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Build: 1.8.3 3849 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor Type: Damage / Collision...
Huh? All the tooltips for the 3 stair types and both ramp types say they're not airtight. To which variant are you referring? [IMG]
I am unable to reproduce this. Is there a specific BP you're seeing this issue with? Could be a leak elsewhere. [IMG]
This is actually very easy to reproduce, though I have no clue what's going on. The video below shows a few of the issues, namely: Sometimes the...
Not just tapered wings. The LOD ordering of most wing pieces tends to be backwards, and visibly noticeable. [IMG]
I went back to the bunker and got up close and personal with the core. Still no trigger. Even after removing it and stepping into the space there...
Possibly related: the heavy windows take about a quarter second to respond to salvage / rotate actions. They feel laggy unlike every other block.
Absolutely true Ente. I do recognize that these are likely performance-related design choices. I only wanted to make sure they were aware of the...
I did also notice that prompt about cores and an easier way to loot on the way into the Bunker (supply cache?), but when I got inside and found...
Build: 1.8 3842 (also in 1.7.9, possibly earlier) Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity:...
This has been happening to me sporadically in 1.7. Relogging usually fixes it, or adding an RCS block seems to recompute the torque values and...
Build: 1.7.9 3724 Mode: Survival / Creative Mode: Single Player / Multiplayer Reproducibility: Always Severity: Minor Type: Lighting Summary:...
True, the scaling can be problematic sometimes. Moreso with the bird-sized mosquitos that make me duck away from my monitor when I see them.
"I.D.A., what happened to my body? These scales? These extra limbs? The fact that this methane fog feels oddly soothing?" "You didn't read the...
Likely not. Whirly bird ships primarily rely on thruster torque, and I only noticed this with RCS units. Though now I also want to test thrusters...
I believe so, yes. It is my understanding that orientation of the RCS makes no difference in its performance. But I should verify that assumption.
You have to go to the #welcome channel and click "I'm human" now in order to talk.
After I updated the test version to the latest the landing pad workspace on my creative save was suddenly half-buried under terrain. I'd just wait...
It's only a limited subset of the LCD commands that works. For example: pos, voffset, size, and rotate do not work if I recall. I believe the list...