Station Services

Discussion in 'Planets & Playfields' started by RazzleWin, Jul 9, 2020.

  1. RazzleWin

    RazzleWin Rear Admiral

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    Does anyone know how to add station services to your own scenarios?
    Or at least point me to the forum that is talking about it. I've had no luck finding out about this.
     
    #1
  2. Taelyn

    Taelyn Guest

    Playfield.yaml

    Check the TemperateStarter out and look for the Trading Station


    Code:
            - GroupName: PolarisTradingPlanet                                     # Story relevant: TOTALLY OVERPOWERED
              Faction: Polaris
              NoShieldReload: True
              IsImportant: True
              BiomesExcluded: [ PolarSnow, Radiated, RadiatedFog ]
              CountMinMax: [ 1, 1 ]
             # SpawnPOINear: [PolarisIndustrialMain]
            #  SpawnPOINearRange: [100, 200]
              Properties:
                # - Key: MapDistance
                  # Value: 0 
                # - Key: HudDistance
                  # Value: 300
                - Key: Music
                  Value: SunnySkies
                - Key: RegenAfter
                  Value: 720
                - Key: StationInterface
                  Value: "Fuel:1.1,O2:1.1,Warp:1.1,Ammo:1,Repair:2,Shield:2,IfNeutral:0,IfFriendly:-0.1,IfHonored:-0.20"
     
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  3. RazzleWin

    RazzleWin Rear Admiral

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    Ok so there is nothing else involved. I had already looked at that. Thank you @Taelyn
     
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  4. Vermillion

    Vermillion Rear Admiral

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    Doesn't look like you can adjust the range though. 300m is really, REALLY far for those services to be applied.
     
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  5. ravien_ff

    ravien_ff Rear Admiral

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    300 meters? Yeah that is too far. It was 100 when I first tested them.
     
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  6. Vermillion

    Vermillion Rear Admiral

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    In my current survival game I measured them at 300m from a trading station. Which I thought was weird, because it was on the other side of a hill.
    100m is what it should be.
     
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  7. RazzleWin

    RazzleWin Rear Admiral

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    So I gather there is no way to have a player based service station and must be one of the known factions.
     
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  8. RazzleWin

    RazzleWin Rear Admiral

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    @ravien_ff quick question is there a way to set your rep with the different factions when you start the game in your own scenario?
     
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  9. ravien_ff

    ravien_ff Rear Admiral

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    Yes in the DefReputation.ecf file.
     
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  10. RazzleWin

    RazzleWin Rear Admiral

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    Thank you. I copied the file over into my own scenario changed a couple of numbers to see what would happen. Started a new game and there was no change at all :(

    Something tells me I have to change the original file. I really hope not. Well something for me to work on tomorrow as it's almost 1 am and I need some sleep. :)
     
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  11. ravien_ff

    ravien_ff Rear Admiral

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    It goes in the content/configuration folder of your scenario.
     
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  12. RazzleWin

    RazzleWin Rear Admiral

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    Thank you. Like everything else that is done in this game, all things have their place. That was where I had put it already. I will play with it more today.
     
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  13. ravien_ff

    ravien_ff Rear Admiral

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    It works for me, just remember to set the numbers correctly and start a NEW save game for it to take effect.

    Here's an example of my file. You start as hostile with zirax and kriel, unfriendly with pirates, neutral with talon and polaris, and friendly with traders.

    Code:
    # Allow to override the default reputation for all Origin based factions to NPC factions
    { Reputation Name: "Human:1"
      Zirax: 2000
      Talon: 12500
      Polaris: 13500
      Pirates: 6001
      Kriel: 1
      Trader: 18500
    }
    
     

    Attached Files:

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  14. RazzleWin

    RazzleWin Rear Admiral

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  15. ravien_ff

    ravien_ff Rear Admiral

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    Double check that you're putting the file in the correct location.

    Empyrion - Galactic Survival/Content/Scenarios/YourScenarioName/Content/Configuration

    Also if you have different origins in your scenario, you'll have to edit the file for that as well. I only have one origin, same as the default game.
     
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  16. RazzleWin

    RazzleWin Rear Admiral

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    Not sure I am following you here. I didn't do anything to start with but grab the default random. I'm not even sure where that would have been defined.
     
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  17. ravien_ff

    ravien_ff Rear Admiral

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    If you're using a sectors.yaml file, they are defined in there for each starter planet.
    If you're using a random generation, they are by default Human:1 I believe.
     
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  18. RazzleWin

    RazzleWin Rear Admiral

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    Thank you @ravien_ff for all your help and your patience with me.
    So far I have redownloaded the game so working with a clean copy.
    Installed my scenario no luck rep still default. :(
    Copied your whole Eden into my game calling it MyEden. Wow the rep changed to what your wanting. Mind you mine has your rep file in it.
    Removed the space in the directory name of my scenario. Nope rep still default :(
    Banged fist on table:mad:
    Stormed outside! Raked the gravel around our new driveway we had gotten yesterday. Removing the tire tracks.
    Trying to find my Zen :rolleyes:
    Came back in here and wrote this message.:)
    Calmer but still :confused:
     
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  19. Fenra369

    Fenra369 Commander

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    Want to verify... The key StationInterface *only* applies to NPC owned POIs? So Admin POIs do not work at all? Just want to make sure I understand this.
     
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  20. ravien_ff

    ravien_ff Rear Admiral

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    Can you zip up your scenario and post it here as an attachment?
     
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