Known Issue "Sky Reflection" setting cause Visual glitch with window blocks [2997]

Discussion in 'Known Issues' started by Inappropriate, Mar 16, 2019.

  1. Inappropriate

    Inappropriate Captain

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    Mode: Any

    SEED-ID: Any

    Reproducibility: Always
    Severity: Trivial


    Type: Visual

    Summary: "Sky Reflection" setting, when enabled, cause visual glitch with window blocks

    Description: With "Sky Reflection" enabled (Low, Mid, High settings) window blocks reflect ground textures in a very strange way. The ground textures seem to be massively down-scaled, and nearly completely opaque. Also when looked at from different angles, the texture tracks across the window surface in a very choppy way like it only being updated every few frames. My game runs a reasonable stable 60fps yet these (and only these) reflection look to be updating at less then 10fps.

    Steps to Reproduce: look at any window on a planet at night time.


    This is a screen shot looking up a the skylight around sunset:

    NewGame_2019-03-15_23-39-56.jpg

    This is a reflection of the temperate planets lake bed texture. You would only expect to see something like this if the ground its self were giving off light.

    Perhaps consider unlinking the Sky Reflections setting with "ground reflections" or even completely disabling reflecting the ground until you can update your lighting model.
     
    #1
    mr_road likes this.
  2. Pear78

    Pear78 Captain

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    the reflections of the reception tables seem a bit harsh, when seen through windows
    almost like they are glow in the dark :confused:
     

    Attached Files:

    #2
  3. boolybooly

    boolybooly Commander

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    BUILD: Console Savegame version Alpha 12.4 build 2914
    BUILD: Screen version Experimental 12.4 2914

    Mode: Survival
    Mode: Singleplayer

    SERVER NAME: n/a
    SEED-ID: 485734 playfield "Baadeym" system "Ellyon".
    also tested in second game - seed : 886484 playfield "Etipine" system "Ellyon".

    If applicable:
    MODIFIED PLAYFIELDS: completely unmodified steam instal Win7

    Reproducibility: always
    Severity: minor

    Type: graphics

    Summary: the "shower 2" deco reflects the scene outside through concrete walls

    Description: a "shower 2" block in an enclosed base (simple box WLH 5-6-4) will reflect the surroundings and not the walls. In an underground base will reflect the rock texture and the sun through the terrain and the walls

    Steps to Reproduce: Build a concrete box put a shower 2 in it

    Screenshots:
    Above ground (spawned) base in a new seed game "Etipine" for bug reproduction. See surrounding terrain reflected in shower glass despite untextured concrete walls.
    20200526153156_1.jpg
    Original "Baadeym" game with base underground, used to make a test save. See red dot in reflection, which is the sun, also you can see rock face textures, which is why I used chequered texture on the walls to see what was reflecting more clearly. Its not the walls!
    20200526154347_1.jpg
     
    #3
    Last edited: May 26, 2020
  4. Pear78

    Pear78 Captain

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    A11
    SP creative
    persistent
    minor bug

    reflections of the vertical L shape windows are not correct, only shows from the perspective I took the screenshot from
     

    Attached Files:

    #4
  5. Pear78

    Pear78 Captain

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    in space no weird reflection any more, didnt check on planet
     
    #5
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