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Yes. The minigun turrets have a RoF cap while unmanned, so the new tracers were added to bridge the gap between each individual shot with a...
The opening quest line can be done by travelling to a starter planet with the story mission POIs. Otherwise, the only story missions will be the...
You never turn in the decryption device. You attach it to Kenex Station's com system to intercept their transmissions. The next missions aren't...
Open the PDA and click the button on the right side that says [PDA Log] It will show all previous chat and dialogue, which includes the door lock...
I've checked this and the range of the laser zirax's weapon in RE is 100m. Less than vanilla to accomodate the intervening space between enemy...
You'll want to use the eWCCT webtool that RexXxus made: https://empyriononline.com/threads/tool-ewcct-empyrion-web-content-creator-tool.92853/ If...
Reforged Galaxy v1.6-02 Hotfix Update For some reason the Steam Workshop Discussion tab for workshop items has vanished, along with my Upcoming...
Well, I was planning an update today, so i'll fix that.
No. There is no way to travel underwater in a ship.
Reforged Galaxy V1.6-01 The big 1.6 update. Lots of new stuff. 70+ new missions (which is why there's no new story content) but they're all...
Most missions interface directly with the dialog systems more intimately than vanilla does it (which is barely at all) and skipping a section that...
The bridge computer doesn't consume the keycards (both of them, it does not react if you have only one card) until you finish the dialog attached...
The keycard is put in your inventory, not looted from any container. If you're connected to your ship's logistics, it will be put into your ship....
Already fixed for the 1.6 RE update
It's not being overhanded it's because the missions used in RE are more complex than vanilla (which is just a glorified fetch quest). If you skip...
Bonuses and what give them are listed in the Empyriopedia (F1), but the bonuses are passive and so aren't displayed with an icon. The Nutrition...
CV pulse laser range in atmo is already increased for 1.6, it's not massively longer but is almost as far as the heavy lasers in atmo atm.
You'll find the cost is mostly higher on CV construction. It's not significantly more grindy since the resource yield from ore is higher and more...
POIs have a maximum targeting range of 300m in atmosphere. They don't see or react to anything further than that. It's hardcoded and dumb. Because...
Sounds like a game bug. There's nothing in the scenario that can change or alter space defense ships.