Mode: Any SEED-ID: Any Reproducibility: Always Severity: Trivial Type: Visual Summary: "Sky Reflection" setting, when enabled, cause visual glitch with window blocks Description: With "Sky Reflection" enabled (Low, Mid, High settings) window blocks reflect ground textures in a very strange way. The ground textures seem to be massively down-scaled, and nearly completely opaque. Also when looked at from different angles, the texture tracks across the window surface in a very choppy way like it only being updated every few frames. My game runs a reasonable stable 60fps yet these (and only these) reflection look to be updating at less then 10fps. Steps to Reproduce: look at any window on a planet at night time. This is a screen shot looking up a the skylight around sunset: This is a reflection of the temperate planets lake bed texture. You would only expect to see something like this if the ground its self were giving off light. Perhaps consider unlinking the Sky Reflections setting with "ground reflections" or even completely disabling reflecting the ground until you can update your lighting model.
the reflections of the reception tables seem a bit harsh, when seen through windows almost like they are glow in the dark
BUILD: Console Savegame version Alpha 12.4 build 2914 BUILD: Screen version Experimental 12.4 2914 Mode: Survival Mode: Singleplayer SERVER NAME: n/a SEED-ID: 485734 playfield "Baadeym" system "Ellyon". also tested in second game - seed : 886484 playfield "Etipine" system "Ellyon". If applicable: MODIFIED PLAYFIELDS: completely unmodified steam instal Win7 Reproducibility: always Severity: minor Type: graphics Summary: the "shower 2" deco reflects the scene outside through concrete walls Description: a "shower 2" block in an enclosed base (simple box WLH 5-6-4) will reflect the surroundings and not the walls. In an underground base will reflect the rock texture and the sun through the terrain and the walls Steps to Reproduce: Build a concrete box put a shower 2 in it Screenshots: Above ground (spawned) base in a new seed game "Etipine" for bug reproduction. See surrounding terrain reflected in shower glass despite untextured concrete walls. Original "Baadeym" game with base underground, used to make a test save. See red dot in reflection, which is the sun, also you can see rock face textures, which is why I used chequered texture on the walls to see what was reflecting more clearly. Its not the walls!
A11 SP creative persistent minor bug reflections of the vertical L shape windows are not correct, only shows from the perspective I took the screenshot from