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With all these changes, a total re-work of my Star Salvage scenaruo may be in order. Ive done it twice already. So i think I have the hang of it....
I was thinking about this recently, and I dont see any reason it shouldnt work, but if and when we get an "NPC Crew" update, static NPCs should...
Keep in mind, if the cargo boxes are heavier on one side than the other (for example if all the cargo, or cargo with more mass, is in a box on the...
Oh, I know I have a lot of work. My first Scenario (that I'm still working on), Star Salvage, I had to update all the standard playfields and...
I have a question dealing with factions and custom scenarios. Specifically dealing with the "Hard Coded" factions. In the factions.ecf, the first...
Build: 1.4.23.2 3266 Mode: (Survival) Mode: (Peer2Peer Coop) SEED-ID: All If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always...
My scenario (Star Salvage) uses a custom Tech Tree. The Tech Tree used has completely different tabs from standard (as seen below). [ATTACH] The...
So, I'm not sure where to ask this, so I'm posting it in general, hoping for some help. I'm creating a new device for my Star Salvage Scenario,...
I have a problem with a few devices, which are supposed to be upgradable from one to the other. However, no matter what I do, I cannot get it to...
I like the Star Trek method of weapons to hull/shield damage: Beam Weapons and Laser Weapons (Laser only) damage both shields and hull, but...