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Each moon and planet type has deposits set in its playfield_static file. With few exceptions, each planet type will always have the same types of...
I really doubt that. It doesn't sound like a good idea to rely on desync for a feature. Far better to do it properly from the start.
You can see what resources a planet or orbit/sector may have from the solar system map. And you'll learn what planet types do have erestrum and...
They will if planted outdoors on a planet that doesn't kill them.
In the default game freighters are set to self destruct after a few minutes once disabled. Orbital patrol vessels, I'm not sure of. They're also...
The 1.4 changes to explosion mechanics didn't "screw over" the player base. It fixed a long standing bug where you had to build boxy ships to stop...
That's kind of funny though. :D But yes that's because both factions are set to attack other factions I assume, and since they aren't the same...
Yes ships do despawn after a time or after unloading I believe.
You could use the galaxy mode, set up the galaxy to be the space background but too far away for anyone to warp to.
They're set for the default game. Haven't added them to the config for Reforged yet.
Ideally SVs should be able to dodge most incoming heavy fire such as plasma and artillery. Rockets will still have a good chance of hitting them...
Just hold off until I get the next update tonight. :D
That's a random generated system. It's since been updated to use fixed sectors near the starter system. Once you start a new game you can simply...
Right? :D
RE won't get fully updated until tonight.
Can you tell me the exact sector and solar system name where the poi is missing please?
I have not had any luck either.
Sometimes weird things can happen like that. Nothing I can do about that though. :D
It's considered working as intended.