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The current SBD destruction seems at best to be a slapdash/stopgap measure, from what I have seen it needs lots of improvement/balancing. I think...
Mode: All Mode: Single (assumed all) SEED-ID: Not playfield specific If applicable: MODIFIED PLAYFIELDS: NO Reproducibility: Always Severity:...
I love this, but I would like some clarification on the Alt-O section. Will Alt-O no longer move you parallel with the play-field in the orbital...
Mode: ALL Mode: ALL SEED-ID: Not tied to Seed. If applicable: MODIFIED PLAYFIELDS: no Reproducibility: Always Severity: Varies: single player...
okay thank you for clearing that up for me.
I heard on Spanj's livestream something about a document with tentitive cpu values floating around somewhere, is there a link somewhere that I am...
Here are some suggestions from me. I didn't see these in the op but may have missed them. 1. More corridor family blocks especially full block...
[update] After tweaking one of my blueprints that I linked earlier, I found a configuration that doesn't confuse the formula/algorithm. The only...
I had this happen to me but slightly different [ATTACH] I had an extra hv that was not hitboxed outside of the bounding box. The extra ship was...
Mode: All Mode: All SERVER NAME: Not Multiplayer specific SEED-ID: Not Seed Specific If applicable: MODIFIED PLAYFIELDS: No Reproducibility:...
I haven't tried in A10.4 but I noticed it about a week ago (build 2633) and after a few hours of tweaking I had a shape that worked (FBS-MG) but I...
Mode: Survival Mode: SinglePlayer (presumed all) SEED-ID:Not Seed Specific since it is a vehicle problem. If applicable: MODIFIED PLAYFIELDS: NO...