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  <channel>
    <title>Questions, Discussions &amp; Feedback</title>
    <description>Questions, Discussions &amp; Feedback</description>
    <pubDate>Sun, 19 Jul 2026 00:51:51 +0000</pubDate>
    <lastBuildDate>Sun, 19 Jul 2026 00:51:51 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/questions-discussions-feedback.30/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/questions-discussions-feedback.30/index.rss"/>
    <item>
      <title>POI Update Issue</title>
      <pubDate>Tue, 26 May 2026 08:52:22 +0000</pubDate>
      <link>https://empyriononline.com/threads/poi-update-issue.102902/</link>
      <guid>https://empyriononline.com/threads/poi-update-issue.102902/</guid>
      <author>invalid@example.com (rtracy)</author>
      <dc:creator>rtracy</dc:creator>
      <content:encoded><![CDATA[I was working on doing a new poi and was testing it for updates I had done.  When this last save it has a n issue where the poi appears in the test scenario as a big round pit.  It was working fine until this last save.  I tried saving it again from creative mode, but it does not fix it.  The last update I did was to add some blocks that have damage so that they can be destroyed in real play.  I saved it checking the box to save damage states.<br />
Any idea what could have gone wrong?  I copied...<br />
<br />
<a href="https://empyriononline.com/threads/poi-update-issue.102902/" class="internalLink">POI Update Issue</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Doors are locked on created POI</title>
      <pubDate>Sun, 24 May 2026 06:12:24 +0000</pubDate>
      <link>https://empyriononline.com/threads/doors-are-locked-on-created-poi.103116/</link>
      <guid>https://empyriononline.com/threads/doors-are-locked-on-created-poi.103116/</guid>
      <author>invalid@example.com (rtracy)</author>
      <dc:creator>rtracy</dc:creator>
      <content:encoded><![CDATA[I created a POI that has an issue with the doors.  I changed them to NPCs can open and now all the doors are locked.  How do I get them to unlock for players?<br />
<br />
POI Info<br />
- Alien (Admin) Core]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Replace blocks</title>
      <pubDate>Thu, 06 Nov 2025 15:46:22 +0000</pubDate>
      <link>https://empyriononline.com/threads/replace-blocks.102939/</link>
      <guid>https://empyriononline.com/threads/replace-blocks.102939/</guid>
      <author>invalid@example.com (Peter Conway)</author>
      <dc:creator>Peter Conway</dc:creator>
      <content:encoded><![CDATA[Hi Guys,<br />
A really noob question from a 6000hr guy.<br />
<br />
In Creative.<br />
How do I change the steel blocks to Combat Steel blocks for the whole &#039;current&#039; build?<br />
<br />
I&#039;m building a Space Station &#039;<i>a big one</i>&#039; and realised that over the course of the planning things changed, and the windows going in will be much tougher than the walls and floors because of the clear HD windows I&#039;ll be using, I need to replace every steel block I&#039;ve put in so far with a stronger &#039;combat steel&#039; one, including all the...<br />
<br />
<a href="https://empyriononline.com/threads/replace-blocks.102939/" class="internalLink">Replace blocks</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Trying to get the image to LCD tool to work.</title>
      <pubDate>Mon, 28 Jul 2025 14:43:00 +0000</pubDate>
      <link>https://empyriononline.com/threads/trying-to-get-the-image-to-lcd-tool-to-work.102850/</link>
      <guid>https://empyriononline.com/threads/trying-to-get-the-image-to-lcd-tool-to-work.102850/</guid>
      <author>invalid@example.com (Lyikos)</author>
      <dc:creator>Lyikos</dc:creator>
      <content:encoded><![CDATA[I&#039;m struggling to find working pixel art creation software for LCDs. At this point I&#039;m not sure what resolution I can cram into 2000 characters of html covered squares but I want to convert some classical museum art into LCD displays to make an art gallery in my base. So far I could not get the image to LCD tool to work, even when compiling it and running the command inside the compiler. Is there perhaps a more intuitive version of that tool out there?]]></content:encoded>
    </item>
    <item>
      <title>Please help Language support ..</title>
      <pubDate>Wed, 27 Nov 2024 18:06:46 +0000</pubDate>
      <link>https://empyriononline.com/threads/please-help-language-support.102615/</link>
      <guid>https://empyriononline.com/threads/please-help-language-support.102615/</guid>
      <author>invalid@example.com (ihsan_44)</author>
      <dc:creator>ihsan_44</dc:creator>
      <content:encoded><![CDATA[Değerli oyun yetkilileri.. Lütfen oyuna Türkçe dil desteği getirin, bu çok zor olmasa gerek..]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>noob question re. blocks &amp; mesh</title>
      <pubDate>Sun, 03 Nov 2024 15:38:54 +0000</pubDate>
      <link>https://empyriononline.com/threads/noob-question-re-blocks-mesh.102599/</link>
      <guid>https://empyriononline.com/threads/noob-question-re-blocks-mesh.102599/</guid>
      <author>invalid@example.com (Katdundee)</author>
      <dc:creator>Katdundee</dc:creator>
      <content:encoded><![CDATA[I am learning how to build my own SV in creative mode.  I am currently getting &quot;spammed&quot; with the following console message:<br />
<br />
<i>Cannot create mesh for block id=416 texIdx=53 table=0 pos=(9.00 127.00 4.00).  Please fix this texture!</i><br />
<br />
I opened up the debug menu by using consule command di, where in the last line, the xyz position is provided for whatever block is under the crosshairs.  Using this, I tried to zero in on the block at the above coordinates.  Thing is, those coordinates look...<br />
<br />
<a href="https://empyriononline.com/threads/noob-question-re-blocks-mesh.102599/" class="internalLink">noob question re. blocks &amp; mesh</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Eleon's Recommendations for OPV Building?</title>
      <pubDate>Tue, 27 Feb 2024 05:31:43 +0000</pubDate>
      <link>https://empyriononline.com/threads/eleons-recommendations-for-opv-building.97139/</link>
      <guid>https://empyriononline.com/threads/eleons-recommendations-for-opv-building.97139/</guid>
      <author>invalid@example.com (Aersaud)</author>
      <dc:creator>Aersaud</dc:creator>
      <content:encoded><![CDATA[Good Afternoon,<br />
<br />
I have no found this anywhere via search and thought I would ask.<br />
<br />
If I am converting ships/building ships for use as an OPV in a Scenario is there a list of recommendations or requirements from Eleon that would assist in making sure it is not over/underpowered and has the necessary means to be a viable OPV?]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>using OpenDevice and OpenDevicePos from a dialog</title>
      <pubDate>Sun, 18 Feb 2024 04:30:21 +0000</pubDate>
      <link>https://empyriononline.com/threads/using-opendevice-and-opendevicepos-from-a-dialog.102279/</link>
      <guid>https://empyriononline.com/threads/using-opendevice-and-opendevicepos-from-a-dialog.102279/</guid>
      <author>invalid@example.com (imlarry425)</author>
      <dc:creator>imlarry425</dc:creator>
      <content:encoded><![CDATA[I&#039;m using the following modified BlocksConfig.ecf entry to add an ExecuteOnActivate property. The change does trigger the execution of the script but I am not getting what I would expect from either OpenDevice or OpenDevicePos. This is the modified block defn...<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>{ +Block Id: 1282, Name: Level4Prop2, Ref: DecoTemplate
  TemplateRoot: DecoBlocks2
  Class: Container
  IndexName: Container
  DropInventoryEntity: DropContainer
  LootList: 57   
  Model:...</pre>
</div><a href="https://empyriononline.com/threads/using-opendevice-and-opendevicepos-from-a-dialog.102279/" class="internalLink">using OpenDevice and OpenDevicePos from a dialog</a>]]></content:encoded>
    </item>
    <item>
      <title>distant POI in a sector ("You need a warp drive..." spamming)</title>
      <pubDate>Thu, 15 Feb 2024 23:27:16 +0000</pubDate>
      <link>https://empyriononline.com/threads/distant-poi-in-a-sector-you-need-a-warp-drive-spamming.102271/</link>
      <guid>https://empyriononline.com/threads/distant-poi-in-a-sector-you-need-a-warp-drive-spamming.102271/</guid>
      <author>invalid@example.com (imlarry425)</author>
      <dc:creator>imlarry425</dc:creator>
      <content:encoded><![CDATA[I&#039;m working on a scenario with a time critical element and players would be able to choose between teleport directly to the main encounter POI from a station they starter spawned in or commandeering an SV to travel to the POI (or split the party in an MP game) ... the problem I&#039;m having is that past a short distance the game starts reminding you, every 60 seconds, that &quot;You need a warp drive to travel to a location outside your sector&quot; ... whereas you&#039;re actually just heading way out there...<br />
<br />
<a href="https://empyriononline.com/threads/distant-poi-in-a-sector-you-need-a-warp-drive-spamming.102271/" class="internalLink">distant POI in a sector (&quot;You need a warp drive...&quot; spamming)</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Q: How to make a blueprint that can spawn as a DroneBase?</title>
      <pubDate>Wed, 14 Feb 2024 17:04:29 +0000</pubDate>
      <link>https://empyriononline.com/threads/q-how-to-make-a-blueprint-that-can-spawn-as-a-dronebase.47456/</link>
      <guid>https://empyriononline.com/threads/q-how-to-make-a-blueprint-that-can-spawn-as-a-dronebase.47456/</guid>
      <author>invalid@example.com (Thundercraft)</author>
      <dc:creator>Thundercraft</dc:creator>
      <content:encoded><![CDATA[I&#039;m really hoping to find a way to create a custom blueprint with which I can use the Console Command &quot;aimanager adddronebase&quot; to get the game to spawn it as an enemy drone base. But, despite my trial and error attempts, I have yet to figure out the requirements that need to be met in order for this to happen.<br />
<br />
When I type the command &quot;aimanager adddronebase l&quot; (or the shorthand &quot;aim adb l&quot;), get the following:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">List of BluePrint belonging to group name = DroneBaseT1 :<br />
0)...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://empyriononline.com/threads/q-how-to-make-a-blueprint-that-can-spawn-as-a-dronebase.47456/" class="internalLink">Q: How to make a blueprint that can spawn as a DroneBase?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Building for Reforged Eden</title>
      <pubDate>Wed, 18 Oct 2023 02:03:11 +0000</pubDate>
      <link>https://empyriononline.com/threads/building-for-reforged-eden.101979/</link>
      <guid>https://empyriononline.com/threads/building-for-reforged-eden.101979/</guid>
      <author>invalid@example.com (Paganizer)</author>
      <dc:creator>Paganizer</dc:creator>
      <content:encoded><![CDATA[I like to build, and have done so exclusively for Vanilla. If I were to build something for RE (which I haven&#039;t tried yet), does anyone have a list of things I should consider making room for in my builds? Or is the list too comprehensive?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Okay newb question #8514632.7</title>
      <pubDate>Thu, 28 Sep 2023 16:29:26 +0000</pubDate>
      <link>https://empyriononline.com/threads/okay-newb-question-8514632-7.101973/</link>
      <guid>https://empyriononline.com/threads/okay-newb-question-8514632-7.101973/</guid>
      <author>invalid@example.com (Simulated Human)</author>
      <dc:creator>Simulated Human</dc:creator>
      <content:encoded><![CDATA[So I found a SV that I liked in one of the single player scenarios, I thought I would blueprint it and bring it into creative to make a few changes to it to better fit my playing style. <br />
<br />
The first thing was that I wanted to increase the width along the length of the vessel. I used the &quot;n&quot; feature and selected the center of the ship that I want to add onto. I cut this section out and was able to paste it back into the world. I got rid of the starboard side of the craft to make room for the...<br />
<br />
<a href="https://empyriononline.com/threads/okay-newb-question-8514632-7.101973/" class="internalLink">Okay newb question #8514632.7</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>little help for returning builder</title>
      <pubDate>Thu, 17 Aug 2023 07:41:58 +0000</pubDate>
      <link>https://empyriononline.com/threads/little-help-for-returning-builder.101889/</link>
      <guid>https://empyriononline.com/threads/little-help-for-returning-builder.101889/</guid>
      <author>invalid@example.com (Paganizer)</author>
      <dc:creator>Paganizer</dc:creator>
      <content:encoded><![CDATA[So, I&#039;m feeling the urge to build again and try out the &quot;new&quot; survival mode. Haven&#039;t played since 8.something.<br />
<br />
I have alot of builds to upgrade/renew, so are there any base stats and limits I need to consider (or aim for) and new equipment, because I completely forgot and I never played with mass/volume restrictions.<br />
<br />
I&#039;m sticking with vanilla. <br />
<br />
Maybe someone has a list of equipment you need to include in builds? Any major changes?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>General Notes and Rules</title>
      <pubDate>Thu, 03 Aug 2023 15:21:53 +0000</pubDate>
      <link>https://empyriononline.com/threads/general-notes-and-rules.94100/</link>
      <guid>https://empyriononline.com/threads/general-notes-and-rules.94100/</guid>
      <author>invalid@example.com (Hummel-o-War)</author>
      <dc:creator>Hummel-o-War</dc:creator>
      <content:encoded><![CDATA[Q. Which core does a POI need to have<br />
A. Please use the RED (CoreNPC). Do NOT use the green PLAYER core, the blue PLAYER ADMIN core. There is a specific rule for the NPC admin core (CoreNPCadmin), though.<br />
<br />
Q. Can I use Admin-Cores for an POI, for example for Dungeons to prevent players &#039;cheating&#039; their way?<br />
A. YES, we even encourage to to so!  But note: If you are using the Admin-Core (f.ex. for a dungeon) then make sure you <span style="color: #ffa64d">pre-damage every sentry and turret</span> so the...<br />
<br />
<a href="https://empyriononline.com/threads/general-notes-and-rules.94100/" class="internalLink">General Notes and Rules</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>POI support</title>
      <pubDate>Wed, 26 Jul 2023 10:53:30 +0000</pubDate>
      <link>https://empyriononline.com/threads/poi-support.101857/</link>
      <guid>https://empyriononline.com/threads/poi-support.101857/</guid>
      <author>invalid@example.com (kkin形影)</author>
      <dc:creator>kkin形影</dc:creator>
      <content:encoded><![CDATA[I&#039;m a server admin, please save a question. When a POI is defeated, how can there be another POI to support it? I have tried various codes to no avail.<br />
 - Type: BA_Alien   <br />
      Name: [SDS_Tovera1]<br />
      DisplayName: 777.Boss<br />
      Faction: Alien<br />
      Mode: Survival<br />
      CountMinMax: [ 1, 1 ]<br />
      Probability: 1<br />
      SpaceDefenseOverrideDefaults: True<br />
      InitPower: True<br />
      Position:<br />
         PosXZMinMax: [500, 2500]<br />
         PosYMax: 2500 <br />
      Properties:   <br />
        - Key:...<br />
<br />
<a href="https://empyriononline.com/threads/poi-support.101857/" class="internalLink">POI support</a>]]></content:encoded>
    </item>
    <item>
      <title>Windows and base temperature</title>
      <pubDate>Thu, 15 Jun 2023 06:15:33 +0000</pubDate>
      <link>https://empyriononline.com/threads/windows-and-base-temperature.101665/</link>
      <guid>https://empyriononline.com/threads/windows-and-base-temperature.101665/</guid>
      <author>invalid@example.com (kittyspam)</author>
      <dc:creator>kittyspam</dc:creator>
      <content:encoded><![CDATA[So moving to starting on the ice planet - did well but died and lost some items (I had set myself to loose everything on death) so restarted and as I felt like I understood things more now used the akua starter base I built in creative mode rather than making a less &quot;nice&quot; base.  <br />
<br />
One problem - for some reason the base doesn&#039;t increase temperature when I move inside which on the ice planet is a major problem.  Found I had two locations above the door I had left windows out of but took care...<br />
<br />
<a href="https://empyriononline.com/threads/windows-and-base-temperature.101665/" class="internalLink">Windows and base temperature</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Constant server disconnects</title>
      <pubDate>Thu, 27 Apr 2023 19:30:06 +0000</pubDate>
      <link>https://empyriononline.com/threads/constant-server-disconnects.101488/</link>
      <guid>https://empyriononline.com/threads/constant-server-disconnects.101488/</guid>
      <author>invalid@example.com (ChiefSgtBradley)</author>
      <dc:creator>ChiefSgtBradley</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
i am playing on a custom Reford Eden server atm and today i constantly get disconnected from that server and the overall ping in my server history is like off the charts (5 to 10 times higher than usual)<br />
<br />
Done a speedtest and everything is fine, watched youtube also fine, discord also fine.<br />
Never had those issues. Played on multiple servers mostly Reforged Eden<br />
<br />
I have restarted the game, steam, my computer and my router.<br />
I need help]]></content:encoded>
    </item>
    <item>
      <title>Question - unflat ground building</title>
      <pubDate>Wed, 26 Apr 2023 19:15:23 +0000</pubDate>
      <link>https://empyriononline.com/threads/question-unflat-ground-building.101482/</link>
      <guid>https://empyriononline.com/threads/question-unflat-ground-building.101482/</guid>
      <author>invalid@example.com (kittyspam)</author>
      <dc:creator>kittyspam</dc:creator>
      <content:encoded><![CDATA[Greetings:<br />
<br />
Discovered using the creative mode but with building I like to build with the basic landscape on the planet.  So how do people deal with building on unlevel ground?  Even on the tutorial/easy planet in the swamp (between the two lakes) the land isn&#039;t completely flat in areas where I thought it was flat.  Was working on building a great 10 by 10 floor when building collapsed.  <br />
<br />
As well how do people build in water? Can this be done?  Love to build a dock out over one of the lakes...]]></content:encoded>
    </item>
    <item>
      <title>How off auto fire?</title>
      <pubDate>Mon, 10 Apr 2023 13:51:28 +0000</pubDate>
      <link>https://empyriononline.com/threads/how-off-auto-fire.101379/</link>
      <guid>https://empyriononline.com/threads/how-off-auto-fire.101379/</guid>
      <author>invalid@example.com (dionis)</author>
      <dc:creator>dionis</dc:creator>
      <content:encoded><![CDATA[Good afternoon. Tell me how to disable the automatic attack of guns in ships? So that they can be controlled only in manual mode. Is there any line in the config block for this?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Mergestructs no longer working</title>
      <pubDate>Sun, 02 Apr 2023 20:39:48 +0000</pubDate>
      <link>https://empyriononline.com/threads/mergestructs-no-longer-working.101360/</link>
      <guid>https://empyriononline.com/threads/mergestructs-no-longer-working.101360/</guid>
      <author>invalid@example.com (Gary Parkin)</author>
      <dc:creator>Gary Parkin</dc:creator>
      <content:encoded><![CDATA[Can anyone please confirm this is broken?<br />
I even tried making 2 quick bases in space and used the command. It gives me an object reference error.]]></content:encoded>
    </item>
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