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SP creative mode stable branch (non experimental) minor bug came across a mirroring issue with armoured window side 1 + 2 the normal non...
not sure what's up with the shooting; but I experienced simular things; was hiding for drones, they were able to shoot through the damaged POI we...
back on original topic; ran into another fine example made a small HV, comes to 42 copper want to add 3 LCDs.. whopping 64 copper.. thats a lot...
oh for sure, but I'll leave the prioritizing up to Eleon.. if I dont report as soon as I think of it, it will never get done ;)
anything that helps to make CV cockpits look more like cockpits / bridges would be nice
the small fuel tanks give 1200 capacity for 300 CPU = 4 per cpu point t2 2700 for 675 = 4 per cpu point t3 6000 for 1500 = 4 per cpu point I...
Im not sure if it's due to the new CPU system, or due to the new flight system, but HV's behaviour is not like it should be, mainly gravity seems...
I like the idea.. assign AI to empty and process autominers is the first thing that pops into my mind.. in the long run/endgame that is the most...
same results, I would say something is off with the COMs full symmetric build, this should be dead centre, but it's bit off to the right. tiny HV....
in the P menu you can slide the torque settings for thrust, this is possible on 3 axis.. but we need it in 6 directions, since a lot of builds...
We need to be able to set the thrust levels for all directions, not like now on all axis.. a lot of (cargo) builds have a lot of lift thrust, this...
still an issue, couldnt find back old topic
still an issue, a switch is no problem, an LCD "sinks too far into the chair"
still warping textures, different angles give different results and still looks shiney with weird colorization/darkening
all modes minor bug steps to reproduce; place clone chamber and look at it The HV clone chamber seems to have some issues with the hitbox.. I can...