Today, we are excited to present you our release schedule for "Empyrion - Galactic Survival." We plan to release the game in two steps: First, we will have a Closed Alpha test period on PC, starting in the 3rd week of June. The Closed Alpha will allow us to play-test the game with a restricted number of players before we release the game on the Early Access program of Steam in a second step.
If you want to participate in the Closed Alpha, please read on!
What is a Closed Alpha?
A Closed Alpha is a very important step in game development. By participating in the Closed Alpha, you will be able to test the Alpha version of Empyrion to identify any problems or rough edges and help us balance the game. It gives you a chance to not only be the first to play-test a long-awaited game, but also to influence its development. Moreover, we will get an opportunity to receive important feedback that will make Empyrion even better.
How can I participate in the Closed Alpha?
Anyone who has already pre-ordered the game or will pre-order it until June 13, 2015 will participate in the Closed Alpha. We will send you the keys to access the Closed Alpha after the pre-order has closed on June 13.
When does the Closed Alpha start?
We are planning to launch the Closed Alpha in the 3rd week of June 2015 shortly after the pre-order has closed. We will announce the exact date in due time.
How long does the Closed Alpha run?
We hope to have a relatively short Closed Alpha test period of less than a month, i.e., we hope to officially launch Empyrion on Steam’s Early Access mid-July.
For what platforms will the Closed Alpha be available?
The Closed Alpha will be for Windows PC only. You will need a 64 bit system with DirectX 11.
We will announce more detailed information about the Closed Alpha when we approach the end of the pre-order.
We are very excited and are really looking forward to the Closed Alpha, which will allow us to interact with you and work together in order to make Empyrion the best it can be at the Early Access launch on Steam. Let the adventure begin!
In this update, we will present you some new models and features that we integrated into Empyrion. But before that we are happy to announce that you will be able to play Empyrion still in June 2015! We will publish our official release schedule here on this website this weekend.
We also integrated a cool new feature for multiplayer: passenger seat blocks that you can place on your ground hover vehicles, spaceships or starships (also here: thank you Modding Asylum for the 3d models). With this new block, you will be able to cruise around together with your friends in one ship or vehicle and change planets as you wish.
External view of rear-facing passenger seat blocks on hover ground vehicle:
Internal view from passenger seat:
Passenger seat on spaceship:
Internal view from passenger seat:
Finally, we worked on a new underwater effect that is triggered when your character is under the water surface.
The water looks calm....so let's jump into it...
Admittedly, the full beauty of the underwater effect is hard to see on a screenshot...;-)
Thanks for reading and stay tuned for the next update with the release schedule for Empyrion.
From: R&D Lead Developer Matthew Smith
To: Expedition Phoenix Lead Engineer, Kyle Walker
May, 18th 2467
Re: Breakthrough in Project X-74b Hover
From the greatest science fiction movies and games of the 20th and 21st centuries to the flying car debacle of the early 2100's, we have strived to push the innovation of ground transportation to the very limits of human imagination.
Despite the Great resource war of the past century and its push towards military research, a few of us have continued the research and development of new low-thrust/ low-power directional thrusters that would allow for the creation of “hover-style” ground vehicles that could operate in all terrains with both minimal impact to the surrounding environment, and with minimal impact on precious rare resources.
Thanks in large part to the recent breakthrough with promethium energy cells, I'm happy to tell you that the prototype X-74b hover thrusters have passed their operational tests, as had the prototype Ground Hover Vehicle (GHV-1). Below are some of the screenshots from the operational tests done in the EP Proving Grounds Simulations. It have passed all operational expectations in Desert, Ice/Snow, and extreme hazard scenarios and should prove equally capable in all other terrain situations.
From pizza delivery to cargo transport to races around the rim of the lava fields and anything in between you can imagine, there's an engine designed especially for you. Today we'd like to introduce you to the first iteration of hover ground vehicles. We know many of you have asked if there was going to be some type of ground vehicles and we've been hard at work creating the new controller and everything required to make those happen.
We'll be around on the forums to answer questions you might have about the new ground vehicles and also let us know in the comments what you think about the style of this update, and if you would like to see more “in lore” updates, or if you prefer the old style updates better. As always, this is just one of the many things we have currently in the works and we look forward to the next update.
Today’s update is focused on the survival aspects of Empyrion. We significantly improved and extended the food system. The new food processor is the central device with which you can generate a multitude of different, multi-layered recipes reaching from a simple bread over veggie burgers to dinosaur steaks or pies.
At this moment, we have integrated almost 20 different recipes that will be extended over time. However, before you start cooking, you have to go out there and gather the ingredients on the different planets. You have to try in order to find out which plant is edible or poisonous.
Would you eat this plant...?
...or this one?
Maybe this plant gives you some rare ingredients for a medicine?
Seems not to be poisonous...
In addition, we integrated special plant grow lights:
Without these lights, your plants will not grow indoor and will not produce the fruits that might save you from starving...
In the next update you will see the new water shader on which we are currently working and some other goodies that are waiting for you...
Today, we would like to explain you how we have improved the planetary approach and the atmospheric entry. When you now approach a planet, the following two main factors determine the behavior of the spaceship:
1. Gravity of the planet => atmospheric drag
2. Density of the atmosphere => aerodynamic heating
The extent of gravity determines the force that pulls you toward a planet (atmospheric drag). Once you are in the gravity field of a planet and your thrusters are not sufficiently strong, you cannot escape the gravity field anymore and you will be pulled towards the planet.
The degree of the atmosphere’s density will determine the aerodynamic heating (see entry effect in the screenshots) and how strong you are slowed down.
If you are approaching the planet with too much speed your spaceship will get damaged and eventually be destroyed. The planets differ with respect to their gravity and the density of the atmosphere.
Moreover, we have integrated two new creatures into the game. A scary, hostile creature that you may encounter on lava planets....
.... and a peaceful species that lives on snow planets - but you still should be careful.
In this update we show you some screenshots of the recent development regarding the integration of creatures and some of our new weapons.
Imagine that night has fallen on the desert planet Omicron...You walk around to explore the surroundings of your base and you hear a noise in the distance. You take your flashlight to discover the origin of the noise and you suddenly find yourself face-to-face with this nasty cave worm....
You should be prepared for this encounter, for example, with this SciFi minigun:
The minigun in action on the lava planet:
We have recently added also a SciFi rocket launcher....
...and a submachine gun to our weapon collection.
You can go for dino hunting
You may also encounter the cave worms on Ningues - the snow planet
Finally, we show you some fighting scenes from Omicron.
It seems to be quiet out there tonight...
But the calm is misleading, cave worms attack you...
We hope you like what you see from the recent development of Empyrion. Please tell us what you think. We would love to hear your feedback!
Stay tuned for more updates and thanks for reading.
After our April Fools' Prank with the postcard http://empyriononline.com/threads/greetings-from-tahiti-april-fools.221 (of course we did not sell Eleon Game Studios to Foolsbook and we have not been to Tahiti), we present you a new update today. First, we added the new Unity 5 sun shafts that render the sunrises and sunsets on Omicron even more pretty than before:
Second, we have integrated Ambient Occlusion to darken corners, creases, holes and surfaces that are close to each other - it looks very cool in indoor environments (bases and starships) as you can see on the next screenshot:
Third, we integrated a strong spotlight for spaceships so that you can now go on nightly exploration tours on planets. It is pretty scary when you fly over the planet with your spotlight on…
Fourth, we implemented a first version of the damage system. When you damage blocks, they will deform as you can see on the screenshot.
Finally, we added two new tools into the game: (i) a tool to repair damaged blocks and (ii) a tool to fill up the terrain (i.e., now you can dig holes and fill them up again as well as flatten the terrain).