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If the EVA is being looked on, maybe this bug is going to get some attention: the player getting cold in space?? Is it intended? I thought...
Replayed Quake a few days ago, so much yes to this. After some time clearing Empyrion POIs, I even began to have the same fifths sense, the...
I agree that Unity was a strange engine to pick, given that it's only advantage over other (free or cheap) competitors seems to be the ability to...
None of the points I brought up from Quake rely on "high speed, high mobility" combat, items abundance and inventory absence, infinite stamina or...
That is correct, but also has nothing to do with gunplay. And yet, on the player side: the movement and the controls overall were responsive...
I'd honestly be grateful for an upgrade of first-person mechanics quality to the level of Quake (1996) or even DOOM (1993, nineteen fricking...
Speaking from my own limited experience, I have a feeling that EGS is composed of aspects very much varying in their balance. Some aspects are...
This I absolutely disagree with. A game should be playable and well-balanced without any need to hand-adjust it beforehand. It is not a...
One step to the streetlsang like in cyberpunk, eh?
I really hope so. Otherwise, I will have to, to my highest dissatisfaction, resort to lowering the resolution, or, potentially, even leave the...
Not to sound offensive, but I could as well set it to 800*600. I could, but I really don't want to, 'cause it really hurts my eyes to see the...
A welcome change, if we aim to update visuals of the game. However, it seems that some LODs are born more equal than the others. Like here, trees...
Well, what can I say... Bye-bye FPS, I guess?.. [ATTACH] (Low grass density, Far distance) No matter the grass settings (which do seem to have...
Yes! So much yes to this one! Not only that, but it would also be more immersive, in my opinion. The desert/wasteland planets should have their...
Ah, so I'm not the only one thinking that way! Good to know. The deserts, the arctic wastes (and hell even the bare moons, and the space itself!)...
While I understand that it will most likely not be implemented any time soon, I think it is worth mentioning the following. One distinct feature...
I really like the rework, especially the added "mitigate" functionality -- it makes more sense that some treatment is better than no treatment at...
It's funny how I always thought that the zig-zag by enemies was a dodge move (that actually worked in some cases!) and not a bug, lol. Oh well, at...
Is it just me or those lists are somewhat.. disappointing?.. The one marked as "MAJOR", which is 5 years old btw, does not seem to be.. well.....
Looks nice. Will underwater terrain mining get some attention as well? Will new shaders also not render water in airtight spaces? Maybe even make...