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Yeah, progression out of the starter sector and system really could use another look. It's fine to ask players to build some armor and mine some...
Well, saw this coming from a mile away. Owing their uniquely containing story missions that require a lot of loitering, it might be a good idea to...
Neither is really ideal against shielded targets. CVs are mostly useful for POI raiding because they can fit all the functions you need in one...
The Gas Refinery tortures me, and not because of its difficulty. I can see the intent behind it, the desire to offer players something different,...
I really don't know what people expect crouching will do for ground combat. The only times I can recall doing it is in games with stealth, complex...
Use a cargo vessel and logistics. Cargo containers have a lot more storage.
As for actual solutions, prepare yourself before heading into a dangerous POI. Make sure your weapons and equipment are in good repair. Check that...
I did a little copy/paste work on ItemsConfig, and tried sticking a detector on CV sentry guns as an alternate function. [IMG] [IMG] I even...
I presume if constant query detectors were feasible, that's how HV/SV detectors would have worked before, and space detection would have happened...
Hover combines must become a thing. They'd be the perfect tool for both harvesting large space gardens and foraging on planets.
You must not bother pinning down Zirax POIs then. Tedious is not the term I'd use for the experience of dodging turret fire in a scout SV to reach...
It's annoying how only the pilot of a vessel can use its detector. This limitation obstructs players attempting to act as co-pilots managing...
This really is one of those perennial issues with space games. You have to convey information about objects in three-dimensional space on a...
You know, I think I do more actual engineering with my EGS ships than I ever did with my SE ships. I need dozens for different craft for scouting,...
The day that CPU limits finally obsolete block limits can't come soon enough.
Tedium is a risk that I think can be mitigated. If you've ever done a mass upgrade to the outer armor of a ship while connected to a large box of...
Aside from contributing very little to gameplay, the F2 factory is also extremely easy to exploit. Assets stored in it are untouchable. Players...
Mainly I'm hoping to create gameplay using as few changes and additions as possible. As you know, blueprint production doesn't have any gameplay....
I'm assuming anything larger than an SV is going to just NEED a repair pad to build in a reasonable amount of time. Hand building an entire ship...
Well like I said, construction would finally be an actual game skill. Correcting a gap would be a lot easier in Empyrion than it is in SE, though,...