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Is there a simple or fast way to become neutral to Pirates? The backup corvettes are pretty easy to smash up, but the base turrets are taking...
Probably a better solution for warp-in trap cheese is to drop inbound ships a short distance away if they would have appeared within three...
Fun fact about SE's new wheel DLC. It basically nerfs them to hell. The race track world and off-road wheels have scripts running that let them...
I'm sure one could come up with just about any science fiction explanation as to why "skills" do what they do. This important thing is that player...
I took an HV miner to space in experimental for some asteroid mining, but it's nearly uncontrollable. It feels like the 3 m/s speed cap isn't...
Does this feature open up the possibility for armor mods to affect weapons? I'm thinking along the lines of a "gunner rig" mod that slows you...
The "skills" thing raises an eyebrow. Aesthetic and narrative conceits aside, I really hope upgrades to item performance don't entail yet more...
Merch is whole other kettle of fish. It's more acceptable to fans, but you gotta put up money to get the stuff actually made first, and then you...
What would such DLC even contain? Blocks? Items? Missions? World generation additions? I don't see any overlap between content that's worth buying...
I didn't care for RG. Its changes to CPU, thrusters, and armor mass were incompatible with my CV designs. If Vermillion wants to make a version...
I don't see much skill in the turret shuffle. AI turrets simply don't have the capacity to correct the way a human would. They continually attempt...
The primary skills used in Empyrion are piloting, infantry combat, and structure design. On top of these are meta skills like planning,...
Exploiting weak turret aim falls under cheesing for me. The Attack Ship Shuffle is not a dance I enjoy. Whenever I see a stream or video of an HV...
The idea is to have torpedoes be a supplement to current weapons, but still be balanced. The torpedoes I imagine aren't meant to dominate the...
I'm pretty sure any weapon balance problems that exist in SE have no bearing on Empyrion. Yes, you could launch torpedoes at maximum range. You...
It's to make torpedoes operate differently from other weapons. Specifically, an individual torpedo could only practically be fired once in combat....
Eleon already figured out homing rockets. They're a perfectly suitable template. Slow them down a bit, and they'd be fine as torpedoes in flight....
Sure it could, if you've got the resources to build that many, and the ship has enough free CPU to mount them, and you can protect them, and you...
The main idea is to have a weapon that is specialized and limited, but still powerful and useful. Forcing the weapon to essentially be its own...
[IMG] Abaanen Moon 1, Adudhaka System, Seed 691271