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  <channel>
    <title>Custom Playfields &amp; Systems</title>
    <description>Share your custom playfields and solar systems</description>
    <pubDate>Sun, 19 Jul 2026 00:37:35 +0000</pubDate>
    <lastBuildDate>Sun, 19 Jul 2026 00:37:35 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/custom-playfields-systems.76/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/custom-playfields-systems.76/index.rss"/>
    <item>
      <title>CoQ with Atmosphere Density</title>
      <pubDate>Wed, 24 Jul 2024 09:13:47 +0000</pubDate>
      <link>https://empyriononline.com/threads/coq-with-atmosphere-density.102453/</link>
      <guid>https://empyriononline.com/threads/coq-with-atmosphere-density.102453/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[Hello Content Creators,<br />
<br />
We are currently aware of a bug related to Atmosphere Density greater than 4 and Solar Power. <br />
If you set the Atmosphere Density to a value greater than 4, you will encounter CoQ errors when approaching a structure with Solar Panels.<br />
<br />
For now, we advise keeping the Atmosphere Density at 4 or lower.<br />
<br />
Thank you for your understanding.<br />
<br />
Taelyn<br />
Community Manager]]></content:encoded>
    </item>
    <item>
      <title>Icon locations</title>
      <pubDate>Tue, 23 Jul 2024 21:58:52 +0000</pubDate>
      <link>https://empyriononline.com/threads/icon-locations.102452/</link>
      <guid>https://empyriononline.com/threads/icon-locations.102452/</guid>
      <author>invalid@example.com (Maszaan)</author>
      <dc:creator>Maszaan</dc:creator>
      <content:encoded><![CDATA[I am trying to do some simple modding to learn how things go. I have 2 questions :<br />
1. I am trying to make a basic icon using my custom image. I used the Money Card item.ecf as a base and inserted my 100x100 png into folder Scenarios/NameOfScenario/SharedData/Content/Bundles/ItemIcons but the image in the scenario is just blank. thoughts? Info from the Items/ecf is correct but no image. edit: There was a difference in naming. I had an underscore.<br />
2. What folder would I find the Zirax soldiers...<br />
<br />
<a href="https://empyriononline.com/threads/icon-locations.102452/" class="internalLink">Icon locations</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>What is the minimum required to play the story chapters?</title>
      <pubDate>Tue, 16 Jul 2024 15:32:53 +0000</pubDate>
      <link>https://empyriononline.com/threads/what-is-the-minimum-required-to-play-the-story-chapters.102446/</link>
      <guid>https://empyriononline.com/threads/what-is-the-minimum-required-to-play-the-story-chapters.102446/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[I mean the vanilla main story chapters (which should be 17 different chapters currently).<br />
Can I do without the Crown system and only the Omicron planet and orbit present in the starter system ? Of course I would keep all other systems related to the story (Sigma system etc.)<br />
<br />
Would the story play out correctly if I add all the necessary POIs (Damaged Com Station etc.) in the playfield files of a new created system?<br />
<br />
I realize that the story of the current 17 chapters - and their POIs - have...<br />
<br />
<a href="https://empyriononline.com/threads/what-is-the-minimum-required-to-play-the-story-chapters.102446/" class="internalLink">What is the minimum required to play the story chapters?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Problem of POIs not spawning in my scenario</title>
      <pubDate>Sat, 10 Feb 2024 22:13:52 +0000</pubDate>
      <link>https://empyriononline.com/threads/problem-of-pois-not-spawning-in-my-scenario.102245/</link>
      <guid>https://empyriononline.com/threads/problem-of-pois-not-spawning-in-my-scenario.102245/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[I&#039;m using fixed POIs in my Survival SP custom scenario, these fixed entries are identical like in the &#039;Default Creative&#039; scenario, TemperateCreative and 1_TemperateCreative  (I use them in order to spawn the tutorials).<br />
<br />
 The planet playfield and the set positions of the POIs corrispond as well as my player spawn point, I all have copied &#039;as is&#039; from the Default Creative folder but changing the POIs to &#039;Mode: Survival&#039; without &#039;Submode&#039;. These fixed POIs will not spawn if I start the...<br />
<br />
<a href="https://empyriononline.com/threads/problem-of-pois-not-spawning-in-my-scenario.102245/" class="internalLink">Problem of POIs not spawning in my scenario</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>How to add custom playfields to your game</title>
      <pubDate>Tue, 06 Feb 2024 23:54:40 +0000</pubDate>
      <link>https://empyriononline.com/threads/how-to-add-custom-playfields-to-your-game.91658/</link>
      <guid>https://empyriononline.com/threads/how-to-add-custom-playfields-to-your-game.91658/</guid>
      <author>invalid@example.com (Hummel-o-War)</author>
      <dc:creator>Hummel-o-War</dc:creator>
      <content:encoded><![CDATA[<span style="text-decoration: underline">Description:</span><br />
A custom playfield for PLANETS (incl. Moons) folder consists of THREE files<br />
- terrain.ecf  <br />
- playfield_dynamic.yaml   (overall layout )<br />
- playfield_static.yaml  (specific settings, POI, ressources etc)<br />
<br />
A custom playfield for ORBITS consists of ONE file<br />
- playfield_dynamic.yaml<br />
<br />
<span style="text-decoration: underline">Usecase:  </span><br />
<br />
<b><span style="font-size: 18px"><span style="text-decoration: underline">Example A:</span> Use in DEFAULT RANDOM scenario ( = default SP game scenario)</span><br />
</b><br />
1. unzip the playfield folder and make sure the folder contains the files...<br />
<br />
<a href="https://empyriononline.com/threads/how-to-add-custom-playfields-to-your-game.91658/" class="internalLink">How to add custom playfields to your game</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Config file no longer the go to for editing?</title>
      <pubDate>Mon, 09 Oct 2023 01:10:09 +0000</pubDate>
      <link>https://empyriononline.com/threads/config-file-no-longer-the-go-to-for-editing.98831/</link>
      <guid>https://empyriononline.com/threads/config-file-no-longer-the-go-to-for-editing.98831/</guid>
      <author>invalid@example.com (Liang)</author>
      <dc:creator>Liang</dc:creator>
      <content:encoded><![CDATA[So, been away from the game since around April and decided to come check out some of the great updates since 1.5 and have found a major issue with trying to edit some items for an Config.ecf file. Nothing I have changed and placed into the file is taking in game. I even made two copies, one for the /mods folder and one for the content folder yet nothing is taking in game. <br />
<br />
Browsing the forums I have seen some mentions of doing other files like BlocksConfig instead, but no mention of making...<br />
<br />
<a href="https://empyriononline.com/threads/config-file-no-longer-the-go-to-for-editing.98831/" class="internalLink">Config file no longer the go to for editing?</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>How to use custom PDA file in v1.10 question</title>
      <pubDate>Mon, 10 Jul 2023 17:38:49 +0000</pubDate>
      <link>https://empyriononline.com/threads/how-to-use-custom-pda-file-in-v1-10-question.101822/</link>
      <guid>https://empyriononline.com/threads/how-to-use-custom-pda-file-in-v1-10-question.101822/</guid>
      <author>invalid@example.com (tony hug)</author>
      <dc:creator>tony hug</dc:creator>
      <content:encoded><![CDATA[Version 1.10 build 4233<br />
<br />
<span style="color: #ff4d4d"><span style="text-decoration: underline">Question</span> (probably easy answer to anyone who knows what theyre doing .. not me)</span><br />
<br />
In the situation outlined below <br />
How (in ver 1.10) do i get the Game to use the PDA.yaml i have in my <br />
local Scenario directory<br />
 <span style="color: #ffff4d">..\Empyrion - Galactic Survival\Content\Scenarios\Soliloquy of Reason v1_7_test\Content\Extras\PDA</span><br />
 rather than the game official directory<br />
<span style="color: #ffff4d">..\Empyrion - Galactic...</span><br />
<br />
<a href="https://empyriononline.com/threads/how-to-use-custom-pda-file-in-v1-10-question.101822/" class="internalLink">How to use custom PDA file in v1.10 question</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Question regarding _PoiGroupsConfig.yaml</title>
      <pubDate>Sat, 01 Jul 2023 18:41:26 +0000</pubDate>
      <link>https://empyriononline.com/threads/question-regarding-_poigroupsconfig-yaml.101785/</link>
      <guid>https://empyriononline.com/threads/question-regarding-_poigroupsconfig-yaml.101785/</guid>
      <author>invalid@example.com (Monroe)</author>
      <dc:creator>Monroe</dc:creator>
      <content:encoded><![CDATA[Just a quick question.<br />
Has ANYONE, anywhere, at any time, EVER used the _PoiGroupsConfig.yaml successfully?<br />
<br />
I am trying to figure out if I should spend more time testing it. I have configured the simplest possible tests just to see if I can get it to work, with no results. Is there a guide or video of anyone using it? I find it telling that it is not being used in any Vanilla scenario or RE. No one uses it. I want to believe... but I fear I&#039;m wasting my time. I know that it needs to be...<br />
<br />
<a href="https://empyriononline.com/threads/question-regarding-_poigroupsconfig-yaml.101785/" class="internalLink">Question regarding _PoiGroupsConfig.yaml</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Starting planets in default survival</title>
      <pubDate>Wed, 10 May 2023 13:47:03 +0000</pubDate>
      <link>https://empyriononline.com/threads/starting-planets-in-default-survival.101536/</link>
      <guid>https://empyriononline.com/threads/starting-planets-in-default-survival.101536/</guid>
      <author>invalid@example.com (Liang)</author>
      <dc:creator>Liang</dc:creator>
      <content:encoded><![CDATA[Greetings.<br />
<br />
Its been almost a year when I stepped away from the game for a while to allow the game to update and decided to jump back in to get a feel for the changes before going back to working on a scenario. One of the changes made that I recall starting a while back was the locking of the starter planets so they could not be edited (like Akua).<br />
<br />
These playfields used to be directly in the main playfields folder listed at something like (temperate starter) but no longer are. I see that...<br />
<br />
<a href="https://empyriononline.com/threads/starting-planets-in-default-survival.101536/" class="internalLink">Starting planets in default survival</a>]]></content:encoded>
    </item>
    <item>
      <title>Help with Traders (Dedicated Server)</title>
      <pubDate>Thu, 30 Mar 2023 12:01:45 +0000</pubDate>
      <link>https://empyriononline.com/threads/help-with-traders-dedicated-server.101345/</link>
      <guid>https://empyriononline.com/threads/help-with-traders-dedicated-server.101345/</guid>
      <author>invalid@example.com (Gary Parkin)</author>
      <dc:creator>Gary Parkin</dc:creator>
      <content:encoded><![CDATA[If I modify the TraderNPCConfig.ecf files in the save folder on my dedicated server<span style="color: #ff0000"> (Different PC)</span> and add to the Traders file so they will buy and sell more, will my friend and I that connect to my server see the extra items and be able to sell more?<br />
Or does he have to edit his too? (please tell me not) *shudder*<br />
<br />
I want them to buy all our extra steel plate and sell us fuel cells.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Custom Icons</title>
      <pubDate>Thu, 01 Dec 2022 12:43:30 +0000</pubDate>
      <link>https://empyriononline.com/threads/custom-icons.100886/</link>
      <guid>https://empyriononline.com/threads/custom-icons.100886/</guid>
      <author>invalid@example.com (Bbautista)</author>
      <dc:creator>Bbautista</dc:creator>
      <content:encoded><![CDATA[Where would you place your 100 x 100 custom icon at? What folder? I only see a Itemicon.file file]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>custom escenario</title>
      <pubDate>Sun, 06 Nov 2022 07:54:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/custom-escenario.99780/</link>
      <guid>https://empyriononline.com/threads/custom-escenario.99780/</guid>
      <author>invalid@example.com (guardian_de_la_via2)</author>
      <dc:creator>guardian_de_la_via2</dc:creator>
      <content:encoded><![CDATA[hello I don&#039;t know if anyone could help me. I&#039;ve been playing empyrion for a long time and I&#039;ve been making vehicles and some buildings that I wanted to use to create a faction.<br />
and I&#039;m kind of stuck in creating the solar system and the planets of that faction. <br />
e been watching many tutorials but empyrion has changed a lot since they were uploaded and I can not clarify.<br />
e tried to create the file of sectors to incorporate it but adding the folder of the planets does not let me start the...<br />
<br />
<a href="https://empyriononline.com/threads/custom-escenario.99780/" class="internalLink">custom escenario</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>mob Spawner for pvp Player bases</title>
      <pubDate>Sun, 04 Sep 2022 14:58:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/mob-spawner-for-pvp-player-bases.100540/</link>
      <guid>https://empyriononline.com/threads/mob-spawner-for-pvp-player-bases.100540/</guid>
      <author>invalid@example.com (casishur)</author>
      <dc:creator>casishur</dc:creator>
      <content:encoded><![CDATA[Ich bin zurzeit dabei für meinen Sever einen Spawner zu erstellen, den die Spieler setzen können.  Hier habe ich bereits eine eigenen Mob type erstellt. Er Spawnt einen playerZiraxMinigun (ZiraxMinigun), die keine XP und loot  geben und auf der Fraktionsseite des Basis Eigentümers oder der Fraktion ist, das ist so gewollt.<br />
<br />
Bauen und Plazieren funktioniert<br />
Aber nachdem diese Wachen Abgeschossen worden sind Spawnen keine weiteren mehr nach<br />
<br />
Im Krative menu kann man den Tick bei Respawn auf...<br />
<br />
<a href="https://empyriononline.com/threads/mob-spawner-for-pvp-player-bases.100540/" class="internalLink">mob Spawner for pvp Player bases</a>]]></content:encoded>
    </item>
    <item>
      <title>Need basic advice for my first playfield mod</title>
      <pubDate>Wed, 10 Aug 2022 16:22:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/need-basic-advice-for-my-first-playfield-mod.100460/</link>
      <guid>https://empyriononline.com/threads/need-basic-advice-for-my-first-playfield-mod.100460/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
I want to slightly modify the starter system with the 4 moons by placing in a first step a Zyrax Compound on Akua, and in a second step make messages appear if the player triggers some meeted conditions (precisely, if he destroys the faction core of said compound - or a block surrounding the core).<br />
I&#039;d like the entire modification to appear when I start a survival game with any random seed and all possible difficulty levels.<br />
<br />
For achieving the 1st step, my idea is to use an existing POI...<br />
<br />
<a href="https://empyriononline.com/threads/need-basic-advice-for-my-first-playfield-mod.100460/" class="internalLink">Need basic advice for my first playfield mod</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>A new mod is coming...</title>
      <pubDate>Fri, 05 Aug 2022 19:02:25 +0000</pubDate>
      <link>https://empyriononline.com/threads/a-new-mod-is-coming.98850/</link>
      <guid>https://empyriononline.com/threads/a-new-mod-is-coming.98850/</guid>
      <author>invalid@example.com (the last TRUE gamer)</author>
      <dc:creator>the last TRUE gamer</dc:creator>
      <content:encoded><![CDATA[Greetings to you all.<br />
I hope that you are all enjoying the space and the building and the shooting and the looting of the things.<br />
<br />
Why am I posting a thread here?<br />
I have decided to throw my hat into the Empyrion modding arena.<br />
<br />
I see alot of mods out there that make EGS an even easier game because ... im not sure, its not easy enough in its own right? I am historically known for leaning in the other general direction when it comes to things.<br />
Yes easy is nice for the casual player, but unless...<br />
<br />
<a href="https://empyriononline.com/threads/a-new-mod-is-coming.98850/" class="internalLink">A new mod is coming...</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>Solar panels on ship adjustment</title>
      <pubDate>Tue, 26 Jul 2022 07:26:48 +0000</pubDate>
      <link>https://empyriononline.com/threads/solar-panels-on-ship-adjustment.99681/</link>
      <guid>https://empyriononline.com/threads/solar-panels-on-ship-adjustment.99681/</guid>
      <author>invalid@example.com (cpspok)</author>
      <dc:creator>cpspok</dc:creator>
      <content:encoded><![CDATA[Is there a way to make it in my config files to place solar panels on caps ? if so anyone know what i edit and what i put in ?<br />
<br />
thanks]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>What File is this in?</title>
      <pubDate>Tue, 26 Jul 2022 07:26:08 +0000</pubDate>
      <link>https://empyriononline.com/threads/what-file-is-this-in.100036/</link>
      <guid>https://empyriononline.com/threads/what-file-is-this-in.100036/</guid>
      <author>invalid@example.com (Greystar)</author>
      <dc:creator>Greystar</dc:creator>
      <content:encoded><![CDATA[I am editing some of the playfield files and for the life of me can&#039;t find the file that is triggering this error.<br />
07-18:56:47.732 13_56 -EXC- YamlDotNet.Core.SemanticErrorException: (Line: 549, Col: 8, Idx: 15487) - (Line: 549, Col: 8, Idx: 15487): While parsing a block mapping, did not find expected key.<br />
at YamlDotNet.Core.Parser.ParseBlockMappingKey (System.Boolean isFirst) [0x000d8] in &lt;d43d2ed7565c41478307bcec140df821&gt;:0<br />
at YamlDotNet.Core.Parser.StateMachine () [0x000d1] in...<br />
<br />
<a href="https://empyriononline.com/threads/what-file-is-this-in.100036/" class="internalLink">What File is this in?</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>A few questions</title>
      <pubDate>Fri, 01 Apr 2022 18:36:43 +0000</pubDate>
      <link>https://empyriononline.com/threads/a-few-questions.99665/</link>
      <guid>https://empyriononline.com/threads/a-few-questions.99665/</guid>
      <author>invalid@example.com (Bbautista)</author>
      <dc:creator>Bbautista</dc:creator>
      <content:encoded><![CDATA[I just with modding this game and had a few questions.<br />
<br />
I have read the tutorials that are here and they seem pretty straight forward. If I were to add a block and bring my own model in, do I need to make a special patcher and give to my players to see those changes or new block?<br />
<br />
The only way to add a new icon is by creating your own scenario. We are not allowed to make icons and use them in the regular server hosted game?<br />
<br />
is there a way to make random spawn of enemies on the land? if so.....<br />
<br />
<a href="https://empyriononline.com/threads/a-few-questions.99665/" class="internalLink">A few questions</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Custom Icon Files for SP</title>
      <pubDate>Mon, 27 Dec 2021 10:03:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/custom-icon-files-for-sp.99225/</link>
      <guid>https://empyriononline.com/threads/custom-icon-files-for-sp.99225/</guid>
      <author>invalid@example.com (Daimonicon)</author>
      <dc:creator>Daimonicon</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
<br />
Is there a way to assign an icon to newly created items in single player? The most important thing would be where the files go. So I just made some changes to the config files.<br />
<br />
I know that the whole thing works when you create your own scenario. But I don&#039;t have so many changes that it&#039;s worth it. And I would like to follow the standard story - introduction and quest.<br />
<br />
With Scenarios the icons are under:<br />
Scenarios\XYZ\SharedData\Content\Bundles\ItemIcons\<br />
<br />
In singleplayer it reads...<br />
<br />
<a href="https://empyriononline.com/threads/custom-icon-files-for-sp.99225/" class="internalLink">Custom Icon Files for SP</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Playfield Object Appearance Mod Tool</title>
      <pubDate>Tue, 26 Oct 2021 19:33:57 +0000</pubDate>
      <link>https://empyriononline.com/threads/playfield-object-appearance-mod-tool.98934/</link>
      <guid>https://empyriononline.com/threads/playfield-object-appearance-mod-tool.98934/</guid>
      <author>invalid@example.com (Veto)</author>
      <dc:creator>Veto</dc:creator>
      <content:encoded><![CDATA[For my own efforts at modifying playfields when creating my own server I made a tool to edit the appearance factor of objects in the entire galaxies playfield, without having to go through each playfield file individually.<br />
<br />
1. Place the exe tool in the playfield dir<br />
2. run the exe<br />
3. Choose the object to edit (ex: Snakeweed)<br />
4. Choose the mod factor (ex: 4.0)<br />
<br />
<a href="https://www.dropbox.com/s/nmyyumik5960805/EditHarvestable.zip?dl=0" target="_blank" class="externalLink" rel="nofollow">https://www.dropbox.com/s/nmyyumik5960805/EditHarvestable.zip?dl=0</a><br />
<br />
The appearance factor of that object will change by...<br />
<br />
<a href="https://empyriononline.com/threads/playfield-object-appearance-mod-tool.98934/" class="internalLink">Playfield Object Appearance Mod Tool</a>]]></content:encoded>
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