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Very cool, just been playing a new start, there's a weird bike glitch where it feels shakey and the camera seems to end up in the ground over high...
Playing through the A10 experimentals, there was one planet I found that only needed an SV to get to, but it was really fun, it was a source of...
Yes and so far I've been playing my current game every spare hour I've had since A10 came out, I still only have a small crappy base, a good SV,...
I envisage that working in exactly the same way the detectors planet side work, just reveal POI's, ships/drones, and resources as a dot on the map...
Honestly, I'm not sure the pace needs slowing down any further, it takes quite a long time to get to end game. Everything people are mentioning...
Well based on that reply I think we completely disagree on what this game should be. It just needs a detector for space, in terms of sensors....
Imo, it has working fleshed-out game mechanics, the early to mid game can take quite a few hours to get through, it's got plenty of resources,...
I have to say I'm in agreement with the OP actually, there's so many people asking for blocks that do this, and blocks that do that, and all these...
I've seen a youtuber have the same issue, perhaps you should submit a bug report?
Tripling the entries (from default) seems to be just about playable, but it still drops the FPS down quite a bit, by almost half infact, but at...
Can't actually see why this would be an issue though, just been watching task manager whilst running the game with these settings, and CPU and GPU...
So I decided to increase the amount of spawns in the normal space playfield to make it more of a challenge just as a test.... and now I know why...
As per my post though, is that really an actual problem? I don't see a need for a really small entry level HV, when you can get a smallish tier 1...
The ones on the brewery base? They were cool, I had that top level armor on obviously, and I just bolted straight for my SV, and took them all...