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It's in the playfield_static.yaml file for any given planet, at the top of the file ( DayLightIntensity ).
For free ? You do it for love. If it was really for free, you wouldn't care about rude posts.
But if players still want to use that possibility for short jumps, problems might arise, right ? Time required to be seated to exit the (short)...
Actually that exact same idea was explored a few years back prior to v1.0, in one of the numerous "Walk on Moving Ship" threads : use the warp...
Here you go. Read the thread and see what has been tested, and read the last post. I tried it a while ago and had no success, but I did not try it...
My guess is that since players are not really focused on making nice roads, driving slowly and carefully following terrain, these would not look...
No need for additional textures : if the HV is close enough to the ground and there is grass, it could simply use the mining/ flatten ground...
I would love to see that whole green blocks/ O2 floating prisms system replaced by a simple "pssccchtt" of white gas being ejected from the ship/...
Well any object "sharing" the same space will twitch and wobble, even with power off, because the game/ Unity will not allow colliders to share...
There are lots of "Termite" HV on the workshop. Which one is it ?...
You can use an advanced core which allows infinite CPU, but it will not be saved with the blueprint so you will have to put one back in when...
So now it's ok to unpack the game's files ?
... and ... This horse was beaten beyond death. A short search in the forum for "CPU" will reveal the ugly truth... Some like it, some don't. If...
Items in the "input" panel are always "locked" and to access them you need to open the corresponding container, not the constructor's interface....
This all depends on the specifics of each. Particle effects can have a significant impact on performance, and videos can be made small and have...
Unfortunately, because the game does not really "crash" there is no crash dump to write ; it's only a weird occurrence of a CoQ message, but the...
You got it! Looks like this one, my memory must have compounded a few things together and make me believe I saw an image of this but it's...
If you try 250 x 250, you might as well go for 256 x 256 to keep the "powers of 2" dimensioning idea. You will surely not see any performance...
You can use 128 x 128 pixels instead of 100 x 100, as this will not take more space on disk or in game (memory). Memory clusters are all powers of...
No. This one I have on my harddrive (the whole page) with many, many other similarly "informative" topics, like most of the How-To threads for...