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I already explained why its bad multiple times and you chose to see past the logical critic of CPU to just write more nonsense. Just because you...
And no thats not a logical comparison. One is block count which together with weight limits to determine your class size is a really solid...
So i think i found the answer to all our problems with CPU, and that is to use Weight limits in combination with block limits on different core...
You mean lag size or real class size? If real class size like in mass its only logical that size and weight of the ship determine its class type...
I forget that the older posts were you.. haha my bad.. I'll put the wolves of war back in their Cage. "Bad Wolfy"!.. But i was going by your...
Essentially what your saying is if you don't like it too bad. And its called restrictive, and thats the problem. Now its even more restrictive...
You removed my post that was on topic. So here it is again: The screen you posted was from an IBM Blue Gene computer which was designed for an...
So here is the other problem with CPU in its core “it was done in the opposite way” because when it comes to upgrading CPU tiers you don’t need...
Block limits the size/mass of a ship which helps encourage specialization because smaller ships compered to bigger ships; have their own unique...
When reading this think of the title “Harmonizing Naturally Into A Logically Solid Foundation of Specialization”. Before this cpu update we had...
Okay i voted "Do not care / do not see why we need CPU". Now please remove this abomination. Thanks
I don't know why they even increased the speed of sv's when it was fine enough before and even then we had a hard time aiming and hitting them,...