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  <channel>
    <title>Suggestions</title>
    <description>Suggestions</description>
    <pubDate>Wed, 22 Jul 2026 12:08:36 +0000</pubDate>
    <lastBuildDate>Wed, 22 Jul 2026 12:08:36 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/suggestions.9/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/suggestions.9/index.rss"/>
    <item>
      <title>A few small changes that will make vanilla fun</title>
      <pubDate>Mon, 06 Jul 2026 17:47:15 +0000</pubDate>
      <link>https://empyriononline.com/threads/a-few-small-changes-that-will-make-vanilla-fun.103125/</link>
      <guid>https://empyriononline.com/threads/a-few-small-changes-that-will-make-vanilla-fun.103125/</guid>
      <author>invalid@example.com (Lyikos)</author>
      <dc:creator>Lyikos</dc:creator>
      <content:encoded><![CDATA[I’m talking here about the main version of the game with a quest available. My gripe with it is that 90% of the reason to actually play the game is gone when you reach Polaris space and it’s trade stations, having money becomes trivial and it’s easy enough to get the resources for any ship by just buying them. It would only take a few small changes to balance the game such that there would still be a point to exploring and building elaborate ships and bases late game besides manually running...<br />
<br />
<a href="https://empyriononline.com/threads/a-few-small-changes-that-will-make-vanilla-fun.103125/" class="internalLink">A few small changes that will make vanilla fun</a>]]></content:encoded>
    </item>
    <item>
      <title>Walking!</title>
      <pubDate>Thu, 18 Jun 2026 09:01:35 +0000</pubDate>
      <link>https://empyriononline.com/threads/walking.103121/</link>
      <guid>https://empyriononline.com/threads/walking.103121/</guid>
      <author>invalid@example.com (Peter Conway)</author>
      <dc:creator>Peter Conway</dc:creator>
      <content:encoded><![CDATA[Yup, simply Walk,<br />
<br />
We have the options to either Run or Sprint, this is fine for the great outdoors or when we need to get on with a &#039;Hurry-up&#039; but, when looking round another players ship or base, admiring their build you don&#039;t really want to be tearing around and missing some of the painstaking detail.<br />
Also, at least for myself, I like to immerse myself in the reality of the fantasy of being a Spaceman and not just feel that it&#039;s a running around game.<br />
<br />
So is it possible for us to have a...<br />
<br />
<a href="https://empyriononline.com/threads/walking.103121/" class="internalLink">Walking!</a>]]></content:encoded>
    </item>
    <item>
      <title>EAC for Proton, Please</title>
      <pubDate>Sun, 14 Jun 2026 02:36:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/eac-for-proton-please.98825/</link>
      <guid>https://empyriononline.com/threads/eac-for-proton-please.98825/</guid>
      <author>invalid@example.com (drog007)</author>
      <dc:creator>drog007</dc:creator>
      <content:encoded><![CDATA[Epic just announced that EAC can now support proton if the option is enabled in the SDK. Please consider enabling such support as the rest of the game works great under proton for us Linux folks.]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Crafting Feels Like an Afterthought</title>
      <pubDate>Tue, 09 Jun 2026 18:56:48 +0000</pubDate>
      <link>https://empyriononline.com/threads/crafting-feels-like-an-afterthought.103120/</link>
      <guid>https://empyriononline.com/threads/crafting-feels-like-an-afterthought.103120/</guid>
      <author>invalid@example.com (SpaceBrick)</author>
      <dc:creator>SpaceBrick</dc:creator>
      <content:encoded><![CDATA[I only play in single player and tend to focus on the building and infrastructure side of things.  With that in mind, the following is a list of things that keep bothering me, plus some ideas for solutions.<br />
<br />
Why does the suit constructor need carbon to build the emergency constructor?  This only serves to limit the player&#039;s ability to start rebuilding to places that have raw carbon.  Once you actually have the constructor you can turn stone into carbon, why add the extra step that can...<br />
<br />
<a href="https://empyriononline.com/threads/crafting-feels-like-an-afterthought.103120/" class="internalLink">Crafting Feels Like an Afterthought</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Creative Mode - Quality of Life requests</title>
      <pubDate>Tue, 02 Jun 2026 14:20:01 +0000</pubDate>
      <link>https://empyriononline.com/threads/creative-mode-quality-of-life-requests.46879/</link>
      <guid>https://empyriononline.com/threads/creative-mode-quality-of-life-requests.46879/</guid>
      <author>invalid@example.com (ArcticPrism)</author>
      <dc:creator>ArcticPrism</dc:creator>
      <content:encoded><![CDATA[Just a list of things that would make creative mode better to use.<br />
<br />
<br />
-Godmode enabled by default. You can get around much faster especially with shift/ctrl and control in the air is much better than the jetpack. The extra control is especially noticeable if you&#039;re doing anything in space. You can also travel through walls which makes many things easier/faster. I know that in space you can use Q and E to rotate and you can&#039;t do that in god mode so maybe make it where you have to press G to...<br />
<br />
<a href="https://empyriononline.com/threads/creative-mode-quality-of-life-requests.46879/" class="internalLink">Creative Mode - Quality of Life requests</a>]]></content:encoded>
      <slash:comments>68</slash:comments>
    </item>
    <item>
      <title>Devs - Possible permanent fix for the offset issue?</title>
      <pubDate>Tue, 19 May 2026 22:41:52 +0000</pubDate>
      <link>https://empyriononline.com/threads/devs-possible-permanent-fix-for-the-offset-issue.103112/</link>
      <guid>https://empyriononline.com/threads/devs-possible-permanent-fix-for-the-offset-issue.103112/</guid>
      <author>invalid@example.com (rtracy)</author>
      <dc:creator>rtracy</dc:creator>
      <content:encoded><![CDATA[I have a suggestion for a future release that might help with the offset issue if your code base would allow it.  You could make all item ids for default game be negative and custom ids be positive.  We did this in an application once to make it so we did not have to increment an offset every once in a while and then make all the custom items have to fix theirs.  It would completely eliminate this issue happening ever again. Just a thought.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Builders Wishlist</title>
      <pubDate>Mon, 11 May 2026 16:14:54 +0000</pubDate>
      <link>https://empyriononline.com/threads/builders-wishlist.38243/</link>
      <guid>https://empyriononline.com/threads/builders-wishlist.38243/</guid>
      <author>invalid@example.com (Hummel-o-War)</author>
      <dc:creator>Hummel-o-War</dc:creator>
      <content:encoded><![CDATA[If you had one wish in terms of a feature that helps you build your stuff, what would it be?<br />
<br />
Note: not new blocks or where or what to build but ACTUALLY WHAT HELPS YOU IN THE PROCESS OF BUILDING!<br />
<br />
One wish everyone (or at least tag your top-most-wanted in your list <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /><br />
<br />
Off we go!]]></content:encoded>
      <slash:comments>378</slash:comments>
    </item>
    <item>
      <title>QoL - Registry</title>
      <pubDate>Thu, 07 May 2026 13:13:34 +0000</pubDate>
      <link>https://empyriononline.com/threads/qol-registry.103105/</link>
      <guid>https://empyriononline.com/threads/qol-registry.103105/</guid>
      <author>invalid@example.com (thoreal)</author>
      <dc:creator>thoreal</dc:creator>
      <content:encoded><![CDATA[1. Add search bar to Registry: you can search by Poi, cv, sv, hv, planets. <br />
2. Add like  favorite to Registery: diffrent colors or small markings(but more) like we have on maps.<br />
3. add multi point in maps.(but i see u done that in 1.17 <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" />)]]></content:encoded>
    </item>
    <item>
      <title>Heat Pumps &amp; Security Cameras</title>
      <pubDate>Tue, 14 Apr 2026 18:06:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/heat-pumps-security-cameras.103100/</link>
      <guid>https://empyriononline.com/threads/heat-pumps-security-cameras.103100/</guid>
      <author>invalid@example.com (Melo Alienware)</author>
      <dc:creator>Melo Alienware</dc:creator>
      <content:encoded><![CDATA[Very simple a outdoor unit and indoor unit to control the Hot &amp; Cold, in bases only. <br />
The ventilator needs to be only for air control in bases not controlling the temp.<br />
Next maybe add cameras and monitors so players  can monitor things outside what is happening around the base.<img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie13" alt=":thumpUp:" title="Thumb Up    :thumpUp:" />]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Registry search: late-game exploration breaks due to lack of navigation</title>
      <pubDate>Wed, 25 Mar 2026 15:26:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/registry-search-late-game-exploration-breaks-due-to-lack-of-navigation.103042/</link>
      <guid>https://empyriononline.com/threads/registry-search-late-game-exploration-breaks-due-to-lack-of-navigation.103042/</guid>
      <author>invalid@example.com (Svetorog)</author>
      <dc:creator>Svetorog</dc:creator>
      <content:encoded><![CDATA[This is not a QoL request or a “nice to have”.<br />
<br />
I have been playing Empyrion since April 2016, with around 1400 hours played. This is not an extreme number, but it is enough to go far beyond the early game and fully master the basic mechanics.<br />
<br />
At the early stage, Empyrion is genuinely engaging. Planet exploration, travelling between systems, and the feeling of a large and rich galaxy work very well. The scale and density of the galaxy are a strong side of the game, and this deserves...<br />
<br />
<a href="https://empyriononline.com/threads/registry-search-late-game-exploration-breaks-due-to-lack-of-navigation.103042/" class="internalLink">Registry search: late-game exploration breaks due to lack of navigation</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Add an "Either/Or" option for PDA actions</title>
      <pubDate>Thu, 05 Mar 2026 14:26:28 +0000</pubDate>
      <link>https://empyriononline.com/threads/add-an-either-or-option-for-pda-actions.103067/</link>
      <guid>https://empyriononline.com/threads/add-an-either-or-option-for-pda-actions.103067/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Add a way to have 2 (or more) actions for a task and require at least 1 of them to be completed to complete the task.<br />
This would allow for missions that have multiple ways of completing an objective. For example something like:<br />
<br />
<b>Kill the Warlord<br />
Or convince him to surrender<br />
</b><br />
Completing <i>either</i> action would complete the task and advance the mission.]]></content:encoded>
    </item>
    <item>
      <title>Add a "None" Option Next to Dialogue Options</title>
      <pubDate>Thu, 05 Mar 2026 14:22:03 +0000</pubDate>
      <link>https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/</link>
      <guid>https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Really simple suggestion. Add a way to prevent an option in the Dialogue system from even being clicked, so it&#039;s essentially disabled. If a player tries clicking it, nothing happens at all.<br />
<br />
This can be useful for situations where you want to show a &quot;invalid&quot; dialogue option, or want to show an option just to use as a visual divider.<br />
<br />
<b>As an example:</b><br />
<br />
<span style="color: #4dffff">Buy 1 (100 credits)<br />
Buy 10 (1000 credits)</span><br />
<span style="color: #808080">Buy 100 (10000 credits)</span><br />
<span style="color: #4dffff">Goodbye...</span><br />
<br />
<a href="https://empyriononline.com/threads/add-a-none-option-next-to-dialogue-options.103066/" class="internalLink">Add a &quot;None&quot; Option Next to Dialogue Options</a>]]></content:encoded>
    </item>
    <item>
      <title>LCD screens built into consoles?</title>
      <pubDate>Thu, 26 Feb 2026 11:55:31 +0000</pubDate>
      <link>https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/</link>
      <guid>https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[While making a POI today I realized that while LCD screens are awesome, they are also somewhat limited in their appearance. Projectors are cool but it&#039;s really hard to line up a projector with current consoles to make it look good.<br />
<br />
It would be nice to have a few variations of LCD blocks that are basically consoles or PDA pads that have their screen be the LCD screen so you can write messages on them and have them appear more naturally in a POI.<br />
<br />
Dialogue can work, but that requires a lot...<br />
<br />
<a href="https://empyriononline.com/threads/lcd-screens-built-into-consoles.103060/" class="internalLink">LCD screens built into consoles?</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Space Travel &amp; Solar System</title>
      <pubDate>Fri, 13 Feb 2026 02:19:21 +0000</pubDate>
      <link>https://empyriononline.com/threads/space-travel-solar-system.102160/</link>
      <guid>https://empyriononline.com/threads/space-travel-solar-system.102160/</guid>
      <author>invalid@example.com (Melo Alienware)</author>
      <dc:creator>Melo Alienware</dc:creator>
      <content:encoded><![CDATA[Make it more realistic when traveling in space using wrap-speed it would be nice to sit or 3rd person view of the ship instead of the full screen travel  &amp; Solar system update when using the Map more detailed textures of planets . As some planets have rings maybe add ring rotation on the planets when looking from other planet as it will give it a nice realistic view or if you land on it. 1&amp;2 Death Planets if possible so the have Cosmic Gas clouds view . Speed &amp; height maybe just add it to...<br />
<br />
<a href="https://empyriononline.com/threads/space-travel-solar-system.102160/" class="internalLink">Space Travel &amp; Solar System</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Steps to Building an In-game Economy</title>
      <pubDate>Mon, 26 Jan 2026 12:26:53 +0000</pubDate>
      <link>https://empyriononline.com/threads/steps-to-building-an-in-game-economy.12323/</link>
      <guid>https://empyriononline.com/threads/steps-to-building-an-in-game-economy.12323/</guid>
      <author>invalid@example.com (michaelhartman89)</author>
      <dc:creator>michaelhartman89</dc:creator>
      <content:encoded><![CDATA[<span style="text-decoration: underline"><span style="color: #b30000">**I will be updating this thread on a regular basis**</span></span><br />
<span style="color: #4da6ff"><br />
What Empyrion needs to bridge the gap between the player and the npc, is demand for trade goods and the payment of currency for the players hard work.</span><br />
<br />
<b><span style="text-decoration: underline"><span style="font-size: 22px"><span style="color: #99ff99">Real Estate</span></span></span></b><br />
Selling old BA, CV, HV, and SV to traders /players with an in-game NPC Realtor should be a possibility.<br />
<br />
Maybe later we could see the addition of cities that have...<br />
<br />
<a href="https://empyriononline.com/threads/steps-to-building-an-in-game-economy.12323/" class="internalLink">Steps to Building an In-game Economy</a>]]></content:encoded>
      <slash:comments>157</slash:comments>
    </item>
    <item>
      <title>dbplayerpoi_string and dbplayerpf_string</title>
      <pubDate>Mon, 26 Jan 2026 03:33:03 +0000</pubDate>
      <link>https://empyriononline.com/threads/dbplayerpoi_string-and-dbplayerpf_string.103035/</link>
      <guid>https://empyriononline.com/threads/dbplayerpoi_string-and-dbplayerpf_string.103035/</guid>
      <author>invalid@example.com (ravien_ff)</author>
      <dc:creator>ravien_ff</dc:creator>
      <content:encoded><![CDATA[Having a variable type for dbplayerpoi_string and dbplayerpf_string would be helpful. Currently there&#039;s no way to assign a player specific string variable to a POI or playfield.<br />
There actually is a global string variable type for POIs though.]]></content:encoded>
    </item>
    <item>
      <title>More Flexible Weapon Behavior</title>
      <pubDate>Sat, 03 Jan 2026 03:43:59 +0000</pubDate>
      <link>https://empyriononline.com/threads/more-flexible-weapon-behavior.103009/</link>
      <guid>https://empyriononline.com/threads/more-flexible-weapon-behavior.103009/</guid>
      <author>invalid@example.com (Lt.Fenix)</author>
      <dc:creator>Lt.Fenix</dc:creator>
      <content:encoded><![CDATA[I recently had a short exchange (<a href="https://steamcommunity.com/workshop/filedetails/discussion/3143225812/691996723218934673/" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/workshop/filedetails/discussion/3143225812/691996723218934673/</a>) with ravien and Vermillion (who I&#039;m sure basically everyone here knows), where they talked about limitations of the base game with regards to CV weapon behavior.<br />
<br />
Here are a couple of quotes from them:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">There&#039;s a technical limit to how much damage a weapon can do (something around 64k damage per shot) and there&#039;s also a limit on how big of an aoe you...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://empyriononline.com/threads/more-flexible-weapon-behavior.103009/" class="internalLink">More Flexible Weapon Behavior</a>]]></content:encoded>
    </item>
    <item>
      <title>Chain Teleportation</title>
      <pubDate>Tue, 30 Dec 2025 21:20:04 +0000</pubDate>
      <link>https://empyriononline.com/threads/chain-teleportation.103004/</link>
      <guid>https://empyriononline.com/threads/chain-teleportation.103004/</guid>
      <author>invalid@example.com (Lt.Fenix)</author>
      <dc:creator>Lt.Fenix</dc:creator>
      <content:encoded><![CDATA[I think it would be convenient to have chain teleportation.<br />
What I mean by this is if there are several bases, one within 30 LY of the previous, then I should be able to teleport to the farthest base in one jump, rather than going through one base at a time.<br />
<br />
For example, suppose there are three star systems, A, B, and C in a straight line, and that the distance between A and B is 30 LY and that between B and C is also 30 LY. Suppose also that there is one base with a teleporter at each star...<br />
<br />
<a href="https://empyriononline.com/threads/chain-teleportation.103004/" class="internalLink">Chain Teleportation</a>]]></content:encoded>
    </item>
    <item>
      <title>Block Request: Complementary Blocks</title>
      <pubDate>Sun, 21 Dec 2025 04:41:38 +0000</pubDate>
      <link>https://empyriononline.com/threads/block-request-complementary-blocks.102998/</link>
      <guid>https://empyriononline.com/threads/block-request-complementary-blocks.102998/</guid>
      <author>invalid@example.com (Lt.Fenix)</author>
      <dc:creator>Lt.Fenix</dc:creator>
      <content:encoded><![CDATA[I&#039;d like to make a request for a block that&#039;s meant to be complementary to another.<br />
The block &quot;CornerHalfDLeft&quot; (and its Right variant) does not have a proper block to complement it.<br />
The block &quot;Ramp Connector E (left)&quot; (and its right variant) is pretty close, but what should be a straight edge is instead a concave curve and it looks terrible.<br />
I think either a new proper block with a straight edge should be added or the existing &quot;Ramp Connector E&quot; block should be modified to have a straight...<br />
<br />
<a href="https://empyriononline.com/threads/block-request-complementary-blocks.102998/" class="internalLink">Block Request: Complementary Blocks</a>]]></content:encoded>
    </item>
    <item>
      <title>Make drop boxes scannable by radar</title>
      <pubDate>Mon, 15 Dec 2025 09:55:16 +0000</pubDate>
      <link>https://empyriononline.com/threads/make-drop-boxes-scannable-by-radar.102995/</link>
      <guid>https://empyriononline.com/threads/make-drop-boxes-scannable-by-radar.102995/</guid>
      <author>invalid@example.com (AlexS)</author>
      <dc:creator>AlexS</dc:creator>
      <content:encoded><![CDATA[Usually during ship combat enemy drops a lot of Drop Boxes from destroyed Loot containers that hard to find afterward.<br />
It would be great to make them scannable by radar and visible on a map just like asteroids and structures.<br />
It also be great o make player backpack, that player drops on death, also scannable by radar.]]></content:encoded>
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