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    <title>Feature Discussion</title>
    <description>Feature Discussion</description>
    <pubDate>Thu, 16 Jul 2026 20:58:46 +0000</pubDate>
    <lastBuildDate>Thu, 16 Jul 2026 20:58:46 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/feature-discussion.125/</link>
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    <item>
      <title>Kill the Boss of Wave 1</title>
      <pubDate>Sun, 25 May 2025 00:43:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/kill-the-boss-of-wave-1.102803/</link>
      <guid>https://empyriononline.com/threads/kill-the-boss-of-wave-1.102803/</guid>
      <author>invalid@example.com (deare)</author>
      <dc:creator>deare</dc:creator>
      <content:encoded><![CDATA[If you follow the main mission, you&#039;ll eventually come to the Polaris HQ, then the Talon HQ, and then the Zirax HQ. In Zirax HQ, you&#039;ll be sent to the portal &quot;Fight Simulator Program.&quot;<br />
Mission &quot;Kill the Boss of Wave 1&quot; is active<br />
After clearing the open field and clearing the open access opposite the entrance, the situation seems to be stuck.<br />
No boss appears. But maybe you have to solve a puzzle here?<br />
The four towers each have four symbols with a number of skulls from 1 to 4.<br />
Inside the...<br />
<br />
<a href="https://empyriononline.com/threads/kill-the-boss-of-wave-1.102803/" class="internalLink">Kill the Boss of Wave 1</a>]]></content:encoded>
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    <item>
      <title>v1.11.8: Dark Faction (DLC) Disruptor &amp; Translocator Turrets</title>
      <pubDate>Sat, 24 Aug 2024 11:30:12 +0000</pubDate>
      <link>https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-disruptor-translocator-turrets.102503/</link>
      <guid>https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-disruptor-translocator-turrets.102503/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[- Added Dark Faction Disruptor &amp; Translocator turrets:<br />
The Disruptor turret will aim at CV, SV, HV vessels.<br />
<ul>
<li>When a vessel gets hit by the beam:</li>
</ul><ol>
<li>The targeted vessel will be less and less mobile in a gradual way.</li>
<li>The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.</li>
<li>When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the...</li>
</ol><br />
<a href="https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-disruptor-translocator-turrets.102503/" class="internalLink">v1.11.8: Dark Faction (DLC) Disruptor &amp; Translocator Turrets</a>]]></content:encoded>
    </item>
    <item>
      <title>v1.11.8: Dark Faction (DLC) Story</title>
      <pubDate>Sat, 24 Aug 2024 11:29:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-story.102502/</link>
      <guid>https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-story.102502/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[<span style="color: #00b300">Main campaign changes are completed. A variety of fixes/Changes have been done:</span><br />
<br />
<b><span style="color: #ff8000">Changes:</span></b><br />
- Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ.<br />
- Updated Research HQ POI &amp; dialogues<br />
- Added Campaign Token reward for the HQ factions<br />
- Updated Aratos playfield with new decorations<br />
- Adjusted faction spreading speed to be slower by default in the Config<br />
- Rename some Dialogue...<br />
<br />
<a href="https://empyriononline.com/threads/v1-11-8-dark-faction-dlc-story.102502/" class="internalLink">v1.11.8: Dark Faction (DLC) Story</a>]]></content:encoded>
    </item>
    <item>
      <title>dark field neutralizer placment</title>
      <pubDate>Sat, 13 Apr 2024 22:08:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/dark-field-neutralizer-placment.102354/</link>
      <guid>https://empyriononline.com/threads/dark-field-neutralizer-placment.102354/</guid>
      <author>invalid@example.com (Dauthiatull)</author>
      <dc:creator>Dauthiatull</dc:creator>
      <content:encoded><![CDATA[where on the CV you get is the best place for the t3 neutralizer]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>started dark faction but im stuck</title>
      <pubDate>Sat, 13 Apr 2024 16:59:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/started-dark-faction-but-im-stuck.102352/</link>
      <guid>https://empyriononline.com/threads/started-dark-faction-but-im-stuck.102352/</guid>
      <author>invalid@example.com (Dauthiatull)</author>
      <dc:creator>Dauthiatull</dc:creator>
      <content:encoded><![CDATA[got the the research lab but now I have no active mission]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>CV Weapons can't fire on a planet</title>
      <pubDate>Wed, 13 Mar 2024 08:33:30 +0000</pubDate>
      <link>https://empyriononline.com/threads/cv-weapons-cant-fire-on-a-planet.102309/</link>
      <guid>https://empyriononline.com/threads/cv-weapons-cant-fire-on-a-planet.102309/</guid>
      <author>invalid@example.com (Zebron)</author>
      <dc:creator>Zebron</dc:creator>
      <content:encoded><![CDATA[It is kinda pointless specializing in CV weaponry if they cannot fire on a planet. My suggestion is they can fire on a planet but at a reduced effectiveness. Having Dark Faction turrets and CV weaponry only work in space is a waste of research. Since there is no Dark Pillars in Space. There isn&#039;t even Dark Faction specific ships in space even.<br />
<br />
How about they get a damage and range reduction cost when trying to use on a planet instead of just saying it can&#039;t be fired. That way the CV&#039;s...<br />
<br />
<a href="https://empyriononline.com/threads/cv-weapons-cant-fire-on-a-planet.102309/" class="internalLink">CV Weapons can&#039;t fire on a planet</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Dark Faction - Spreading Timer vs. Building Intervals</title>
      <pubDate>Tue, 27 Feb 2024 19:52:08 +0000</pubDate>
      <link>https://empyriononline.com/threads/dark-faction-spreading-timer-vs-building-intervals.102294/</link>
      <guid>https://empyriononline.com/threads/dark-faction-spreading-timer-vs-building-intervals.102294/</guid>
      <author>invalid@example.com (Pembroke)</author>
      <dc:creator>Pembroke</dc:creator>
      <content:encoded><![CDATA[That dynamic spreading of a faction is a cool thing. Especially combined with all the things that specifically the Dark Faction causes to its conquered worlds and how the Dark Pillars affect this dynamic. Good stuff. <br />
<br />
However, one of the core game mechanics and indeed one of the major things that lots of players like in the game and why they were attracted to it in the first place, was the *building*. It&#039;s simply fun. You can use your creativity and build all kind of things. You can end up...<br />
<br />
<a href="https://empyriononline.com/threads/dark-faction-spreading-timer-vs-building-intervals.102294/" class="internalLink">Dark Faction - Spreading Timer vs. Building Intervals</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>FAQ - Dark Faction</title>
      <pubDate>Mon, 05 Feb 2024 18:16:10 +0000</pubDate>
      <link>https://empyriononline.com/threads/faq-dark-faction.102209/</link>
      <guid>https://empyriononline.com/threads/faq-dark-faction.102209/</guid>
      <author>invalid@example.com (Taelyn)</author>
      <dc:creator>Taelyn</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><b>DARK FACTION: FREQUENTLY ASKED QUESTIONS (FAQ)</b></span><br />
<b>Click to expand category </b><br />
<br />
<br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
	<button type="button" class="button bbCodeSpoilerButton ToggleTrigger Tooltip JsOnly"
		title="Click to reveal or hide spoiler"
		data-target="> .SpoilerTarget"><span>Spoiler: <span class="SpoilerTitle">Faction Spreading</span></span></button>
	<div class="SpoilerTarget bbCodeSpoilerText">The Dark Faction dynamically spreads across the entire galaxy. It will gradually conquer both uninhabited and inhabited solar systems.<br />
<br />
How to detect its progress:<br />
<br />
<ul>
<li>On the galaxy map, you can see that a solar system has been overtaken by the Dark Faction by an orange hexagon.</li>
<li>At the sector level, you can see a mark with two exclamation points...</li>
</ul></div>
</div><br />
<a href="https://empyriononline.com/threads/faq-dark-faction.102209/" class="internalLink">FAQ - Dark Faction</a>]]></content:encoded>
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