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This is the UI concept design (work in progress) that I am attempting to put together: [ATTACH] My thought process is that I am pulling commands...
... And I have just looked at the OP's virtual buttons, it way better than my efforts, :( but I'll post latter anyways...
Oh this is one heck if a coincidence! I have been working on an EGS virtual "button box" project for android devices. I'll upload the themed...
I hope @spanj will have someone else monitor the chat and pull out the questions, remove duplication and post a list for Spanj to pull from. I...
Since Alpha 11 there has been much community feedback on various topics. How is this feedback being used by the Dev team and can you give some...
I do not know and have not invested time to figure out how to use custom configs. I imagine this reflects the majority of players. Perhaos if...
As we move to multi system gameplay the need for character persistence in co op or multi player becomes more important to immersion. In log off on...
I built a mission that had this sort of effect, originally for HWS server, that was then later included in the main game release. It was called...
Alpha 11.5 bring the default functionality required for this MP PVP concept, a little bit closer (less modding required..) … :) Playfield...
Is it worth adding the degradation variable to your parameters at this stage?
This post looks very good, but a little hard to follow.... Would love to see a YouTube vid showing the results of the testing!
so what exactly is a simulated orbit? I don't understand the functionality this is going to bring. Excuse me for being thick!
[ATTACH] Low orbit over Prunia - (Space life online server). Just caught the transitions!
Online Multuplayer Server: space life online - (Custom Config) Playfield: Prunia/Prunia space Left atmosphere, received a error message as...