I can not start in space, I do not know what's wrong. Base and Player spawnner is available. https://www.dropbox.com/s/k3tzxupq5hjuepa/playfield.yaml?dl=0 POIs: Fixed: - Type: BA_Alien Prefab: Space StationX Mode: Survival Name: StationX Pos: [4730, 7859, 8060] Rot: [0, -50, 0] InitPower: True Properties: - Key: PersonalContainer Value: OxygenBottleLarge:100 FixedPlayerStart: - Mode: Survival Spawn: Structure Structure: StationX Items: [PistolEpic, PistolEpic, PistolEpic, '#FreshStart: PistolEpic'] Armor: ArmorMedium
I would need to recheck myself, but I'm not sure you can start in an 'alien' base. Just player or admin core bases. But as I said, I'm not 100% sure about that. Does your base really have an alien core? If not, you would have to set the type to 'BA_Player' instead of 'BA_Alien'. As far as I know, player spawners don't work in alien bases. I would try it with a player core first (and BA_Player in yaml) and see if that works, then change the core to alien (and POI setting back to BA_Alien) and try again. But to test it, I wouild also need the prefab you're using. /jmc
Thank you, I could not start in space in alpha 7 either. Even with admin core but I have not tested admin core in alpha 8. I had already changed the start to the planet and instead teleporting to space. I needed to start in the Alien Base because it's going to blow up so you're stuck in space. In all cases I've always had a problem with start in space . Base is from workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1238932016 It's hard to blow up I tried to start on the Moon in another base with admin core but it had not worked either.
Sorry but Can I ask here. Its little related. I am working on the where to spawn on the server. All this settings happen in the sector.yaml file. I have read and look on diffrent post but im not getting it. Example I can find the Sector file from the Scenario Invader vs Defender. or the Sector file from Scenario Akua - Omicorn Default. How the files are set up is complitly diffrent. To set a planet to Starter planet. Some one gave me the code: [ "0, 0, 0", Akua, Temperate, 'Human:1' This is taken from the Akua-Omicorn Sector file. But on the Sector file from Invader vs Defender I cant find this anywhere but most of the planets are Starter planets.. How ? and why? I want to edit it. Sorry to use your Threade. But I did feel it did fit. Thanks
So if your trying to set it to a faction then yes you can use Human or Explorer or make one up of your own, Explorer looks like this. - ['0, 0, 0', Omicron, NewDesert, 'Explorer:2'] But if you just want to set any planet as a starter with no faction restrictions you can just use true instead so it would look like this. - ['0, 0, 0', Omicron, NewDesert, 'True'] @ Mia, I usually use a Pink Alien / Admin core found under the red Alien block group now, in game there writing shows as deep purply, I use a T1 multitool to damage any blocks I want the players to be able to break, and the big advantage of the purply/pink core is yo ucan put loot in the containers specifically and it remembers all of it, so much better for scripting a start.
You are amazing piddlefoot! I can put in containers what I want. Finally I now have the final goal and reward at the end of the scenario.