How to Start in Space in Alien Base?

Discussion in 'Planets & Playfields' started by Mia, Jun 20, 2018.

  1. Mia

    Mia Commander

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    I can not start in space, I do not know what's wrong.
    Base and Player spawnner is available.
    https://www.dropbox.com/s/k3tzxupq5hjuepa/playfield.yaml?dl=0


    POIs:
    Fixed:
    - Type: BA_Alien
    Prefab: Space StationX
    Mode: Survival
    Name: StationX
    Pos: [4730, 7859, 8060]
    Rot: [0, -50, 0]
    InitPower: True
    Properties:
    - Key: PersonalContainer
    Value: OxygenBottleLarge:100


    FixedPlayerStart:
    - Mode: Survival
    Spawn: Structure
    Structure: StationX
    Items: [PistolEpic, PistolEpic, PistolEpic, '#FreshStart: PistolEpic']
    Armor: ArmorMedium
     
    #1
  2. jmcburn

    jmcburn Rear Admiral

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    I would need to recheck myself, but I'm not sure you can start in an 'alien' base. Just player or admin core bases. But as I said, I'm not 100% sure about that. :)

    Does your base really have an alien core? If not, you would have to set the type to 'BA_Player' instead of 'BA_Alien'.

    As far as I know, player spawners don't work in alien bases.
    I would try it with a player core first (and BA_Player in yaml) and see if that works, then change the core to alien (and POI setting back to BA_Alien) and try again.

    But to test it, I wouild also need the prefab you're using.

    /jmc
     
    #2
  3. Mia

    Mia Commander

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    Thank you, I could not start in space in alpha 7 either. Even with admin core but I have not tested admin core in alpha 8.

    I had already changed the start to the planet and instead teleporting to space.

    I needed to start in the Alien Base because it's going to blow up so you're stuck in space.

    In all cases I've always had a problem with start in space .

    Base is from workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1238932016

    It's hard to blow up :)

    I tried to start on the Moon in another base with admin core but it had not worked either.
     
    #3
  4. Ken-Lurky

    Ken-Lurky Lieutenant

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    Sorry but Can I ask here. Its little related. I am working on the where to spawn on the server.
    All this settings happen in the sector.yaml file. I have read and look on diffrent post but im not getting it.

    Example I can find the Sector file from the Scenario Invader vs Defender. or the Sector file from Scenario Akua - Omicorn Default.
    How the files are set up is complitly diffrent.

    To set a planet to Starter planet. Some one gave me the code: [ "0, 0, 0", Akua, Temperate, 'Human:1'
    This is taken from the Akua-Omicorn Sector file.

    But on the Sector file from Invader vs Defender I cant find this anywhere but most of the planets are Starter planets.. How ? and why?
    I want to edit it.


    Sorry to use your Threade. But I did feel it did fit.
    Thanks
     
    #4
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  5. piddlefoot

    piddlefoot Rear Admiral

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    So if your trying to set it to a faction then yes you can use Human or Explorer or make one up of your own, Explorer looks like this.

    - ['0, 0, 0', Omicron, NewDesert, 'Explorer:2']

    But if you just want to set any planet as a starter with no faction restrictions you can just use true instead so it would look like this.

    - ['0, 0, 0', Omicron, NewDesert, 'True']



    @ Mia, I usually use a Pink Alien / Admin core found under the red Alien block group now, in game there writing shows as deep purply, I use a T1 multitool to damage any blocks I want the players to be able to break, and the big advantage of the purply/pink core is yo ucan put loot in the containers specifically and it remembers all of it, so much better for scripting a start.
     
    #5
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  6. Mia

    Mia Commander

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    Thank you piddlefoot
    This sounds fun and clever, I have to test this. I really like such tricks :)
     
    #6
  7. Mia

    Mia Commander

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    You are amazing piddlefoot! I can put in containers what I want. Finally I now have the final goal and reward at the end of the scenario. :)
     
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