Project Eden (WIP massive random scenario)

Discussion in 'Scenarios' started by ravien_ff, Jun 18, 2018.

  1. Germanicus

    Germanicus Rear Admiral

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    Well...old story...Traders that "offer" you a CoQ*sigh* Pol-Trader..what else
    The Last Days_2019-08-10_12-46-06.png The Last Days_2019-08-10_12-45-54.png
     
    #301
  2. Germanicus

    Germanicus Rear Admiral

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    The Snow Planet I am currently on - gathering Water - has a strange aura in the northern polar region. I noticed it first when I approached the Planet and opened the Orbit Map. It has a purple shine. It is also visible on the Map of the Planet when on the surface but here only the Stars.
    The Last Days_2019-08-10_18-53-18.png
     
    #302
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  3. ravien_ff

    ravien_ff Rear Admiral

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    You can fix that by copying the trader file over:

    For new or current saves:
    Copy the TraderNPCConfig.ecf file from the scenario folder in:
    SteamLibrary/steamapps/workshop/content/383120/1742662471/Content/Configuration
    And put it into the Empyrion - Galactic Survival/Content/Configuration folder. Backup the original trader file first. The custom trader file does affect some of the pricing of the default traders and will affect all of your games, not just ones started with this scenario.

    I really hope they fix this bug soon! Got a bug report open about it.
     
    #303
  4. ravien_ff

    ravien_ff Rear Admiral

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    Pretty! No idea what causes that.
     
    #304
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  5. Germanicus

    Germanicus Rear Admiral

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    Today the same planet made a different joke:D
    The Last Days_2019-08-11_06-07-26.png
     
    #305
  6. Germanicus

    Germanicus Rear Admiral

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    I believe I will stay a bit on the Crystalline Moon! It fantastic
    The Last Days_2019-08-11_15-44-16.png
    If the Good of Fire smiles at you...just smile back!:p

    The Last Days_2019-08-11_14-56-21.png
     
    #306
  7. Kaeser

    Kaeser Rear Admiral

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    We definitely need devs to implement more star systems

    It's impossible to read anything out of a map with this much planets in one single star system....
     
    #307
  8. Myrmidon

    Myrmidon Rear Admiral

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    Well, the game suposed to have a galaxy with various solar system. In the begining it was only one area where the player could visit planets in the same orbit, with no warp jumps at all. But it is many yers now that it is in its present form. We have yet to see if the multi solar systems are going to be implemented.
     
    #308
  9. Fractalite

    Fractalite Rear Admiral

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    Have not been playing the game as much as of late, but I am keeping an eye out for the next Eden update? Any ETA? Next public release?
     
    #309
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  10. ravien_ff

    ravien_ff Rear Admiral

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    Whenever alpha 10.5 comes out.

    There's ways of navigating the sector map that help. I should write up a guide on it. But I agree.
     
    #310
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  11. Germanicus

    Germanicus Rear Admiral

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    Like to start new. Any info when you have done the changes/upgrades what be helpful. Thanks!
     
    #311
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  12. ravien_ff

    ravien_ff Rear Admiral

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    Planning for when alpha 10.5 goes live. I know it'll be a bit but this gives me time to make a really great update, and since the x.5 updates usually have more content than usual, it will give me a chance to incorporate any new game features or make any needed changes to the scenario.

    Also hopefully some of the game bugs can get fixed too. :D
     
    #312
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  13. Germanicus

    Germanicus Rear Admiral

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    OK. Than I will do a fresh start without those updates.
    I saved the Retro-Comet with and without Warp+Shield.
    Also my CV as a level 15 and level 25 just with placeholders for the to-be-learned Devices.
     
    #313
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  14. ravien_ff

    ravien_ff Rear Admiral

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    I checked out the retro comet. I love it!

    Feel free to post it up on the workshop if you want.
     
    #314
  15. Kaeser

    Kaeser Rear Admiral

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    I've been messing around with the scenario and it's real great, found some minor bugs mostly related to POI placements and a few related to game bugs

    Not sure you already fixed these in the new version so I'll just post them here....

    POI placing problems....
    This one should probably be a bit higher
    20190810173155_1.jpg

    This one should probably be placed right in the water as it will be very difficult to find a plane area to fit it all without the Flattens Ground
    20190813135038_1.jpg
    Ho and the water in tropical planets is probably a bit too blue? Makes it all look unreal, breaks immersion IMHO

    Another problems with tropical and swamp planets is, I love them they feel so alive and we see life in the water and going out at night to the swamp is a rush but the overload of plants and trees makes it impossible to play in those planets in lower PCs like mine as it becomes very slow and painful, maybe just tone it down a bit regarding water plants and trees?

    Ho and this guy was found trying on several occasions to swim across the channel... :)
    20190810150253_1.jpg

    And planets size 5 will probably need more space, just place the moons a bit further....
    20190814145050_1.jpg

    Now the good stuff, who was the sick bastard who created this?!?... Love it... :)
    But I basically just nuked the place until I found I could just dig my way trough....
    20190812175233_1.jpg

    And these are awesome...
    Love this one...
    20190814171711_1.jpg

    Love this one....
    20190814171437_1.jpg

    Hate this one... :)
    20190814171836_1.jpg

    But I've not found any that would force us to fight our way in to get to the data yet, are there any?

    I also love the amount of stuff we can find in space, makes exploring a fun activity

    About the plasma planet, I think it's really bad you make players believe they can just dig promethium where they land.... o_O
     
    #315
    Last edited: Aug 15, 2019
  16. ravien_ff

    ravien_ff Rear Admiral

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    Hey thanks for the feedback!

    That's a default POI so the devs will have to fix it. Not sure if they already fixed it but I'll let them know if it's not.

    It's supposed to be placed in the water. o_O Unfortunately, the POI placement system I think only counts the center of the POI, so sometimes placements like this will happen. I even created a second biome specifically for placing this POI so it wouldn't place over the ground but it will sometimes happen. I just made a quick tweak to try to lower the chance it does this. :D

    Byproduct of the sand texture used. I tried setting it up so only the beaches were bright blue, but it didn't look as good that way. I like the water there. :D

    The swamp planets are default (except for some edits to fit them with the scenario). How does it run compared to say, the forest biome on the default temperate starting planet? I could look into lowering the deco on some of these planets. I don't have older PCs to test on so my benchmark is basically "does it run at 60FPS with max settings on my system?" so it's good to get feedback about how it runs on older PCs.
    Some of the planets will just be more demanding than average though.

    "Why did the slime cross the channel"? :D:D:D

    This is the first time I've seen this. Hmm... Can you get me the seed you used so I can check it out? It should be shown in the console when you resume the game. I can increase the minimum distance slightly easily enough so that shouldn't happen but... It still shouldn't happen with the current distances set. In fact the game automatically spreads the moons out a LOT when the planet is size 5. Sometimes they can end up 20km from the planet. Thank you for spotting this.

    That was the first asteroid POI I made. It's definitely due for a refit and I want to make a lot more of them. :D

    There aren't any combat data POIs yet, as it's meant to be more of a specialized puzzle experience.

    Thanks so much for all the feedback!
     
    #316
  17. Kaeser

    Kaeser Rear Admiral

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    Yeah, swamps run badly on my system on default as well, just lower the small trees and bushes and some of the harvestables like fiber, on the tropical there's probably too many small trees in the water and the forest with the taller trees it's also a bit too much
    The forest biome in temperate runs at about ~56 these run about ~48

    Well, in fact some of them are already 16km, maybe it's just a map bug
    Seed is 138836 planet Ghorith but with the new naming stuff can change

    About that, one of these is broken, one of the sides is already hacked and the switches are off but when I hack the rest of them the doors don't open
     
    #317
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  18. ravien_ff

    ravien_ff Rear Admiral

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    I'll check those all out. I noticed some oddities with another hacking POI I'm currently making. When I tested it in survival, it was broken, but when I spawned it in creative it was working fine. o_O Double checked that I was using the right files and everything.
     
    #318
  19. Germanicus

    Germanicus Rear Admiral

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    Question: Was it INTENTIONAL to have a vast Silicon Deposit - the only one I found so far - on the Dead Planet?:eek:o_O
    The Deposit is a Voxel - Type.
     
    #319
  20. ravien_ff

    ravien_ff Rear Admiral

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    Yes, though it should be fairly small. It's meant to be used with autominers as an infinite deposit. Thanks for reminding me that I need to include that in the planet description. :D There should be 1 iron, copper, and silicon deposit on the volcanic-ish dead planet (not the starting dead planet).
     
    #320
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