Empyrion – Galactic Survival - Community Forums

Jul
03
by EleonGameStudios at 12:37 PM
(5,012 Views / 7 Likes)
24 Comments
Hi everyone!

The new update (Pre-Alpha 1.0.4) with a lot of improvements and bug fixes is now live on Steam (please note that 1.0.3 was an internal build only). Check it out an tell us what you think.

We are planning to conduct several surveys very soon in order to obtain specific feedback from you about different game elements.

We also would like to show you some of the awesome builds of our private testers (for those of you who participate in the Closed Alpha, you might have seen some of them already).

The capital vessel "TCES Hyperion" - around 280m long:
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and the "MSS Galileo"
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The ground vehicle "Gator":
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A base on the top of the mountain on Ningues:
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Base on Omicron:
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Here is the Changelog for Pre-Alpha 1.0.4:

Features:
  • In multiplayer when leaving / entering planet alone (i.e., not everyone on board), 2 warning messages appear before player is killed (to prevent leaving playfield alone)
  • Added new feature for GV/SV: Slow downward motion when player exits cockpit
  • Added new feature for GV: gently lands when power is switch off
  • Added growing stages for: Tomato, Wheat, Corn, Pumpkin (i.e., plants do not disappear anymore when harvested).
  • Added underwater sound
  • Added wheat sprout to Creative Menu
  • Added “Artificial Indoor Plant” as a template in Survival
  • Added possibility to toggle spotlights on/off in SV / GV via F key
  • Added sound when block is rotated
  • Added some more NPC sounds
  • Added new cockpit for CV
  • Added sound effects for on-screen messages
Improvements:
  • Set graphics API detecting to automatic back: DX9 should still be recognized, if you experience problems let us know
  • Reduced size of Planetary Atmosphere Effect
  • Added textures to cockpit with missing interior texture
  • Increased occurrence of Egg Plant (-> Energy Pills) and Scaly Pods (Eggs -> Cooking)
  • Improved issue that rockets hit own SV when flying with full speed (temporarily reduced max speed from 110m/s to 90m/s in space and increased speed of rockets)
  • Rotated clouds on planet (seen from space) so that seems on top is not seen.
  • Check for item pickup and error msg if inventory is full. (EDIT: only works if toolbar + inventory are full. Will be fixed in 1.0.5)
  • Added more /...
Jul
03
by EleonGameStudios at 6:20 AM
(1,870 Views / 8 Likes)
12 Comments
Hi everyone!

The new update (Pre-Alpha 1.0.4) with a lot of improvements and bug fixes is now live on Steam (please note that 1.0.3 was an internal build only).

Changelog for 1.0.4:

Features:
  • In multiplayer when leaving / entering planet alone (i.e., not everyone on board), 2 warning messages appear before player is killed (to prevent leaving playfield alone)
  • Added new feature for GV/SV: Slow downward motion when player exits cockpit
  • Added new feature for GV: gently lands when power is switch off
  • Added growing stages for: Tomato, Wheat, Corn, Pumpkin (i.e., plants do not disappear anymore when harvested).
  • Added underwater sound
  • Added wheat sprout to Creative Menu
  • Added “Artificial Indoor Plant” as a template in Survival
  • Added possibility to toggle spotlights on/off in SV / GV via F key
  • Added sound when block is rotated
  • Added some more NPC sounds
  • Added new cockpit for CV
  • Added sound effects for on-screen messages
Improvements:
  • Set graphics API detecting to automatic back: DX9 should still be recognized, if you experience problems let us know
  • Reduced size of Planetary Atmosphere Effect
  • Added textures to cockpit with missing interior texture
  • Increased occurrence of Egg Plant (-> Energy Pills) and Scaly Pods (Eggs -> Cooking)
  • Improved issue that rockets hit own SV when flying with full speed (temporarily reduced max speed from 110m/s to 90m/s in space and increased speed of rockets)
  • Rotated clouds on planet (seen from space) so that seems on top is not seen.
  • Check for item pickup and error msg if inventory is full (EDIT: only works if toolbar + inventory are full. Will be fixed in 1.0.5)
  • Added more / different NPC sound
  • Plants continue to grow and constructor continues to produce when leaving planet
  • Added LOD groups for different items (e.g. stairs, cargo boxes, elevator, etc)
  • Adjusted Lighting for Planet LOD0 Clouds
  • Sound settings, mouse sensitivity setting, etc are saved now
Changes:
  • Added large rocket (160mm) for Turret CV
  • .50 Caliber instead of 9mm Bullet
  • Changed several preview icons
  • Smaller atmosphere on distant planets.
  • Smoother transition between day and night side on planet LOD0/1 in space
  • Made night side slightly brighter on planet LOD0 in space
  • Added more info to certain items (e.g. Energy Pills, Coffee, etc)
Bug Fixes:
  • Fixed bug that sometimes dragged items are...
Jun
29
by EleonGameStudios at 5:55 PM
(8,326 Views / 7 Likes)
18 Comments
Hi everyone!

Some of you have asked for more guidance and help in the game. We are working hard on the WIKI and our friend Dave has started an awesome tutorial series (Thanks Dave!):

http://empyrion.wikia.com/wiki/Getting_Started

Currently, Dave has covered the basics like oxygen, fuel, farming, mining and base building. There is more to come....just tell us what you want to see next in this poll: http://empyriononline.com/threads/tutorial-videos.562

Have a look at his current videos:

Base building:


Oxygen:


Mining:


Fuel:


Farming:
Jun
28
by EleonGameStudios at 5:30 PM
(2,721 Views / 4 Likes)
22 Comments
Due to popular demand we made a small update to allow people without DX11 also to play Empyrion. The new version 1.0.2 should now also be compatible with DX9.

Changelog Pre-Alpha 1.0.2:
  • Added support of DX9
  • Improved pathing of NPCs
  • Added check if new structure can be created before removing hull blocks
  • Increased hover distance of GV to ground (from 1.7m to 2m)
  • Improved loading time after startup
  • Fixed bug that items disappear when inventory is full and new items are picked up
  • Fixed problem that an invalid local save game was created when connecting to a server.
  • Balanced templates: Less Rotten Food now needed for Growing Plot (1 instead of 3)
  • Nerfed Gatling Gun on SV (less damage and less rate-of-fire)
  • Gatling Gun can now also be placed on GV
Jun
28
by EleonGameStudios at 12:29 PM
(1,941 Views / 2 Likes)
6 Comments
We have received a number of emails from people asking for support for the following two issues:

1. After using the Steam key and installation of Empyrion, the game does not start and an error appears with "Missing executable."

This error appears if you try to launch the game on a 32bit system. As mentioned in our announcement (http://empyriononline.com/threads/save-the-date-release-date-of-closed-alpha-june-26-2015.398/), currently Empyrion runs ONLY on 64bit systems (we might add 32bit support soon).

2. After successful installation, the terrain textures are missing (not just from time to time but always).

This problem appears if you don't have DX11. However, in Pre-Alpha 1.0.2 (next update), you will be able to play Empyrion also on systems with DX9.

EDIT: Issue 2 has been solved in Pre-Alpha 1.0.2 (now Empyrion is also DX9 compatible)
Jun
27
by EleonGameStudios at 11:44 AM
(1,886 Views / 1 Likes)
15 Comments
We just made a small update. Changelog for Pre-Alpha 1.0.1
- Spotlight SV / GV is now craftable in Escape Pod
- Added missing texture on advanced shotgun
- Creating new base and ships now requires 25 hull blocks (will be refined later)
- Possible fix for falling through terrain on Creating New Game
- Other small optimizations
Jun
26
by EleonGameStudios at 2:24 PM
(7,968 Views / 8 Likes)
48 Comments
Hi everyone!

We are very excited to announce the official launch of the Closed Pre-Alpha. We have sent out the Steam keys. Please check the inbox of your email account linked to your Paypal.

We added a special section to the community forum for the CPA testers: http://empyriononline.com/forums/#closed-testing-pre-alpha.21

If not already done, please register an account on the forum. You may then access the private CPA section using the password sent in the email together with your Steam keys.

Please keep in mind that the game is still in early development and the CPA version is far from being a finished game, which means you should expect bugs and disruptions in service. In addition, the content of the CPA is still restricted but will be extended over time.

Only participate in the CPA if you are willing to accept possible bugs and you would like to help us build a great galactic survival adventure game. Otherwise, you can also wait until a more polished version is released on Steam Early Access.

DISCLAIMER:

Releasing video footage and/or live streaming of Empyrion: Galactic Survival Closed Pre-Alpha is expressly forbidden (This prohibition is only temporary and will be lifted during the CPA).

Please make also sure to read the rest of the Terms & Conditions (http://store.steampowered.com/eula/383120_eula_0) .

Thanks in advance for your participation in the Closed Alpha.

Eleon Game Studios

P.S. We did not include an ingame tutorial yet - so it might be hard to understand the functionalities in the beginning. However, we are working hard on our Wiki (http://empyrion.wikia.com/wiki/Empyrion:_Galactic_Survival_Wikia) to add as much information as possible. Feel free to contribute to the WIKI.

[​IMG]
Jun
15
by EleonGameStudios at 6:43 AM
(23,611 Views / 15 Likes)
252 Comments
[​IMG]

Hello everyone!

After the closing of our pre-order shop, we are now excited to announce the release date of the Closed Alpha:

June 26, 2015

We have processed the database of our pre-orders and we have sent an email to everybody who has pre-ordered the game (if you have pre-ordered the game and did not receive an email please contact us: info[at]eleon-studios.com).

Currently, we are conducting a private playtest with around 15 selected testers in order to polish the game for the Closed Alpha release.

If you have successfully participated in the Invite-a-Friend program in fall 2014 and you are interested in participating in the Closed Alpha, please contact us.

Please find more information about the Closed Alpha below (note that some of this has already been posted in an earlier update):

What is a Closed Alpha?
A Closed Alpha is a very important step in game development. By participating in the Closed Alpha, you will be able to test the Alpha version of Empyrion to identify any problems or rough edges and help us balance the game. It gives you a chance to not only be the first to play-test a long-awaited game, but also to influence its development. Moreover, we will get an opportunity to receive important feedback that will make Empyrion even better.

How long does the Closed Alpha run?
We hope to have a relatively short Closed Alpha test period of less than a month, i.e., we hope to officially launch Empyrion on Steam’s Early Access mid-July.

For what platforms will the Closed Alpha be available?
The Closed Alpha will be for Windows PC only. You will need a 64 bit system with DirectX 11.

Can I post screenshots and videos of Empyrion during Closed Alpha?
We did not yet decide but will inform you when we send out the download link for the Closed Alpha.

What are the next steps?
On June 26, 2015, everybody who has pre-ordered the game will receive an email with further information and the download link for the Closed Alpha.

Disclaimer (please read):
1. Keep in mind that the game is still in early development and the Closed Alpha version is far from being a finished game which means you should expect bugs and disruptions in service. In addition, the content of the Closed Alpha is still restricted but will be extended over time.
2. Only participate in the Closed Alpha if you are willing to accept possible bugs and you would like to help us...
Jun
07
by EleonGameStudios at 4:25 AM
(9,352 Views / 8 Likes)
76 Comments
Hello Galactic Survivalists!

In this update, we show you some of the new decorative blocks and assets that we have recently integrated into Empyrion. The times are past when the interior of your starship or base was "decorated" with cold and metallic hull blocks. Now, you will be able to build yourself a truly comfortable and cozy home.

Decorate your living-room, bedroom, kitchen and even bathroom. For now, we have integrated a sofa, bed, bookshelf, TV set, desk, table, cozy interior lights, indoor plants, kitchen counter, bathroom cabinet and even a toilet and shower.

When you return from a dangerous mission on a planet where you fought against some nasty alien creatures, the welcoming interior will create an atmosphere that makes you feel truly at home.

[​IMG]
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Imagine to sit on your comfortable sofa in the living room of your starship and watch the stars passing by.
[​IMG]
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Have you ever slept with a view on a lava field?
[​IMG]
[​IMG]

The kitchen where you can prepare you dino steak:
[​IMG]

Even Galactic Survivalists need a restroom....
[​IMG]

....but at least it should have a nice view on the stars:
[​IMG]

Tell us what you think about the option to decorate your starships and bases with decorative blocks and assets.

Last but not least, we want to tease you with two screenshots showing a brand-new feature integrated into the game - but we will not tell you at this point what it is. Perhaps you can figure it out by looking closely at the screenshots.
[​IMG]
[​IMG]

Thanks for reading and stay tuned for the next update.

Eleon Game Studios

REMEMBER:
You have less than 1 week to pre-order Empyrion (http://empyriongame.com/pre-order) and participate in the Closed Alpha that will start sometime in the 3rd week of June (i.e., between June 15 and June 21). Exact date will follow soon.

For more information, please refer to: http://empyriononline.com/threads/release-schedule-and-closed-alpha.309
May
31
by EleonGameStudios at 10:46 AM
(15,489 Views / 6 Likes)
132 Comments
Hi everyone!

Today, we are excited to present you our release schedule for "Empyrion - Galactic Survival." We plan to release the game in two steps: First, we will have a Closed Alpha test period on PC, starting in the 3rd week of June. The Closed Alpha will allow us to play-test the game with a restricted number of players before we release the game on the Early Access program of Steam in a second step.

If you want to participate in the Closed Alpha, please read on!

[​IMG]
What is a Closed Alpha?
A Closed Alpha is a very important step in game development. By participating in the Closed Alpha, you will be able to test the Alpha version of Empyrion to identify any problems or rough edges and help us balance the game. It gives you a chance to not only be the first to play-test a long-awaited game, but also to influence its development. Moreover, we will get an opportunity to receive important feedback that will make Empyrion even better.

[​IMG]

How can I participate in the Closed Alpha?

Anyone who has already pre-ordered the game or will pre-order it until June 13, 2015 will participate in the Closed Alpha. We will send you the keys to access the Closed Alpha after the pre-order has closed on June 13.

[​IMG]
When does the Closed Alpha start?
We are planning to launch the Closed Alpha in the 3rd week of June 2015 shortly after the pre-order has closed. We will announce the exact date in due time.

[​IMG]
How long does the Closed Alpha run?
We hope to have a relatively short Closed Alpha test period of less than a month, i.e., we hope to officially launch Empyrion on Steam’s Early Access mid-July.

[​IMG]
For what platforms will the Closed Alpha be available?
The Closed Alpha will be for Windows PC only. You will need a 64 bit system with DirectX 11.

[​IMG]

We will announce more detailed information about the Closed Alpha when we approach the end of the pre-order.

We are very excited and are really looking forward to the Closed Alpha, which will allow us to interact with you and work together in order to make Empyrion the best it can be at the Early Access launch on Steam. Let the adventure begin!

Eleon Game Studios

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Make sure to get your "ticket" for the...