Another around of Questions and Answers around the Internet. You might notice not all them are Q&A Format as I don't want to tamper the originality of it. But it should help sum a few questions people might have.
Q: (Suggestion) Deep Space Radar!
A: Actually, that is a feature we would like to implement. Also, we would like to implement a detection system and some sort of cloaking system.
Q: Is this game going to be moddable?
A: We are open to modders! However, it will require additional time and effort to polish developer tools and make them intuitive for modders. Therefore, the extent of mod support we will be able to provide is a question of priority, cost and time. Currently, our highest priority is getting the demo done and then polish the game for the Alpha release. Let's delay the discussion regarding mod support until when the Alpha version is released.
Q: Can there be factions?
A: We think that factions could be a very interesting element for Empyrion. However, before we commit ourselves to factions, we have to examine the dynamics while alpha testing the game. Same applies for party lists
Q: How many planets are there?
A: There will be at least several hundreds of solar systems. Each solar system contains several planets with their own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources). Note that there are not technical barriers to generate an infinite number of solar systems.
Q: How many Galaxies are there?
A: In the beginning, only one galaxy but it will be sufficiently large as noted above.
Q: how big can the motherships get?
A: In principle, there is no limit regarding the size. However, the gameplay mechanics will impose a natural limit on the size of your ships because you must take into account that you need thrusters to move your ships. Bigger ships mean more weight and therefore you need more thrusters. Yet, the more thrusters you have the more fuel you need and eventually you reach a critical size (weight) beyond which it becomes difficult to operate your ship.
Q: Not another spore game please.
A: We will try our best to develop a coherent and innovative gameplay. Yes, crafting will...
So once every few days or even week, depending how slow or fast questions are being answered around the Internet by the devs. We will be summarizing some of these questions and answers in one place. If you have anything you might of heard from another source then please feel free to share it with us!
Q: Will your game be DRM-free?
A: We are planning to release on Steam once we got greenlit (fingers crossed!). We will then use the usual Steam licensing.
Q: How is the craftingsystem going to work?
A: regarding crafting system: it will be similar to the machine crafting system implemented in Space Engineers
Q: Is there a character creation, customisation 2-Character upgrade like stamina speed strenght hungry sleep 3-Can we hire companions (with skills), a crew for our ship
A: (i) yes, we plan to have a character customization system (but perhaps not in the first Alpha build). (ii) In the first Alpha build, there will be health, food and oxygen. Later on, we plan to have additional features. (iii) In the moment, we do not plan to have companions
Q: A question, guys, if I may? For the double and triple packs, do I understand correctly that it's 2 or 3 full copies from alpha on, at those tiers?
A: Yes, you will get 2 or 3 Alpha versions and each Alpha includes all further updates (Beta, finished game).
Q: Question as well. In multiplayer, do both players have to be on the same planet or in the same solar system at the same time?
A: No. Players do not have to be on the same planet or in the same solar system at the same time in Multiplayer
Q: Will you be offering a DRM free standalone (non steam options - there are plenty who will not use Steam at all.) for backers at all?
A: in the moment, we are focusing on Steam. That means you will need the Steam client to run the game.
Q: Linux and Mac version ??
A: In the beginning, we are focusing on releasing the game on Windows PC (at least the alpha version) and the dedicated servers for Linux. Given that we develop on Unity 3d – a cross-platform game creation system which allows to publish to over 10 platforms (Mac, Linux, PlayStation, Xbox etc.) – we don’t exclude the possibility that in the future the game will be available on other platforms as well.
I'm really excited and proud to announce Empyrion on Kickstarter!
"Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers."