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And now it's even possible to make cool ship equipment that can drop. :D
Oops. Yeah that was a test I added. It obviously had issues as you just discovered. It's supposed to be one harvest only.
You can make custom projectiles and even attach firing and looping sounds to them. Yes they are usable only in POIs on a scenario.
Not able to get this part working: Adding Mod.RangeLY: "RangeLY + Player.Skills['Eden_WarpRange'] * 2" to the warp drive block gives a CoQ on...
Well the main issue with things with moving parts like doors and ramps and turrets is the scripts involved. Need to be able to use the proper...
We do not have access to modifying the game's models, only either adding our own or using what's already in the game. I don't think we can add...
You can give the bundle a custom name (like kass_models) and then point to that in the item config. That way you can still add your own bundles...
AI can miss with hitscan weapons based on distance and your speed. It does mean you can't weave back and forth to easily dodge shots at range,...
Importing bases and such from previous save games could potentially cause all sorts of issues, though I'm not sure how it would cause the issue...
Installing a crosshair mod is very easy, but requires using a custom scenario.
Congratulations on the launch!
They are still like the original detectors. They still show the red indicators on the minimap. Except now you can also ping to see things very...
Thank you! I was wondering how to get something to rotate.
Would love to know myself. :D
Awesome update! Some good fixes in there and a ton of content for modding.
That's a default game POI. I wouldn't know. :D
You don't need invisible blocks. Ships and bases do not need to be attached. Easiest to build it in creative though with the copy and paste tools.