pre-Alpha 4.1!

Without further ado: we added the first iteration of a faction/ownership module AND playfield settings for PvE and PvP to the game! The latter can be set individually for each playfield (e.g. each planet can be PvE or PvP). Read on below for more details.

We also added early customization toys to play around with: want to change the color of the sky or have a lower or higher sea level for your lakes and oceans? These are only two examples of the customization options, so go ahead, give it a try and show us your favorites!

With an easy tweak in the config file, you can change the sky color so that Omicron will look like that:
[​IMG]

You can also easily change the water level. This screenshot shows Akua with a lower water level:
[​IMG]

In addition, we added a slew of changes, improvements and bugfixes. Read on below for the full changelog. Among others, you won't run out of resources any more: watch out for meteorites bringing in new sources of ore!

One of the resource meteorites that drop if your resource deposits get depleted:
[​IMG]

A message will notify you about the meteorit. Open the planetary map (M) and look for a new resource icon (A) that has a "meteorit" in its name. As for now: meteorits can be found hovering a few dozend meters above the ground. Approach the meteroit and it will descend the last meters down to the surface. (This is a temporary solution!)

As always, all the new features we are adding to the game with this update, are early versions or prototypes - not the final product! Thanks a lot in advance for your understanding and for submitting any issue to our bug forums :)

One of the new alien plants on Akua:
[​IMG]

Next steps:

- Offline/Log-out protection of structures on PvP playfields
- Adding possibility for a "fresh start" on a server if you are stuck
- Better admin tools for dedicated servers: kick, ban, etc
- Force field for hangars
- Solar system

….and last but not least: we can't give an exact ETA (yet), but we can already say with all certainty, that the Solar System will move planets further away and your capital vessel will finally have its purpose :)

How does PvP, PvE, Factions and Ownership work?...
Nov
19
by EleonGameStudios at 7:43 AM
(9,612 Views / 16 Likes)
54 Comments
We just released a patch (4.0.2) that addresses some of the problems you reported.

Changelog Pre-Alpha 4.0.2:

Features:
- Allow single player games in offline mode (however, Steam client must be running)

Changes / Improvements:
- Increased average size of resource deposits on Akua and Omicron
- Increased average number of resource deposits on Ningues and Aestus
- Increased drop rate of Sathium Ore (Asteroids) and Crushed Stone

Bug Fixes:
- Fixed problem that single player games showed up in server browser
- Fixed problem that map was sometimes wrong when connecting to a dedicated server
- Fixed problem that Turret Minigun (HV) also appeared in tech tree of SV
- Fixed problem that some NPCs (e.g. Alien Insect on Akua) did not attack correctly on dedicated servers

Notice:
We are working hard on a PvP/PvE/ownership/faction system to prevent griefing.

EDIT:
- To fix a Peer-to-Peer connection problem, we released a small patch (Build 227).
- There is no need to update the dedicated servers
Nov
18
by EleonGameStudios at 6:25 PM
(16,863 Views / 12 Likes)
76 Comments
Dear fellow survivors,

Pre-Alpha Version 4.0 is going live and the first prototype* of Dedicated Servers is available!

What has changed in Multiplayer?

First and foremost: the so called ‘playfield limitation’ is gone! On each dedicated server, you are now free to individually land on a planet, fly into space, without the need of having everyone on the server boarding your vessel only for changing the playfield! Just use the new Server Browser in the multiplayer menu, search for a server and join with a simple mouse click. You can still join a server via IP if you need to, of course.

For anyone planning to offer a playground: Just use the Dedicated Server File to instantly setup and host your own game, everyone can easily connect to. Of course you can set up a password-protected server for you and your friends!

Follow this link to learn more about the available server configuration settings: http://bit.ly/EGS_dedicatedServerConfig
We recommend starting with the "light" setting and a low number of max players.

*Disclaimer: As with all “first versions” and prototypes this is not the final version of the dedicated servers or the multiplayer! Please keep that in mind, when playing and commenting. As always, we are looking forward to your detailed feedback, ideas and suggestions!

The new Server Browser (still no players because 4.0 was not yet released when screenshot was captured):
[​IMG]

Dedicated Server Prototype – Public Testing has commenced

We are aware, that you might experience some inconvenient issues (e.g. lags),which may temporarily influence your multiplayer gaming experience while playing on a dedicated server.
That being said, we have decided to release the dedicated servers already today, because we’ve now reached a point, where we need YOUR help to further improve them via Public Testing!

That’s with a good reason: in earlier updates, we added features that primarily affected single player mode. Now, with the introduction of a semi-persistent game environment, we need to look at a LOT more dynamic processes that also need a LOT more simultaneously active players to create the data needed.

We hope you appreciate this approach of an open development and help us to create a great gameplay experience in single player AND multiplayer! As always, we are attentively listening to your feedback. Please step...
Nov
13
by EleonGameStudios at 6:34 AM
(12,850 Views / 11 Likes)
71 Comments
EDIT:
Thanks to everyone who has responded. We now have a sufficient large number of people that offered to host a dedicated server on release day. We have just sent out the emails to the corresponding people.

==================================================================

Hi everyone,

As you know we are working hard on the dedicated servers. To prepare next week's release, we need your help: On release day (exact day will be announced), we wanted to offer to our community already sufficient servers online so that everybody can directly get into action.

So anybody who is willing to offer a server, please contact us via:

info[at]empyriongame[dot]com with subject “Dedicated Server”

We will give you access to the experimental branch on Steam so that you can install and test the server before official release.

System requirement for the dedicated server:
OS: Windows (7, 8 and 10), 64-bit system required
Processor: Quad-Core 3.7 GHz or better (e.g. Intel Core i5-4590, 4x 3,7GHz)
Memory: 8 GB RAM
Graphics: no graphics card need
Hard Drive: 4 GB available space

The first versions of the dedicated servers still require relatively much RAM (ca 5 GB) but we will reduce the RAM consumption over time.

We are really excited for the release next week and we hope that you will have as much fun with the dedicated servers as our testers had on the EGS test server for the last 2 weeks. Remember, you won’t need to switch playfields together anymore - in other words, you will be able to travel independently between playfields!

Thanks in advance for your help

EGS
Nov
12
by EleonGameStudios at 3:28 AM
(13,099 Views / 21 Likes)
88 Comments
Dear fellow survivors,

this is the first time, we are releasing a dev blog on a few topics, we think need some explanation. We’ll try to keep this short and on the spot, so you don’t get crushed by a wall of text (for the changelog of Pre-Alpha 3.7 just scroll down).

Nearly three months have passed since we published the results of our first survey. In the meantime, a lot has happened. POI and resources are now seeded procedural. Blocks and functions have been added, aliens and pesky drones are trying to hunt you down and not until short, we introduced our first and very early prototype of a techtree.

Disclaimer for you to always keep in mind: everything we release in this pre-alpha does NOT represent a final product by any means. Changes ARE expected to happen in order to pave the way up to a great gaming experience. And we want YOU to help us create and shape this experience!

What are the next milestones?

Creating a first version of dedicated servers to improve your multiplayer experience is our top priority for Version 4.0 and the solar system is the next big milestone.

But we also want to make the techtree more worthwile. We are receiving a lot of positive feedback, great suggestions and ideas on how we could improve and evolve the current placeholder-style item-unlock system. Thanks a LOT for that! Rest assured, we are reading and discussing every single one of them, because that’s part of what we had in mind when releasing this (and any other) early Pre-Alpha feature.

As a side note: you may suspect some progress towards dedicated Servers or the Solar System had been sacrificed because of this or any other in-between-features. Rest assured this is not the case at all.

While the basic leveling mechanics of the techtree have proven to work as expected (despite the balancing needs and a slew of other changes!) we feel – and read – the need to have some details of the level progression changed right now.

Upcoming next.

As a first step, we are pulling down several basic shapes and blocks from their higher tiers, making them available just when you need them: right from the start and at no (unlock) cost at most.

With v3.7 you will have anything ready for starting your base, while building a fully functional shelter: Cubic and round shapes, specialized shape blocks like interior walls or armor plates as well as windows and other building blocks will get unlocked automatically....
Nov
03
by EleonGameStudios at 6:25 AM
(7,005 Views / 7 Likes)
59 Comments
Bug Fixes:
- Fixed problem that sometimes NPCs did not correctly attack Male player (before when an NPC attacked, it sometimes did not stop in front of player and clipped into player)
Oct
31
by EleonGameStudios at 7:39 PM
(2,604 Views / 6 Likes)
7 Comments
Bug Fixes:
- Fixed bug that resuming certain old save games did not unlock all templates and set level and experience points to maximum

Please note that if you already resumed an old save game with v3.6.0 and it did not unlock all templates, unfortunately, this patch will not take effect directly. However, you can patch your player file as follows:
Go in your savegame folder, then in the Players folder, look for the player file <playername>.ply
Use a hex editor (google for free versions) and change the 5th byte (the byte with index 4) from the value 06 to 03.

We are sorry for any inconveniences.

Eleon Game Studios
Oct
31
by EleonGameStudios at 6:38 AM
(16,578 Views / 24 Likes)
112 Comments
Hello guys,

We are excited to present you the new update PA 3.6.0 just in time for the Halloween weekend. The major features in this update are Experience Points, Player Level Progression and Tech Trees. In addition, we have integrated a new asteroid field, many new models (turrets and ship weapons), new POIs with subterranean complex, new building blocks, a new sustainable way to produce fuel packs (hydrogen) and a new Tier 2 pistol. Finally, we implemented many changes & improvements and we have fixed several bugs as documented in the changelog below.

We prepared a small update video for you:


Info about Experience Points, Player Level Progression and Tech Trees:
The current implementation represents a first iterationof this new feature with still some rough edges. We need your help to properly balance and polish it for the upcoming major update 4.0.0 (dedicated servers!!!). We made an extra thread on the forum to collect your feedback:
http://empyriononline.com/threads/experience-points-player-level-progression-and-tech-trees.3082/

- Actions that give experience: building, disovering POIs and resource deposits, mining, drilling ores, hunting, picking up plants, farming, damaging and destroying enemy bases, hurting and killing enemies.
- Pre-TechTree savegames unlock all templates and set experience points to max level (250'000)
- Creative games have all templates unlocked and experience points are set to max level
- Access Tech Tree via 'O' (default key - you can change it in Options)

[​IMG]

Info about the new asteroid field in Orbit:
Please note that you cannot (yet) dig holes into all asteroids. However, you will notice the asteroids in the field that are digable.

New asteroids:
[​IMG]
[​IMG]

The new minigun turret for capital vessels:
[​IMG]

Rocket turret:
[​IMG]

Cannon turret for bases:
[​IMG]

The collection of new ship weapons:
[​IMG]

Here is the full changelog:

Changelog 3.6.0

Features:
- Integrated first version of Experience Points, Player Level Progression and Tech Trees
- Added new asteroid field in Orbit
- Added 7 new turrets to replace old turrets for base and capital vessel
- Added 7 new ship weapons (SV, GV,...
Oct
19
by EleonGameStudios at 6:11 PM
(6,219 Views / 12 Likes)
36 Comments
Bug Fixes:
- Fixed Orbit bug: the bug occurred when resuming a relatively old save game in Orbit or after the transition from a planet to Orbit

Changes:
- Reduced spawn rate of Plant Monster on Akua
Oct
19
by EleonGameStudios at 2:13 PM
(9,540 Views / 19 Likes)
51 Comments
Hi everyone,

Currently, we are working hard on the dedicated server to provide you with an unrestricted multiplayer experience soon: with the release of dedicated servers, you will no longer have to be in the same playfield, which means, for example, you will be able to send out your friend to search for ores while you continue building your base.

To ease the waiting time until dedicated servers, we have released a new version for you. Here are the new features of Pre-Alpha 3.5.0 in a nutshell:
- Added drone bases (if you conquer them, drone attacks on your base will cease)
- Improved drone wave attack
- Added many new models (drone, stairs, thin hull block, walkway blocks etc)
- Added new AI behavior for creatures

Notice: Unfortunately, you will only be able to see the new drone bases if you start a new game in 3.5.0. However, you should be able to continue your old save games without any issues.

This is the new light drone model:
[​IMG]

[​IMG]

Two new stair models:
[​IMG]

Thin wall blocks:
[​IMG]

Several new walkway blocks:
[​IMG]

New drone base on Omicron:
[​IMG]
and on Aestus:
[​IMG]
There are 2 more new drone bases to explore. All drone bases are well defended and have a vast subterranean complex.

CHANGELOG 3.5.0

Features:
- Added drone bases and replacement feature of destroyed drones
- Alien drone base is spawned on different planets
- If alien core of the drone base is destroyed then the wave of attacking drones stops
- When a drone that defends an POI is destroyed it is replaced (depending on type of POI) by a new drone from the drone base
- Drone wave attack behavior changes from planet to planet (from easiest to hardest: Akua, Omicron, Ningues, Aestus)
- Added 4 new community builds (with subterranean complex) - thanks again to Dead8Eye: these buildings will serve as drone bases
- Added new drone model
- Added new AI behavior: if a creature looses view contact with player, it will go to the position where it has last seen the player
- Added 2 new stair models
- Added thin hull blocks: new wall and corner wall blocks
- Added 3 new walkway blocks (2 plates and 1 slope)
- Added new truss block (to replace old truss block)
- Turrets don't attack players any...