Allow CV docking to bases... Hopefully to fix this issue:

Discussion in 'Suggestions' started by JoJoWilko, Jan 31, 2021.

  1. JoJoWilko

    JoJoWilko Ensign

    Joined:
    May 16, 2018
    Messages:
    3
    Likes Received:
    2
    #1
    Yiggy and Inappropriate like this.
  2. The reason why CV's aren't allowed to dock to bases is because docked vessels have their shields and turrets deactivated.

    Too many people complained that their CV was defenseless when they landed at base, so the devs deactivated CV to base docking.

    They may reactivate it in the future if/when we get manual control over docking.
     
    #2
    Track Driver and Germanicus like this.
  3. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,724
    Likes Received:
    2,056
    Why not just leave the turrets and shields active? I mean there is no point not to. Player now will not dock and have them active like if they are docked and active. A couple of meters make no difference.

    On the other hand, I think there is a fix coming for the drifting vessels, with 1.4. We will see.
     
    #3
    Inappropriate likes this.
  4. Because that's HIGHLY exploitable.

    If docked vessels still had active shields and turrets, there would be nothing stopping players from docking 1,000 shielded and max turret vessels onto one carrier vessel and just crashing everyone's game and destroying everything in their path in an instant.

    It just doesn't make for good gameplay at all.
    People being people, they WOULD definitely exploit it in an instant.

    We've already seen this type of thing happen in the past, hence why those limitations exist in the first place.
     
    #4
    Last edited by a moderator: Jan 31, 2021
    stanley bourdon likes this.
  5. Inappropriate

    Inappropriate Captain

    Joined:
    Mar 17, 2017
    Messages:
    286
    Likes Received:
    274
    That sounds like a problem for server admins to handle. If you don't like people cheesing on your server then ban em. Problem solved. No reason to break other game play aspects in some vain attempt to keep people from using ships as detachable meat shield.

    Now, if eleon REALLY wanted to fix this than all they would have to do is make parent structure shield protect child structures.
     
    #5
    Track Driver likes this.
  6. Nope, even in SP the devs considered that an exploit (not their intended gameplay).

    Also, making the parent structure shield cover the child structure results in more exploits.
    We've already been through all this multiple times now.
    The current method may be less than ideal, but it's still the best option we have presently.
    Things may change in the future.
     
    #6
  7. Inappropriate

    Inappropriate Captain

    Joined:
    Mar 17, 2017
    Messages:
    286
    Likes Received:
    274
    How so? I honestly can't think of a way that would be exploited.
     
    #7
  8. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,724
    Likes Received:
    2,056
    We are talking about Bases here. I think you did not read the OP.
     
    #8
  9. Track Driver

    Track Driver Rear Admiral

    Joined:
    Jun 28, 2016
    Messages:
    798
    Likes Received:
    1,591
    I probably shouldn't, but I'll pop in my opinion here regarding exploitation. In SP, who cares? The player can usually tell when something is not quite right. If it works to his/her advantage, it's his/her choice to make the most of it or not. No harm is done as I see it.

    In MP, the sensibilities of others are involved. If someone can't play according to the rules established by the group, then don't play with that person. It's my understanding that the server admin has some control there. If I've oversimplified the situation, I apologize.
     
    #9
    TheGazbeard and Inappropriate like this.
  10. I read the OP perfectly fine. I even watched the video. My original response was directly related to the title. The bug the OP's video is talking about is already being worked on. The title is what I responded to.

    My response to you brought up docking things to vessels instead of bases simply because the docking rules can't be split up. I'm pretty sure one of the devs has mentioned before that child structures behave the same across the board because of code limitations or something along those lines.
    So it doesn't matter if we are talking CV's docked to bases, CV's docked to other CV's, or CV's docked to SV's and even HV's. The same rules apply.
    If they allow CV turrets and shields to be active while docked to bases then it applies everywhere.

    Perhaps I'm very wrong here, but I seem to remember reading something along these lines once upon a time.

    This explains why they had to completely disable CV to base docking to allow CV's to retain their shields and turrets.
     
    #10
    Last edited by a moderator: Feb 1, 2021
    Track Driver and stanley bourdon like this.
  11. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,395
    Likes Received:
    12,004
    CV > BA docking would prevent you from docking HV or SV to your CV while your CV is on a landing pad.
    Of course having more control over docking would fix that, but until then they removed the ability for a CV to dock to a BA. There's never any reason to need to do that anyway. BA doesn't move, and CV can't carry it.
     
    #11
    ChumSickle and Myrmidon like this.
  12. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,724
    Likes Received:
    2,056
    This....
     
    #12

Share This Page