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  <channel>
    <title>Projects and Challenges</title>
    <description>Projects and Challenges</description>
    <pubDate>Wed, 15 Jul 2026 20:16:19 +0000</pubDate>
    <lastBuildDate>Wed, 15 Jul 2026 20:16:19 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/projects-and-challenges.75/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/projects-and-challenges.75/index.rss"/>
    <item>
      <title>Helios - Corporate/Illuminati themed faction? Let's do it.</title>
      <pubDate>Sun, 31 Aug 2025 22:37:37 +0000</pubDate>
      <link>https://empyriononline.com/threads/helios-corporate-illuminati-themed-faction-lets-do-it.102886/</link>
      <guid>https://empyriononline.com/threads/helios-corporate-illuminati-themed-faction-lets-do-it.102886/</guid>
      <author>invalid@example.com (Wanev)</author>
      <dc:creator>Wanev</dc:creator>
      <content:encoded><![CDATA[As many of you have seen, Helios is just sitting in the galaxy map and all of the factions are there... but no Helios. I proposed this faction a few years ago and tried to do everything myself and it&#039;s just too much. I have a few POIs/OPVs that I have built but we need more. So, if an illuminati masquerading as a corporatocracy sounds of interest to you, let&#039;s make it happen.<br />
<br />
Here&#039;s the basics of the lore: Helios is the main trading &amp; sales company of the Arkenian Republic. On the surface,...<br />
<br />
<a href="https://empyriononline.com/threads/helios-corporate-illuminati-themed-faction-lets-do-it.102886/" class="internalLink">Helios - Corporate/Illuminati themed faction? Let&#039;s do it.</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Flying Car's Project</title>
      <pubDate>Sat, 28 Oct 2023 17:17:18 +0000</pubDate>
      <link>https://empyriononline.com/threads/flying-cars-project.102017/</link>
      <guid>https://empyriononline.com/threads/flying-cars-project.102017/</guid>
      <author>invalid@example.com (Furious Hellfire)</author>
      <dc:creator>Furious Hellfire</dc:creator>
      <content:encoded><![CDATA[I have been building flying cars this week and I want to see more !<br />
Every couple of years i build something new that is along the lines of  a flying car.<br />
<br />
So I want to ask the community, for those who are interested, to join in and create.<br />
<br />
Your task is to build a flying car for vanilla.<br />
Your going to use carbon composite blocks.<br />
If it looks like a real car even better.<br />
I want you to build a standard version and then a sports version.<br />
<br />
However I am going to give you 2 sets of engine specs...<br />
<br />
<a href="https://empyriononline.com/threads/flying-cars-project.102017/" class="internalLink">Flying Car&#039;s Project</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Tiles system, for variety in village, city or large poi supplement. for players or poi</title>
      <pubDate>Fri, 08 Sep 2023 08:18:38 +0000</pubDate>
      <link>https://empyriononline.com/threads/tiles-system-for-variety-in-village-city-or-large-poi-supplement-for-players-or-poi.100917/</link>
      <guid>https://empyriononline.com/threads/tiles-system-for-variety-in-village-city-or-large-poi-supplement-for-players-or-poi.100917/</guid>
      <author>invalid@example.com (jalore)</author>
      <dc:creator>jalore</dc:creator>
      <content:encoded><![CDATA[The tiles i initially created, were to create quick and easy bases that could be stand-alone structures and make a village. got inspiration from brotherhood of farr villages, but they seemed to lack variation.<br />
they are all class 1, i worked hard to make sure hey are all that size.<br />
but it took on a life of its own and i now have a 90 tile player set and a 81 poi alien structures for variety. i hope to make a damaged ba poi set which i think would actually work out better for ruins.<br />
the theme...<br />
<br />
<a href="https://empyriononline.com/threads/tiles-system-for-variety-in-village-city-or-large-poi-supplement-for-players-or-poi.100917/" class="internalLink">Tiles system, for variety in village, city or large poi supplement. for players or poi</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>House Serdu (Zirax) - Over hall and expansion</title>
      <pubDate>Sun, 06 Aug 2023 19:42:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/house-serdu-zirax-over-hall-and-expansion.101364/</link>
      <guid>https://empyriononline.com/threads/house-serdu-zirax-over-hall-and-expansion.101364/</guid>
      <author>invalid@example.com (Don2k7)</author>
      <dc:creator>Don2k7</dc:creator>
      <content:encoded><![CDATA[<b>I&#039;m putting out the challenge to the community as essentially more poi&#039;s and opv&#039;s are needed both in space and on the planet&#039;s. Unfortunately there&#039;s not many people working on them and could do with some help.</b><br />
Why help you ask? Well the more poi&#039;s and content added to the game, the more there is for players to explore, fight and trade with. <br />
<br />
<b>HOUSE SERDU are in need of an over hall/ update and expansion.</b><br />
<br />
In relation to this I have built 2 poi construction sets to help with...<br />
<br />
<a href="https://empyriononline.com/threads/house-serdu-zirax-over-hall-and-expansion.101364/" class="internalLink">House Serdu (Zirax) - Over hall and expansion</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>The Ravagers Faction Poi Challenge</title>
      <pubDate>Fri, 24 Mar 2023 07:38:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/the-ravagers-faction-poi-challenge.98964/</link>
      <guid>https://empyriononline.com/threads/the-ravagers-faction-poi-challenge.98964/</guid>
      <author>invalid@example.com (Don2k7)</author>
      <dc:creator>Don2k7</dc:creator>
      <content:encoded><![CDATA[The Ravagers Faction [RAV] is a faction I&#039;m working on to get added to the vanilla game.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/905116222268510248/905117675125080104/20210909163948_1.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://cdn.discordapp.com/attachments/905116222268510248/905117675125080104/20210909163948_1.png" /><br />
&quot;For Lupus&quot;<br />
&quot;We are the wolves that stalk the stars&quot;<br />
&quot;Let the enemy feel the Fangs of Lupus&quot;<br />
<br />
I have some poi&#039;s and opv&#039;s built but more are needed to get this faction added to the game. So in a nut shell if you like the idea of a &#039;Viking&#039; inspired faction then the Ravagers are for you.<br />
<br />
I&#039;m...<br />
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<a href="https://empyriononline.com/threads/the-ravagers-faction-poi-challenge.98964/" class="internalLink">The Ravagers Faction Poi Challenge</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Working Escape pod SV</title>
      <pubDate>Sat, 13 Aug 2022 22:17:26 +0000</pubDate>
      <link>https://empyriononline.com/threads/working-escape-pod-sv.100466/</link>
      <guid>https://empyriononline.com/threads/working-escape-pod-sv.100466/</guid>
      <author>invalid@example.com (zaphodikus)</author>
      <dc:creator>zaphodikus</dc:creator>
      <content:encoded><![CDATA[I&#039;m seeking a nominally working escape pod SV that looks as near dammit to the in game model<br />
<br />
It just needs to be flyable enough to point in a direction, scale or size are not too important.<br />
<br />
<b>Prize :</b> Some steam Points and a place in a Scenario will come your way. <br />
<b>More detail here :</b> <a href="https://steamcommunity.com/app/383120/discussions/8/3452590985300423977/" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/app/383120/discussions/8/3452590985300423977/</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>You hate the Zirax? Join the Wastelanders today!</title>
      <pubDate>Tue, 22 Feb 2022 00:38:09 +0000</pubDate>
      <link>https://empyriononline.com/threads/you-hate-the-zirax-join-the-wastelanders-today.98529/</link>
      <guid>https://empyriononline.com/threads/you-hate-the-zirax-join-the-wastelanders-today.98529/</guid>
      <author>invalid@example.com (theScriptHD)</author>
      <dc:creator>theScriptHD</dc:creator>
      <content:encoded><![CDATA[If you guys read the patchnotes, then you might know that the Wastelanders are going to be added in 1.6/1.7 as a functioning stand alone Faction.<br />
<br />
We already have quite a few POI‘s and OPV‘s (thanks to <a href="https://empyriononline.com/members/35055/" class="username" data-user="35055, @Darth Zaphod">@Darth Zaphod</a> and <a href="https://empyriononline.com/members/34455/" class="username" data-user="34455, @Don2k7">@Don2k7</a> aswell) but it‘s always good to have more. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
So, if you like the idea of this faction, then I’m challenging you to come up with great POI‘s and OPV‘s!<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />


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<br />
First, a little...<br />
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<a href="https://empyriononline.com/threads/you-hate-the-zirax-join-the-wastelanders-today.98529/" class="internalLink">You hate the Zirax? Join the Wastelanders today!</a>]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>Kriel POI building Challenge</title>
      <pubDate>Tue, 21 Sep 2021 00:44:33 +0000</pubDate>
      <link>https://empyriononline.com/threads/kriel-poi-building-challenge.98306/</link>
      <guid>https://empyriononline.com/threads/kriel-poi-building-challenge.98306/</guid>
      <author>invalid@example.com (Escarli)</author>
      <dc:creator>Escarli</dc:creator>
      <content:encoded><![CDATA[Greetings, time for a challenge I think <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
<b><span style="color: #a64dff">Background</span></b><br />
Essentially more Kriel poi&#039;s are needed both in space and on the planet&#039;s. Unfortunately there&#039;s not many people working on them and could do with some help, I haven&#039;t got much time to work on them these days. I do however have a list of poi&#039;s to create for the Kriel.<br />
<br />
Now JRandall has seen this list, and approved it. He also know&#039;s I&#039;m posting this thread...and approves of it <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /><br />
<br />
So I&#039;d like to share this...<br />
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<a href="https://empyriononline.com/threads/kriel-poi-building-challenge.98306/" class="internalLink">Kriel POI building Challenge</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
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    <item>
      <title>Place all of Your Unfinished SVs/HVs/CVs/BAs Here</title>
      <pubDate>Wed, 01 Sep 2021 16:30:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/place-all-of-your-unfinished-svs-hvs-cvs-bas-here.98578/</link>
      <guid>https://empyriononline.com/threads/place-all-of-your-unfinished-svs-hvs-cvs-bas-here.98578/</guid>
      <author>invalid@example.com (Fractalite)</author>
      <dc:creator>Fractalite</dc:creator>
      <content:encoded><![CDATA[I am considering making a junkyard planet/starter planet. Having never done anything with the playfield creation tool it might take me a few days to figure things out. In the mean time, I need to get a start on the content to place IN said playfield; which will require vast amounts of wrecks/ruins.<br />
<br />
So!<br />
<br />
If you were in survival, started an HV, but then thought the better of it because maybe you wanted an SV instead, save the HV and then post it here(deleting it afterwards in-game.) Did that...<br />
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<a href="https://empyriononline.com/threads/place-all-of-your-unfinished-svs-hvs-cvs-bas-here.98578/" class="internalLink">Place all of Your Unfinished SVs/HVs/CVs/BAs Here</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>June POI Building Challenge: Space Wreckage</title>
      <pubDate>Tue, 10 Aug 2021 13:15:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/june-poi-building-challenge-space-wreckage.97911/</link>
      <guid>https://empyriononline.com/threads/june-poi-building-challenge-space-wreckage.97911/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 18px"><span style="color: #ffff00">Update:</span></span><br />
<span style="font-size: 15px">Thank you so much to Ravis, Don2k7, Fractalite, Robot Shark, Genza, Rex Shorman, and Movado for submitting blueprints for this challenge! The challenge is now closed and I have submitted the POIs to Hummel so they can get added to the game.<br />
Really incredible work on these wrecks and I think people will enjoy finding them. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" /><br />
<br />
- - -<br />
<br />
With backend changes in 1.5 experimental it is now a lot easier to add new POIs to space.<br />
And with these...</span><br />
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<a href="https://empyriononline.com/threads/june-poi-building-challenge-space-wreckage.97911/" class="internalLink">June POI Building Challenge: Space Wreckage</a>]]></content:encoded>
      <slash:comments>23</slash:comments>
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    <item>
      <title>Would love to build this</title>
      <pubDate>Wed, 28 Jul 2021 15:09:34 +0000</pubDate>
      <link>https://empyriononline.com/threads/would-love-to-build-this.97414/</link>
      <guid>https://empyriononline.com/threads/would-love-to-build-this.97414/</guid>
      <author>invalid@example.com (Wakfu)</author>
      <dc:creator>Wakfu</dc:creator>
      <content:encoded><![CDATA[<a href="https://ibb.co/kx0k1Wf" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.ibb.co/6mbVBfx/cool-ship.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.ibb.co/6mbVBfx/cool-ship.jpg" /></a><br />
<br />
Its from a call of duty game Infinite Warfare, I think it is an awesome design. Would love to see a builder. Heck I&#039;d even paypal a builder to build it in game to specs.<br />
<br />
I envision it as a destroyer/heavy cruiser. Strong armor, but maintaining good maneuver. I&#039;d say, something like 90 meteres in length or less to keep the build blocks and weight down and cpu in line.<br />
<br />
I might try my hand at it but my art...<br />
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<a href="https://empyriononline.com/threads/would-love-to-build-this.97414/" class="internalLink">Would love to build this</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
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    <item>
      <title>challenge 016 Raid ship</title>
      <pubDate>Fri, 28 May 2021 19:02:08 +0000</pubDate>
      <link>https://empyriononline.com/threads/challenge-016-raid-ship.97675/</link>
      <guid>https://empyriononline.com/threads/challenge-016-raid-ship.97675/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[@everyone challenge 016<br />
<br />
Due date is June 10th<br />
<br />
Vanilla or reforge is allowed. #please label on your submission which it is.  Please consider labeling it in the name of it in steam to include the word reforge or re.<br />
<br />
Build a sv or a cv that is small enough to land on top of poi.   So some planets terrain like the jungle planet do not allow you to your large cv next to them with out blowing up trees for 30 mins.  Solution is a raiding ship to land on top of the target after destroying its...<br />
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<a href="https://empyriononline.com/threads/challenge-016-raid-ship.97675/" class="internalLink">challenge 016 Raid ship</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>build challenge 015</title>
      <pubDate>Mon, 10 May 2021 17:23:43 +0000</pubDate>
      <link>https://empyriononline.com/threads/build-challenge-015.97495/</link>
      <guid>https://empyriononline.com/threads/build-challenge-015.97495/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[Due date is May 10th<br />
<br />
Vanilla or reforge is allowed. #please label on your submission which it is.  Please consider labeling it in the name of it in steam to include the word reforge or re.<br />
<br />
Build a Hv or a Sv for player on the anvil server to use in the server city/trade hub.<br />
This is a reforge eden server.  Vanilla versions will work but will need more thrust to move the cargo.<br />
<br />
It needs to be Higher cargo.  Make it as detailed as you can within the the size class limits.<br />
<br />
No bigger than...<br />
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<a href="https://empyriononline.com/threads/build-challenge-015.97495/" class="internalLink">build challenge 015</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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    <item>
      <title>THE BROTHERHOOD OF FARR NEEDS YOU!</title>
      <pubDate>Mon, 10 May 2021 14:00:02 +0000</pubDate>
      <link>https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/</link>
      <guid>https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/</guid>
      <author>invalid@example.com (spanj)</author>
      <dc:creator>spanj</dc:creator>
      <content:encoded><![CDATA[I cannot build the number of POIs needed for this faction to be added to the game by the Devs, I need your help!<br />
Can we get the Brotherhood added to the game?<br />
<br />
<br />
The Brotherhood of Farr are a fanatical religious cult who on the surface are very friendly, helpful and even benevolent, they believe in spreading prosperity through wealth and charity over brainwashing doctrine and gently try to convince people to follow the path of Farr.(edited)<br />
<br />
Farr is their prophet, not a god, they know he is a...<br />
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<a href="https://empyriononline.com/threads/the-brotherhood-of-farr-needs-you.97421/" class="internalLink">THE BROTHERHOOD OF FARR NEEDS YOU!</a>]]></content:encoded>
      <slash:comments>27</slash:comments>
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    <item>
      <title>challenge 014 specialized cv module dock able  to all other cv.</title>
      <pubDate>Sat, 27 Mar 2021 17:45:24 +0000</pubDate>
      <link>https://empyriononline.com/threads/challenge-014-specialized-cv-module-dock-able-to-all-other-cv.97340/</link>
      <guid>https://empyriononline.com/threads/challenge-014-specialized-cv-module-dock-able-to-all-other-cv.97340/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[challenge 014<br />
<br />
Due date is April 10th<br />
<br />
Vanilla or reforge is allowed. #please label on your submission which it is.  Please consider labeling it in the name of it in steam to include the word reforge or re.<br />
<br />
Build a specialized cv that is designed to dock to most cv either in the hanger or on the exterior.  For example you could make it look like a cargo pod or something.<br />
<br />
Do not make a cv that is a complete cv that can do everything, it needs to have a special role.  For example a dropship,...<br />
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<a href="https://empyriononline.com/threads/challenge-014-specialized-cv-module-dock-able-to-all-other-cv.97340/" class="internalLink">challenge 014 specialized cv module dock able  to all other cv.</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
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    <item>
      <title>build challenge 011 starter base</title>
      <pubDate>Sun, 07 Mar 2021 17:18:46 +0000</pubDate>
      <link>https://empyriononline.com/threads/build-challenge-011-starter-base.96484/</link>
      <guid>https://empyriononline.com/threads/build-challenge-011-starter-base.96484/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[challenge 011<br />
<br />
Due date is Jan 10th<br />
<br />
T1 starter base that is upgradable to t2<br />
-starter planet resources only<br />
-There are plenty of bare min t1 bases lets make this one where it has a landing pad, a place for a small farm, needs to have some kind of defensive weapon system to start with like some sentry guns.<br />
-the spawn level should be as low as possible. The idea is you build this up as you level up and gear up to leave the start world.<br />
<br />
Weight and vol + cpu compliant<br />
<br />
If you have any...<br />
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<a href="https://empyriononline.com/threads/build-challenge-011-starter-base.96484/" class="internalLink">build challenge 011 starter base</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
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      <title>build challenge 013 Sv (Design to harvest neo and gold outside of the starter planet)</title>
      <pubDate>Tue, 16 Feb 2021 02:26:38 +0000</pubDate>
      <link>https://empyriononline.com/threads/build-challenge-013-sv-design-to-harvest-neo-and-gold-outside-of-the-starter-planet.97119/</link>
      <guid>https://empyriononline.com/threads/build-challenge-013-sv-design-to-harvest-neo-and-gold-outside-of-the-starter-planet.97119/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[challenge 013<br />
<br />
Due date is March 10th<br />
<br />
Vanilla or reforge is allowed. #please label on your submission which it is.  Please consider label it in the name of it in steam to include the word reforge or re.<br />
<br />
Build a sv.  This sv purpose is to act like a mini base of operations to use on the starter planet to go to other planets to mine gold and neo so you can build your start cv or whatever you next step is.<br />
<br />
spawn level 12<br />
vanilla cpu t3/ reforge 1 basic and 2 improved<br />
most have warp<br />
I suggest...<br />
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<a href="https://empyriononline.com/threads/build-challenge-013-sv-design-to-harvest-neo-and-gold-outside-of-the-starter-planet.97119/" class="internalLink">build challenge 013 Sv (Design to harvest neo and gold outside of the starter planet)</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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      <title>zerog challenge 012 RPG CV</title>
      <pubDate>Mon, 08 Feb 2021 11:23:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/zerog-challenge-012-rpg-cv.96784/</link>
      <guid>https://empyriononline.com/threads/zerog-challenge-012-rpg-cv.96784/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[challenge 012<br />
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Due date is Feb 10th<br />
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Vanilla or reforge is allowed. #please label on your submission which it is.  Please consider label it in the name of it in steam to include the word reforge or re.<br />
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Build a cv as detailed as possible,  Take your time show me your creativity.  Don&#039;t forget lcds I know their not fun.  Their are plenty of pre made ones out their to use if your lazy like me. They really do finish off the build very nicely.<br />
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Role play,  What does that mean.  Make sure your...<br />
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<a href="https://empyriononline.com/threads/zerog-challenge-012-rpg-cv.96784/" class="internalLink">zerog challenge 012 RPG CV</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
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      <title>zerog challenge 010 SV star fighter</title>
      <pubDate>Mon, 07 Dec 2020 10:27:48 +0000</pubDate>
      <link>https://empyriononline.com/threads/zerog-challenge-010-sv-star-fighter.96252/</link>
      <guid>https://empyriononline.com/threads/zerog-challenge-010-sv-star-fighter.96252/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[Due date is Dec 10th<br />
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SV class Star Fighter<br />
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Definition of star Fighter class a maxed speed, armor, and fire power.  Storage is low priority, as this level of the game you should have a cv brought in for the looting anyways.  Warp drive is of low priority, you can use warp drive but do not let it cause you to compromise on any of 3 important factors of maxed speed, armor, and fire power. Also must of the equipment to support internal poi assault by player<br />
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Weight and vol + cpu compliant<br />
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No...<br />
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<a href="https://empyriononline.com/threads/zerog-challenge-010-sv-star-fighter.96252/" class="internalLink">zerog challenge 010 SV star fighter</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
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    <item>
      <title>build challenge 009</title>
      <pubDate>Sat, 14 Nov 2020 17:55:37 +0000</pubDate>
      <link>https://empyriononline.com/threads/build-challenge-009.96002/</link>
      <guid>https://empyriononline.com/threads/build-challenge-009.96002/</guid>
      <author>invalid@example.com (JupiterVessel Corp)</author>
      <dc:creator>JupiterVessel Corp</dc:creator>
      <content:encoded><![CDATA[Due date is nov 10th<br />
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Showcase vedio <span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" loading="lazy" scrolling="no" style="background:url(https://i.ytimg.com/vi/_4x3FlEq2uI/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/_4x3FlEq2uI"></iframe></span></span><br />
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Cv destroyer-must meet the needs of a single person cv with focus on combat<br />
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Please keep rare ore to a limit let&#039;s say no more than 1500 of zacsuim and estreum.<br />
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Steel and plastic only<br />
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Weight and vol + cpu compliant<br />
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No hidden thrusters<br />
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Cpu limit t3<br />
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Lvl 15<br />
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If you have any questions concerning the challenge tag me or pm me.<br />
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Submit your builds here on this thread or at the zerog discord...<br />
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<a href="https://empyriononline.com/threads/build-challenge-009.96002/" class="internalLink">build challenge 009</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
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