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  <channel>
    <title>Planets &amp; Playfields</title>
    <description>Planets &amp; Playfields</description>
    <pubDate>Sun, 19 Jul 2026 00:02:49 +0000</pubDate>
    <lastBuildDate>Sun, 19 Jul 2026 00:02:49 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/planets-playfields.48/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/planets-playfields.48/index.rss"/>
    <item>
      <title>[TOOL] Empyrion Playfield Designer v2.44.0 EXP (Empyrion V1.15.x compatible)</title>
      <pubDate>Sat, 28 Feb 2026 18:10:29 +0000</pubDate>
      <link>https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/</link>
      <guid>https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/</guid>
      <author>invalid@example.com (jmcburn)</author>
      <dc:creator>jmcburn</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Arial'"><span style="font-size: 22px">Empyrion Playfield Desig<span style="font-size: 22px">ne<span style="color: #ffffff">r<b><i> v2</i></b></span></span>:</span></span><br />
<b><span style="font-family: 'Arial'"><br />
<span style="color: #ffffff">What is it?</span></span></b><br />
<span style="font-family: 'Arial'"><span style="color: #ffffff">Empyrion Playfield Designer is a tool to help with creating and editing Empyrion&#039;s playfield.yaml fiels.<br />
It supports both the (older) fixed yamls as well as the new _static and _dynamic yamls.<br />
<br />
For almost all properties there are dropdowns with predefined values so that you don&#039;t have to...</span></span><br />
<br />
<a href="https://empyriononline.com/threads/tool-empyrion-playfield-designer-v2-44-0-exp-empyrion-v1-15-x-compatible.37581/" class="internalLink">[TOOL] Empyrion Playfield Designer v2.44.0 EXP (Empyrion V1.15.x compatible)</a>]]></content:encoded>
      <slash:comments>1178</slash:comments>
    </item>
    <item>
      <title>Add welcome message to playfield config?</title>
      <pubDate>Wed, 03 Jul 2024 01:34:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/add-welcome-message-to-playfield-config.102423/</link>
      <guid>https://empyriononline.com/threads/add-welcome-message-to-playfield-config.102423/</guid>
      <author>invalid@example.com (Mycroft_Groks)</author>
      <dc:creator>Mycroft_Groks</dc:creator>
      <content:encoded><![CDATA[As the title asks, Is there a way to add a welcome message like we can in EAH to the playfield config files?  This was it&#039;ll already be there when the savegame is wiped instead of having to manually go in each wipe and put a message in.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Mountains are Step Pyramids</title>
      <pubDate>Fri, 15 Mar 2024 02:02:29 +0000</pubDate>
      <link>https://empyriononline.com/threads/mountains-are-step-pyramids.101495/</link>
      <guid>https://empyriononline.com/threads/mountains-are-step-pyramids.101495/</guid>
      <author>invalid@example.com (Treeost)</author>
      <dc:creator>Treeost</dc:creator>
      <content:encoded><![CDATA[Mountains are Step Pyramids on a planet I made and I am unsure how or what would be tweaked to get a better slope on them.  I have not found much info on terraforming and and basically trying to take either an Ocean type planet w/o seed from Purgatory or the default Ocean planet and add to scenario.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Updating an already generated playfield on a server</title>
      <pubDate>Thu, 16 Mar 2023 02:43:13 +0000</pubDate>
      <link>https://empyriononline.com/threads/updating-an-already-generated-playfield-on-a-server.101297/</link>
      <guid>https://empyriononline.com/threads/updating-an-already-generated-playfield-on-a-server.101297/</guid>
      <author>invalid@example.com (Yuka)</author>
      <dc:creator>Yuka</dc:creator>
      <content:encoded><![CDATA[What is the process to update an existing playfield on a server which a player has already visited?  No structures have been placed and a complete wipe of the playfield would not cause any grief.<br />
<br />
I&#039;m interested in adjusting the size, difficulty, potentially atmosphere, POIs, special effects, and resource deposits but keeping it where it is and the type of planet/moon that it is.]]></content:encoded>
    </item>
    <item>
      <title>Planets in which specific players are allowed to enter</title>
      <pubDate>Mon, 27 Feb 2023 07:42:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/planets-in-which-specific-players-are-allowed-to-enter.101210/</link>
      <guid>https://empyriononline.com/threads/planets-in-which-specific-players-are-allowed-to-enter.101210/</guid>
      <author>invalid@example.com (kkin形影)</author>
      <dc:creator>kkin形影</dc:creator>
      <content:encoded><![CDATA[如何设置特定星球以仅允许定义的玩家进入？eWSSC？]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[Ressource] List of playfield music (A9-I)</title>
      <pubDate>Sun, 30 Oct 2022 23:52:11 +0000</pubDate>
      <link>https://empyriononline.com/threads/ressource-list-of-playfield-music-a9-i.12497/</link>
      <guid>https://empyriononline.com/threads/ressource-list-of-playfield-music-a9-i.12497/</guid>
      <author>invalid@example.com (Exacute)</author>
      <dc:creator>Exacute</dc:creator>
      <content:encoded><![CDATA[These are all the current soundfiles for playfields. Might be helpful to someone.<br />
(I saw it requested in some thread earlier this week)<br />
<br />
Names in first colum is for the music tag.<br />
<img src="https://i.imgur.com/AXCektx.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/AXCektx.png" /><br />
<br />
You can listen to some of these, courtesy of the creator, <a href="https://empyriononline.com/members/15173/" class="username" data-user="15173, @Mobius">@Mobius</a> , here:<br />
<a href="https://soundcloud.com/alexzanderjordon" target="_blank" class="externalLink" rel="nofollow">https://soundcloud.com/alexzanderjordon</a><br />
Additionally, more can be found at<br />
<a href="https://soundcloud.com/empyrion-game" target="_blank" class="externalLink" rel="nofollow">https://soundcloud.com/empyrion-game</a>]]></content:encoded>
      <slash:comments>41</slash:comments>
    </item>
    <item>
      <title>Help with a playfield</title>
      <pubDate>Mon, 19 Sep 2022 18:35:26 +0000</pubDate>
      <link>https://empyriononline.com/threads/help-with-a-playfield.100559/</link>
      <guid>https://empyriononline.com/threads/help-with-a-playfield.100559/</guid>
      <author>invalid@example.com (gk258)</author>
      <dc:creator>gk258</dc:creator>
      <content:encoded><![CDATA[am just creating my own scenario. I made a new solar system with only one planet. I copied temeratestarter from stock playfields folder and named it temperatestartergk (I put that folder in my scenario playfields) my only planet I set to temperatestartergk. I load up my scenario. Escape pod down to planet but the grass and rocks are like 40 meters above me and the terrain is changing like it&#039;s being updated in real time as I walk on the planet. I seem to be walking towards mountains and poof...<br />
<br />
<a href="https://empyriononline.com/threads/help-with-a-playfield.100559/" class="internalLink">Help with a playfield</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Custom terrains (.xml)   (OUTDATED)</title>
      <pubDate>Wed, 10 Aug 2022 11:15:36 +0000</pubDate>
      <link>https://empyriononline.com/threads/custom-terrains-xml-outdated.12004/</link>
      <guid>https://empyriononline.com/threads/custom-terrains-xml-outdated.12004/</guid>
      <author>invalid@example.com (Needleship)</author>
      <dc:creator>Needleship</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 18px"><span style="color: #ff4d4d"><br />
<br />
<b>Note to EGS Alpha 10+  </b><br />
<b>XML terrain generation is outdated!</b></span></span><br />
<span style="color: #ff4d4d"><span style="font-size: 10px"><span style="color: #ffffff">(I still would like to build with it, though <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /> Was like a puzzle.</span></span></span><br />
<span style="color: #ff4d4d"><span style="font-size: 10px"><span style="color: #ffffff">Or check it out on the bigger planets we now have.</span></span></span><br />
<br />
<span style="color: #ff8000"><span style="color: #ffffff"><span style="color: #ff9999"><b>Custom terrain </b>is now heightmap-based, and is </span><b><span style="color: #ff9999">generated by...</span></b></span></span><br />
<br />
<a href="https://empyriononline.com/threads/custom-terrains-xml-outdated.12004/" class="internalLink">Custom terrains (.xml)   (OUTDATED)</a>]]></content:encoded>
      <slash:comments>78</slash:comments>
    </item>
    <item>
      <title>Custom Scenario</title>
      <pubDate>Sat, 30 Jul 2022 17:33:22 +0000</pubDate>
      <link>https://empyriononline.com/threads/custom-scenario.100389/</link>
      <guid>https://empyriononline.com/threads/custom-scenario.100389/</guid>
      <author>invalid@example.com (zaphodikus)</author>
      <dc:creator>zaphodikus</dc:creator>
      <content:encoded><![CDATA[In version up to around 1.1 you could copy files to set a custom scenario, and I recall that it would get you the default starter planets as normal?<br />
I&#039;m seeing a weird thing happen in v1.8. Every time I start a fresh game in my custom scenario, all starter planets are &quot;Easy&quot; and always have freshly randomised names. I&#039;m missing something here,  a step that&#039;s not been updated in the Custom scenario builder guide perhaps?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Assistance with a custom faction</title>
      <pubDate>Sat, 30 Apr 2022 05:00:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/assistance-with-a-custom-faction.99605/</link>
      <guid>https://empyriononline.com/threads/assistance-with-a-custom-faction.99605/</guid>
      <author>invalid@example.com (Brehon)</author>
      <dc:creator>Brehon</dc:creator>
      <content:encoded><![CDATA[Current Problem:  New custom faction has ben added.  It will not show an influence bubble (territory) in the Galaxy Map.  It shows up in legend with the color I gave it and appears to show everywhere else it is supposed to.<br />
<br />
In Galaxy Config:<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre> 
{ Child Territory_12 #Universe Command
    Faction: UniCom
    Center: &quot;75, 50, 71&quot;
    Radius: 60
 }
</pre>
</div>I attempted to add this, wondering if it needed a star area to attached to<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>
{ Child StarRegion_19
    Name: &quot;UniCom Homeworld&quot;...</pre>
</div><a href="https://empyriononline.com/threads/assistance-with-a-custom-faction.99605/" class="internalLink">Assistance with a custom faction</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Some POI placement issues with Very Large planets?</title>
      <pubDate>Sat, 02 Apr 2022 22:07:55 +0000</pubDate>
      <link>https://empyriononline.com/threads/some-poi-placement-issues-with-very-large-planets.99663/</link>
      <guid>https://empyriononline.com/threads/some-poi-placement-issues-with-very-large-planets.99663/</guid>
      <author>invalid@example.com (VulcanTourist)</author>
      <dc:creator>VulcanTourist</dc:creator>
      <content:encoded><![CDATA[I&#039;m having an issue with modified playfields, specifically starter (and perhaps only) planets.  What is occurring is that the game completes generation of planet(s) and then tries to place POIs, but fails for a significant number of them, apparently including some crucial ones.  Then two exceptions are generated and the game hangs, never showing the expected percentage progress for POI placement.<br />
<br />
I&#039;ve modified the vanilla starter planets to allow selecting the largest (Very Large) size, as...<br />
<br />
<a href="https://empyriononline.com/threads/some-poi-placement-issues-with-very-large-planets.99663/" class="internalLink">Some POI placement issues with Very Large planets?</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Spawning POI's as Planets in SolarSystemConfig Error</title>
      <pubDate>Tue, 15 Mar 2022 11:04:09 +0000</pubDate>
      <link>https://empyriononline.com/threads/spawning-pois-as-planets-in-solarsystemconfig-error.99611/</link>
      <guid>https://empyriononline.com/threads/spawning-pois-as-planets-in-solarsystemconfig-error.99611/</guid>
      <author>invalid@example.com (Gamers_Cafe)</author>
      <dc:creator>Gamers_Cafe</dc:creator>
      <content:encoded><![CDATA[Greetings everyone; I have been trying to fix this error for days now and i can&#039;t work out what i am doing wrong.. I want to be able to use the PlanetCountProbs: and PlanetLists:. I know you can do it because Rerforged eden has done it.<br />
<br />
I keep getting NullReferenceException: Object Reference not set to an instance of an object<br />
<br />
Here is the code;<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>#...</pre>
</div><a href="https://empyriononline.com/threads/spawning-pois-as-planets-in-solarsystemconfig-error.99611/" class="internalLink">Spawning POI&#039;s as Planets in SolarSystemConfig Error</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Playfield.yaml - add SpaceVessel code</title>
      <pubDate>Mon, 28 Feb 2022 01:51:32 +0000</pubDate>
      <link>https://empyriononline.com/threads/playfield-yaml-add-spacevessel-code.99543/</link>
      <guid>https://empyriononline.com/threads/playfield-yaml-add-spacevessel-code.99543/</guid>
      <author>invalid@example.com (johnwhile)</author>
      <dc:creator>johnwhile</dc:creator>
      <content:encoded><![CDATA[Hi, I&#039;m trying to create my own battle test scenario.<br />
<br />
I Successfully created a scenario with two vessels copying data from pre-existing scenarios but when i tried to change something I have had:<br />
- constant compilation errors of yaml file.<br />
- factions not match with code (continue to create the pirate or zirax faction also if there are no reference)<br />
- creates drones when their number is set to zero<br />
- there are constant crashes to the &quot;DroneBaseSetup&quot; line, only valid code is...<br />
<br />
<a href="https://empyriononline.com/threads/playfield-yaml-add-spacevessel-code.99543/" class="internalLink">Playfield.yaml - add SpaceVessel code</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Bulk playfield editing</title>
      <pubDate>Tue, 15 Feb 2022 23:17:46 +0000</pubDate>
      <link>https://empyriononline.com/threads/bulk-playfield-editing.99488/</link>
      <guid>https://empyriononline.com/threads/bulk-playfield-editing.99488/</guid>
      <author>invalid@example.com (PopeKael)</author>
      <dc:creator>PopeKael</dc:creator>
      <content:encoded><![CDATA[I hope this question is in the right forum location.<br />
<br />
I&#039;ve been away from EGS for about a year playing other games but I&#039;ve come back again to run my multiplayer server again for our group of friends. I&#039;m in the process of testing EAH but the main question here is how can I bulk edit the playfields or is there a tool to simplify it?<br />
<br />
During the EAH testing phase, I have simply taken a copy of the Default Multiplayer scenario, renamed it, tweaked the game options yaml to our preferred...<br />
<br />
<a href="https://empyriononline.com/threads/bulk-playfield-editing.99488/" class="internalLink">Bulk playfield editing</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>faulty playfield - not a reasonable error message</title>
      <pubDate>Sat, 15 May 2021 00:26:30 +0000</pubDate>
      <link>https://empyriononline.com/threads/faulty-playfield-not-a-reasonable-error-message.97674/</link>
      <guid>https://empyriononline.com/threads/faulty-playfield-not-a-reasonable-error-message.97674/</guid>
      <author>invalid@example.com (LoOni3r)</author>
      <dc:creator>LoOni3r</dc:creator>
      <content:encoded><![CDATA[Why don&#039;t the developers manage to incorporate reasonable error messages? &quot;Internal error&quot; can be anything. Even from the log I cannot see which playfield is faulty.<br />
<br />
in the solar system [G] class there is probably something wrong with a template with me. How the fuck am I supposed to find out which one it is !?]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Future of MSS Sectors?</title>
      <pubDate>Wed, 17 Feb 2021 04:24:23 +0000</pubDate>
      <link>https://empyriononline.com/threads/future-of-mss-sectors.97146/</link>
      <guid>https://empyriononline.com/threads/future-of-mss-sectors.97146/</guid>
      <author>invalid@example.com (Fenra369)</author>
      <dc:creator>Fenra369</dc:creator>
      <content:encoded><![CDATA[I&#039;m writing this because I&#039;m somewhat curious what other playfield designers/devs think of it. Multi Solar System is technically a legacy thing from pre A12, but is said to be supported and encouraged for use in the new galaxy system. For instances where we have *<i>no</i>* galaxy (galaxy=false), what is the support gonna look like for this? I know certain things like black holes aren&#039;t working, along with skyboxes and other stuff if they are set to null. <br />
<br />
I don&#039;t expect these issues will...<br />
<br />
<a href="https://empyriononline.com/threads/future-of-mss-sectors.97146/" class="internalLink">Future of MSS Sectors?</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Quarior's template</title>
      <pubDate>Sat, 13 Feb 2021 00:24:31 +0000</pubDate>
      <link>https://empyriononline.com/threads/quariors-template.46490/</link>
      <guid>https://empyriononline.com/threads/quariors-template.46490/</guid>
      <author>invalid@example.com (Quarior)</author>
      <dc:creator>Quarior</dc:creator>
      <content:encoded><![CDATA[Here is my thread for my templates.<br />
<span style="text-decoration: underline"><a href="https://empyriononline.com/attachments/terra-azeroth-moontemperateocean-zip.51713/?temp_hash=4ec71a44b2d44a3b050d43c1d5aca148" class="internalLink">Terra Azeroth MoonTemperateOcean.zip</a> :</span><br />
Ready to use like a scenario for test (but need some edit, I made ReadMe.txt for what you do).<br />
<i>Terra</i> : <i>TemperateStarter</i> but with stamps for part of the Earth.<br />


	<a href="https://empyriononline.com/attachments/51716/" target="_blank">View attachment 51716</a>
	
<br />
<i>Azeroth</i> :  <i>TemperateStarter</i> but with stamps of Azeroth from...<br />
<br />
<a href="https://empyriononline.com/threads/quariors-template.46490/" class="internalLink">Quarior&#039;s template</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Adding gas giant to manual playfield?</title>
      <pubDate>Sat, 13 Feb 2021 00:23:03 +0000</pubDate>
      <link>https://empyriononline.com/threads/adding-gas-giant-to-manual-playfield.96588/</link>
      <guid>https://empyriononline.com/threads/adding-gas-giant-to-manual-playfield.96588/</guid>
      <author>invalid@example.com (LiftPizzas)</author>
      <dc:creator>LiftPizzas</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to make a playfield with two moons of a gas giant. Adding a gas giant playfield to the sectors.yaml as shown below only does two things:<br />
1- Solar system map shows gas giant icon<br />
2- Viewing map while in orbit shows a Gas giant.<br />
The gas giant is not visible from the planet or when you look at where it would be. Obviously there&#039;s a different way to add these, but I was unable to find examples in any of the default game&#039;s files.<br />



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	<div class="SpoilerTarget bbCodeSpoilerText">SectorMapType: GasGiant<br />
  Color:...</div>
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<a href="https://empyriononline.com/threads/adding-gas-giant-to-manual-playfield.96588/" class="internalLink">Adding gas giant to manual playfield?</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Rock Resource and Deposit troubles</title>
      <pubDate>Mon, 11 Jan 2021 19:43:56 +0000</pubDate>
      <link>https://empyriononline.com/threads/rock-resource-and-deposit-troubles.96798/</link>
      <guid>https://empyriononline.com/threads/rock-resource-and-deposit-troubles.96798/</guid>
      <author>invalid@example.com (LiftPizzas)</author>
      <dc:creator>LiftPizzas</dc:creator>
      <content:encoded><![CDATA[I have two problems in this one...<br />
<br />
1- Trying to add Titanium deposits to planets doesn&#039;t work. They just never generate on the planet regardless of size, etc. The list of deposits doesn&#039;t show them.<br />
<br />
2- Adding resource rocks also doesn&#039;t work, in two ways:<br />
<br />
a- titanium resource rocks are in the blocks config already. Trying to add them doesn&#039;t work. Replacing the name in the playfield file generates plenty of Neodymium rocks, but not when you call it titan.<br />
<br />
b-trying to add an aluminum...<br />
<br />
<a href="https://empyriononline.com/threads/rock-resource-and-deposit-troubles.96798/" class="internalLink">Rock Resource and Deposit troubles</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Adding a planet type to be generated in the galaxy?</title>
      <pubDate>Fri, 25 Dec 2020 19:58:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/adding-a-planet-type-to-be-generated-in-the-galaxy.96631/</link>
      <guid>https://empyriononline.com/threads/adding-a-planet-type-to-be-generated-in-the-galaxy.96631/</guid>
      <author>invalid@example.com (LiftPizzas)</author>
      <dc:creator>LiftPizzas</dc:creator>
      <content:encoded><![CDATA[In a scenario, I want to add a new type of planet, which would appear randomly in systems throughout the galaxy. I know how to make the playfield-generating stuff, but not sure how to get the galaxy generator to include it among the stuff it chooses. (It would appear in &quot;OuterSystem&quot;)<br />
<br />
Can I just copy SolarSystemConfig.yaml to my scenario and add this one in alongside the Barren planet, for example? If so, would I also need to copy/edit the other systemconfigs too?<br />
<br />
Edit: I noticed the...<br />
<br />
<a href="https://empyriononline.com/threads/adding-a-planet-type-to-be-generated-in-the-galaxy.96631/" class="internalLink">Adding a planet type to be generated in the galaxy?</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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